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Stormscar.5489

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Posts posted by Stormscar.5489

  1. They've said in a recent stream that the necro buffs were an oversight of the pve balance team, and that they will hotfix the changes for wvw (idk if full revert or compensatory nerfs).

    Today there will also be nerfs of dmg siege causes to players by 25% (including DB, excluding mortars). They're also considering potential bubble changes, including making them stationary again.

  2. @RisenHowl.2419 said:

    So unless the entirety of NA are wildly incompetent, burn dh works fine. If you'd like to go the 'well NA sucks then' route, I can link some of figrin's videos from EU where he does the same thing.

    Actually yes, most of NA is very bad. Also, a big part of EU is bad too. That's the state of GW2 playerbase after 8 years of Anet kitten on and neglecting all the competitive game modes. Burn DH will not work vs strong blobs. But if you're happy making a build for farming kitten, then almost anything will work. However, it doesn't make it a good build

    It works on bad players, most of NA is very bad, most of EU is bad too.... so its highly effective against the majority of groups?

    Your argument is: something is only good if it works well against 10% of players. Kinda seems like a dumb way to view things but hey, you do you lol

    Yes, if a build works a bit worse vs bad players but better vs good players it's a good build. You'll farm bad players regardless. So unless your goal is to farm bags like a PvE champ train, builds should be designed to work against good groups. Also, wvw players become worse by promoting worse builds.

  3. So unless the entirety of NA are wildly incompetent, burn dh works fine. If you'd like to go the 'well NA sucks then' route, I can link some of figrin's videos from EU where he does the same thing.

    Actually yes, most of NA is very bad. Also, a big part of EU is bad too. That's the state of GW2 playerbase after 8 years of Anet shitting on and neglecting all the competitive game modes. Burn DH will not work vs strong blobs. But if you're happy making a build for farming shitters, then almost anything will work. However, it doesn't make it a good build

  4. Going back to 5 tiers is a terrible choice. Maybe Anet saw the queue numbers which increased a bit in some weeks (due to 2 separate events), but since its likely we wont have more events like these in the following months its not a wise move.

  5. @Styles.7469 said:Stormscar, I must apologize. I confused what you were trying to say with stupidity, and realize my error is that I didn't recognize it is much deeper than that. Now I see why I was told to stop trying to convince you how ridiculous you sound and I'm glad I'm willing to listen to reason, unlike you. Kudos and I bid thee adieu. I 100% guarantee you'll count this as some weird victory for yourself, so you go ahead and pat yourself on the back, bud. =) I'm sure you think you deserve it.

    Alright, I'm glad to see you recognise you didn't have anything valuable to say and you're also ignoring in your last comment, just like in the other ones, any arguments while resorting to calling me stupid.

    Goodbye buddy.

  6. The reason only "bad" groups fall is because the "good" groups use their "skilled" 2/3rds healer comp to simply facetank through damage.

    I mean yeah, regardless of if you fight clouders or blobs, each party should have a support besides the fb, and warriors are better atm on their support build too. So that's right, each party should have 2 or 3 supports.

    But yes, the very point to cloud is to swarm the enemy. Thats why we used clouding against bad groups such as Red Guard to win. It was even easier back then when we could disrupt waterfield stacks.

    Maybe that happened, but I doubt that Red Guard got clouded and killed by equal numbers.

  7. I think when I cloud. I observe the movements and habits of an offending group, I assess openings, I consider the position of my teammates, I relay info to /say and /map, etc. When I zerg I just do as the commander asks (with some exceptions because I never follow blindly). The former is a lot more engaging to me because it is more actively thoughtful where as the latter often becomes boring to me rather quickly because there isn't enough effort involved for me to feel excited.

    If during a fight, whether it is cloudy or blobby, you have time to type in say chat or map chat, then you're fighting terrible players

    I do think clouding is less mindless but that doesn't mean I think it's skillful. I believe everyone is thinking for themselves and it won't work unless everyone is competent enough to apply pressure when/where necessary. This is why most servers can't do it - their pugs aren't smart enough to recognize these things and aren't dangerous without being told what to do by someone else.

