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drydude.3986

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  1. They did it bois, they nerfed firebrand AND kept it relevant!
  2. Firebrand is insane right now compared to everything else, they didnt get the drawbacks of every other profession, and are having a field day without the nerfs everything else received this patch, they managed to avoid the HARD nerfs pretty much everyone else got (aside condi rev and core necro maybe). It's honestly disgusting and disappointing because aside from this, I would've been ecstatic about this patch.
  3. Whenever you use the trait gadgeteer alongside utility goggles, the goggles do not give you any resistance when they're used, even though it says it should. (Also if you could make utility goggles better as a stun break it'd be greatly appreciated since it doesnt feel relevant enough, maybe increase the resistance duration or make it more powerful, since it's a skill you've been looking into).
  4. I guess we nerf smoke bomb, smoke field, and any field that spams blinds? (cooldown of smoke bomb is equal to the cooldown of flash shell) holosmith is no longer a problem, that hard light arena hit was a wonderful way to not have boons going for 2 years, while still keeping it relevant for the cleanses from inventions' anti-corrosion plating trait.
  5. Firebrand is disgustingly good right now, although this patch did hit it, it simply wasnt enough to put it in line with the other nerfed professions. The damage focused builds on it still deal WAY TOO MUCH damage while still being solid supports. This provides a solid 2 firebrand or firebrand condition revenant set up for 2 vs 2s that greatly skews the wins towards these kinds of compositions. I'd like to see solid damage reductions across the board on firebrand and nerfs to the support they bring to the team with their tomes , which should force them to be more careful with their cooldowns and have it be as impactful as a tempest or a scrapper (other support oriented elite specializations that cannot properly shine because of firebrand's presence since the release of PoF). Firebrand has probably been a nightmare to balance, but the game has definitely been heading towards a wonderful direction with the last patch (HUGE thumbs up btw I love it so much), the nerfs on most professions has been on point, I've felt the effects as a holosmith player and it feels rewarding and skillful to be able to outplay and mind game opponents, but I've got to be honest and admit that firebrand literally HARD carries its players, since it avoided being nerfed as hard as the other professions (please keep the game going in this direction). You should also be looking into condition revenant and core necromancer, but so far the big outlier of the current patch is definitely firebrand BY FAR. Please, for the sake of profession diversity and general balance, firebrands must be toned down. Yours truly, Drydude.
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