    Literally any server can cloud, because all you do is go away when the group is going in one direction and the people behind press their buttons. Rinse and repeat.

    Also in regard to "bad random builds", yeah, exactly another reason I find it more enjoyable. To see builds designed for roaming and ganking taking out builds that are wholly dependent on their teammates to be effective ( eg. Scourge, Firebrand ). Gotta say the irony of watching organized groups be torn apart by what they refuse to make use of in their zergs is never not fun to be a part of.

    Only bad groups fall to clouders, or if theyre vastly outnumbered or if the clouders get to rerun a few times.

  8. Anet itself has literally stated the exact opposite. This is a 5v5 game with some open world pvp shoehorned in. All mmo's have AoE, only this one limits it so drastically.

    I don't know how it is in all MMOs, but in WoW at least aoes are way less powerful than they are in GW2. I would bet AoEs are weaker in many other mmos too. If you have a quote from Anet that says the 5 target cap on AoEs isn't there because otherwise large fights would be unplayable as one bomb could wipe out the enemy blob in seconds, please show me.

    You sat through the same horn tooting from the gvg crowd I did. Or maybe you're new? You do seem a bit fresh.

    GvGs are an extension and more organised form of group fights, so it is not so different from what I see as the main focus of wvw.

    This is so completely incorrect I'm a bit amazed to see someone post it... I mean, the whole reason my guild moved away from blobbing 24/7 was due to the constant lag, 6 years ago. It's been a steady complaint since launch.

    I am aware there was lag at the start of the game, but there were points were it had gone almost completely. I took a one year break at the end of 2018 and lag was not an issue back then. When I came back recently, it had suddenly become a massive issue again.

    Considering the bots have made it to gold league, I can assure you spvp isn't what you imagine it is. I never claimed to want balanced fights and after 7 years I have no clue what a roamer is besides someone too reclusive to play the team game on a team of more than one. It's not binary: solo or blob, blob is a tactic. There's other ways to play effectively despite the insistence of blobbers.

    I know spvp isn't what it should be, but the fact that bots can get to gold just shows the low skill level of the remaining gw2 players. Blobbing is not a tactic, it's a unique form of pvp that is not possible in other MMOs or even pvp genres which is what attracted so many players to wvw in the first place. I do not play as part of a group so I can farm easy bags, I play it for the enjoyment of coordinating with other players. I always hope and seek challenging and well balanced fights, and end up logging off if the fights become one sided or if the only remaining way to get any action is to get inside structures to farm a cloud of pugs (which is not fun, even if you can get bags).

  9. The only thing you've done is assert your "point/s" without actually doing anything to support them. It's just a bunch of "WvW has to be played this because I said this is what it's for.", and, "If it's not played the way I say then it's not being played right!". It's circular logic at its very best, and that's reaching. There is no evidence in your posts that provides support for your side or refutes what I am saying.

    If you think I've said nothing to support my points, then you lack reading comprehension. But then again, what else to expect from someone who uses bruh and XDDDDD. I've provided support for what I've been saying by mentioning the state of the population in the first years of the game, the higher number of guilds present, the constant queues and higher presence of commanders organised on voice comms.

    There are a lot of people that -do- come to WvW to roam which comprise the huge groups you say are the only part WvW is good for, and that makes them relevant to the overall balance because they're part of the population. WvW is not -only- about "large scale" fights, and is not just for large scale fights however. If you want to be technical, WvW is a conquest based game mode with PvP/PvE elements that allow several dozen players the opportunity to engage. Literally nowhere in its description does it say we should only fight large scale, or that it is for large scale only fights. Just because that's what you want it to be doesn't mean that is what it's for. Stop cherry picking, its unbecoming.

    Yes, currently roamers comprise a big part of the population. This is because, due to lack of support and increasingly high number of players coming into wvw without any desire to cooperate and coordinate with existing groups in WvW, commanders and guilds slowly quit. However, this does not mean that roamers are the core audience for wvw or they should be supported. This situation is very similar to what happened with raids. The core audience for raids and guilds slowly quit as the waiting time for new wings, as well as dissapointment due to the encounters becoming easier since w5, led to raiders quitting the game. Also, let's say what Anet has to say about wvw on their website.

    'Join World vs. World (WvW) for an epic PvP experience full of cunning strategy, earthshaking sieges, and pitched battles between hundreds of players. In this massive war, three huge armies—each representing their world—battle for control of the castles and keeps, raid enemy supply caravans, and clash in open-field battles on five massive maps in week-long matches and seasonal tournaments.

    The three Borderlands maps and a huge “neutral” center map are loaded with objectives that are worth points for the team that claims them, and successfully holding those objectives will make them more powerful over time. Players can band together to lay siege to castles, raid enemy supply caravans, clash with other players in truly massive battles, wreak havoc behind enemy lines, or build mighty weapons of warlike trebuchets and siege golems.

    While in WvW, your character is boosted to max level, and you will continue to gain experience and loot as you normally would while exploring Tyria. You can earn additional prestige by climbing up the world ranks, earned by contributing to the war effort.

    World vs. World—it’s PvP combat on an epic scale!'

    So keywords from these paragraphs are battles between hundreds of players, massive war, huge armies, massive battles. While roaming is referred to (raiding caravans and raid enemy supply caravans), to not realise from this that the focus is on the large and epic scale of battles is delusional.

    Example: You take away the roamers, and people who like to roam, from these big fights you say are the only thing WvW is about, and the guilds which comprise these fights, and you then you end up minimizing the player population to a portion of players who only fight in large groups. Soon enough you can't have large scale fights, because then there may not even be enough players on a map to accomplish these ridiculous terms you're suggesting WvW only exists for. How can you actually not see that? What you suggested excludes -anyone- who roams, or engages in small scale skirmishes, from having a voice in how they feel the game should or could be balanced, and that only players like you, or even only you, should have a say in the way the game mode is operated. That is fundamentally wrong. So no, I didn't miss your point, you just completely and utterly failed to refute me or mine.

    If players that are on the map are not joining these fights, then the only effect it will have on large scale fights will be lower queues. If these players are roaming, they are not properly part of these fights, so they might as well not be there. I, and many other players, have no interest in players who do not want to play as part of a group in wvw. Furthermore, most often these 'roamers' just end up following organised groups and leech kills/wxp. They just want the benefits of an organised group without any effort (coordinating, bringing a proper group build, being on voice).

    Please read and interpret the rest of my posts as intended because if you can't do that then there is no need to continue, and you're just going to keep going to desperately get the last word in. What you're insinuating is that only...certain, special people are relevant, which proportionately equates to a small collective, which excludes the ability to make this about large scale fights. You have no foundation on who those people are, nor provided criteria to be met which makes them relevant, other than some conspiratorial criteria based on who they are because you may or may not like their youtube channel, or something to that effect, lol. That's the vibe I get off you. So that precedent can be dismissed. I encompassed a very well-established plurality of players, without dismissing the whole population, whom enjoy roaming in WvW and were/are negatively impacted by the most recent patch.

    Who said I don't know who these people are? What the fuck does youtube have to do with it? it is simply people who join squads, who join discord if a commander is leading there, who are willing to learn if they are new (because there are certainly people willing to teach) and who will bring an appropriate build for fighting in a group. That's it.

    The fact that what you thought I said about addressing your second paragraph as 'empty words' really just gives me greater insight as to how dense you are. I mean seriously, stop struggling so much, you're just going to drown faster. =/ You clearly don't understand the most rudimentary functions of debate, so again I guess you're just going to try and circumvent the process of an argument? I can't tell, just seems like you're rambling in your struggle to grasp a point you never made or one I made that you clearly don't understand. WvW should and can be balanced off of the entire player population, which includes roamers since you seem stuck on that premise (though you interpreted my point incorrectly). Unfortunately for your entire stance, roamers matter. If you think otherwise, you have to provide a reason why, but you can't because your argument right now is, "Roamers don't matter because I think they shouldn't because large scale fights are all this is about". Everything you're trying to present as fact is/was purely situational, and based on askew exacting standards regarding how you feel the game must be played, even versus a readily available descriptor, which I wouldn't be surprised if you took some meanings out of context (see also;cherry picking).

    So again, lol...ok.

    Those were empty words because you said I was trying to circumvent an argument, without stating exactly what I was avoiding or how my words there were not discussing the topic at hand. Again, in this very paragraph you bring up things which have nothing to do with what we are discussing (wvw). You're talking about rambling, but you start bringing up the functions of debating. To bring up the comparison I made with raids again, wvw or any game mode should not be balanced around the entire population, it should be balanced and designed for a certain audience. If you try to please everyone, more often than not you will end up pissing everyone off or ending with a very mediocre result. So no, roamers don't matter just as very casual pve players (those pressing 111 with their soldier ranger) should not try to be encouraged to raid by altering the design of endgame pve content. Also, how is you stating that roamers matter different from me saying roaming does not matter? Where are your facts, where are your statistics? You haven't made a single argument about why roaming should be actively encouraged and designed for, except that you like to do it and that there are roamers present in wvw.

    Please provide any reason why I think the game mode dying is wrong, because at this point I don't think you have fully grasped the meaning of why WvW is actually losing its player population and why fewer and fewer players are present. Whole guilds have left because of the introduction of mounts into WvW (that's a whole different gripe) so you're actually telling me this most recent patch, dedicated to down-toning skills and damages, and skill, isn't having an impact on groups as well as roamers? That's just two examples from me, there are a plethora of other reason i didn't address because I didn't think it was necessary to state the complete and utter obviousness. You literally can't offhandedly agree with me and then tell me I'm wrong, LOL!!!! My premise clearly encompasses that I believe this patch is doing, has done, and may continue to do more harm than good and that the base population is going to a.) accept it because they don't know any better (like you) or b.) going to accept it because there isn't a way to improve it and they must accept the lesser of two evils.

    I already explained earlier why WvW is losing its population. Hint: its not because roamers are leaving, actually roamers have become a larger proportion of the playerbase. Yes, introducing the mount in wvw has been terrible, because maps are not designed with the travel speed of mounts in mind plus it causes more lag. Where did I say the balance patch did not have an impact on WvW? The balance patch is good, because it decreased the time to kill in large group fights, fights aren't decided anymore from the first spike, possible melee uptime is increased. Your premise doesn't include the third option, that the base population will accept it because it is a step in the right direction for group fights, and that they don't give a shit about roaming. Again, spvp awaits you if you want equally skilled and appropriately balanced fights between low number of players.

    I never suggested the sole reason that WvW is dying because "roaming balance" isn't supported. I actually, truly cannot see how you thought that is where I was going with this. Like...seriously, how you picked -THAT- out of everything I said as the one and only reason genuinely blows my mind...that's truly a disappointment.

    It is the only logical conclusion that can be drawn by how you've only ever focused on and mentioned your precious roaming and how the balance patch ruined roaming etc.

    Finally, you are incorrect. You agreed with me because twas I who made the point in the first place (not like it hasn't been said repeatedly). The main difference is the reasons I think WvW is dying are tangible. You mostly want to believe it's dying for reasons to spite me because you're too thick to come up with a way to reasonably excuse why several of us on this thread thought what you said was stupid. You're grasping at straws and trying to ride my coat tails to make yourself look better, but it isn't actually achieving the effect you wanted. You're dense and what you said was stupid, so I suggest you should own up to it and learn.

    You thinking that my reasoned arguments are made to try to spite some random roamer on the gw2 forums, you're funnier than I thought. It is irrelevant what people on this forum think and if they disagree with me, comments such as yours have already been posted on the discord of several EU forums and laughed at. So if you think that the number of people agreeing with one or the other is what decides if an argument is won, well I win ;).

  10. Chaotic fights with players working together yet as individuals ( a cloud ) are what I find most exciting and one the main reasons I've been a Maguuman for so long. Few things seem more mindless to me than giant deathballs all acting as a cog under the decisions of a single player. I'm not saying there can't be skill/thought behind it or that it's never enjoyable, just that I find mutual co-operation more exciting than obeying commands.

    LOL you think clouding is less mindless than 'death balls', when literally clouding involves no skill and no coordination. How is there cooperation in clouding? It's literally random pugs on their bad random builds throwing skills randomly.

  11. I count any group exploiting the 5 target aoe cap as blobbing, the REAL stale meta in this game. When the next game finally comes along with proper unlimited AoE, blobbers will remember they normalized an engine limitation and passed it off as good tictacs. The game isn't "designed around large group fights" as you think of it at all, it was designed to have lots of small fights happening all over the maps.

    The whole 15-30 is a player made fabrication. You've never received the slightest confirmation from Anet dispute 7 years of lobbying. Add to that the lag those big fights induce and it's amazing that anyone could not only present that way of playing as best, but ONLY?? Lol get ye gone

    The 5 target cap is so that bombs aren't over the top. Also, there is spvp in the game so obviously wvw is there to fulfill another niche. All the objectives and the power of siege points that you need large, coordinated groups to take structures.

    I don't think I fully understand the second sentence of your second paragraph, but if youre saying what I think youre saying, you really think that we need confirmation from Anet about what the game mode is designed for? The lag comes from Anet firstly introducing mounts in the game mode, which massively increases lag. Furthermore, the introduction of elite specialisation and the power creep led to more boons and conditions being applied at once, which increases server load. Btw, at least in 2018 there was almost never lag even in 3 way full zone blob fights. So the things I mentioned, plus iirc the servers being changed, led to this lag.

    Again, if you want balanced small scale fight, go pvp. I know your ego might be hurt by meeting equally skilled players and probably ending up in a low division, but hey, I thought roamers want their amazing skill displayed.

  12. Everything in your first paragraph except the last line can be disregarded because you clearly missed the -entire- point. To address the final line in your first paragraph; Relevant people is entirely subjective. You're irrelevant to me, but your guild mates (if any) may say you're relevant to them. You fell flat on that, and that was not the point you were making initially, but I see what you're trying to do.

    How exactly do I miss the point? You stated that 'lots' of people come to wvw to roam. I stated that those people are not relevant to making a point about how wvw should be balanced.

    As for your second paragraph. Lol...ok. So now instead of addressing the massive gaps in your logic you're going to circumvent the process and specify conditions to make your side of the argument correct, so it doesn't look like what you said was stupid. You're basing what you say on what, exactly? There doesn't even seem to be any empirical evidence present, or really anything that supports your position other than some weird, terribly askew opinion based on how you feel about roamers versus your own ego. Again, fell flat, so that's two strikes at least. =/

    This is just a lot of empty words that say nothing and do not address my second paragraph. Also, since when do you have to present empirical evidence like a fucking study to present an argument on forums? Also, you didn't present any empirical evidence yourself in the first place. So I don't know why the burden rests on me to do so. I presented an argument about queues and how many more people were playing organised back in 2012-2013. When there were many more guilds and commanders around. Its not alive when/if there's just roamers playing solo/in very small groups clowning around and not interacting with other people just like in open world. But we're playing a mmo btw /s

    Finally, for your third paragraph, thank you for mostly stating the obvious. It has been proven time and time again that our voice does not matter as much as we want it to when it comes to WvW. We already know why we think the game mode is dying and we're addressing root causes, hence the posts on this thread contrasting why some of us think this most recent "balance" patch is more bad than good. But it's like beating a dead horse, and you just have to deal with the fact that some of us want to kitten and complain to blow off steam in the off chance someone of relevance actually takes note of our useful advice.

    Why you think the gamemode is dieing is wrong, and this is the point of my post. Your whole argument starts from the wrong premise, that WvW is dieing because roaming is not supported enough (in this case, through balance). However, roaming in the first place is a very minor part of WvW that shouldn't be even given attention until the main focus of the gamemode (large scale fights) is addressed.

    You're mostly agreeing with what I was saying at the end, which is good for you because it means you're learning.

    Yeah, we just happen to agree on my final point for different reasons

  13. Duno how Anet will balance fire spam on blob, or even if they will touch on it..Not even resistance will save a mallyx rev when i pull 25 stacks and resistance gets removed...lol

    It's already fixed, it's called scrapper.

  14. First of all, Lol Letoll.

    Second of all, Stormscar, you're wholly incorrect. Thank you for demonstrating the mindset of a player who does not have a firm grasp of the WvW game mode. sPvP and WvW have never been the same, and some of the best roamers I've ever encountered come from sPvP to WvW -specifically- to roam, either solo, duo, or with their "team". I have done this, and it has helped me become a better player in sPvP and WvW alike. What you regard as, "Nobody cares about roaming balance" equates to a gross misunderstanding on how WvW functions across every server and tier. Did you forget some servers have such huge gaps in their "off hours" that there are sometimes -only- maybe up to ten players active on a given map? You would assume they don't care, now, that the build they've gotten really good at playing, took time to perfect, and enabled themselves the ability to play outmanned is now reduced to and forced to think, "Ok well lemmie peek around this corner safe and snuggled on my run-away mount to see if I have to book it from this one player and veteran guard." instead of the much greater mindset, "Well there's three of them and one AC, and one of me...how should I engage..."

    That's one player, one map, one server, one tier. Extrapolate that, and please tell me how no one cares about roaming balance, because it is directly tied to these group fights since we're already of the notion that great individual players, working together, make the best groups on the large scale fights. What you said was honestly one of the dumbest things I've seen said, and I'm disappointed there are even people who still think like that about a game mode that's taking the longest time to die in all of eternity.

    I know PvPers who like to roam to, i dont know how that is an argument. Yeah, people come to WvW to roam. So? Some people come to wvw to ktrain late at nights and ppt, hit doors or man siege all the time without any intention of fighting players. Should the game mode be catered to those players if they have such a goal when playing wvw? No, the gamemode should be designed around what it is: large scale fights which are not represented in other game modes. Yeah, I should've explicitly said 'nobody RELEVANT cares about roaming balance'.

    It is irrelevant that servers have off-hours where there are few people playing. The game should not be designed around playing at 3 AM. I'm aware that good individual players make the strongest groups, I'm also currently in a wvw guild that has a lot of PvP players. However, I haven't heard any of them complain about roaming balance. Why? Because if they want well balanced small scale fights, they play pvp. Roamers mostly are people with over inflated egos who dont want a reality check from have their skill objectively assessed. Most of those 'OMG 1v5 MONTAGE' comes from fighting terrible players (which gw2 has plenty of). You don't pull those plays often at all vs equally skilled players. And where can you most often get matched vs equally skilled players? In pvp.

    The gamemode is dieing not because there is no roaming balance or not enough roamers. It is dieing because guilds have disbanded and veteran players have been leaving the game over the years after the initial influx of players who specifically bought GW2 for WvW in 2012-2013, when you had queues on all maps and players on voice almost all the time, even at off-peak hours. With design choices and lack of support, those players left and were replaced by the low-skilled gw2 players that ANet caters towards to, who dont want to put effort or learn the game.

  15. @LetoII.3782 said:

    @Stormscar.5489 said:Man there is so much misinformation and lack of knowledge in this thread, probably coming from bad servers/guilds/roamers. First of all, nobody cares about roaming balance, wvw balance is for group fights, whether it is 15/30/50+ etc. If you want balance for small scale fights, you can go pvp.

    Yeah, so much ignorance. BLOBBING IS ALL, ONLY BLOBBERS MATTER

    Yes, group fights is all that matters in a game mode designed around large scale group fights (btw, you count 15 and 30 as blobbing?) Again, if you want small scale fights, go play pvp. Roamers are often players who are just bad to play pvp and they dont want to have their low skill exposed as objective low by a rated system.

  16. Man there is so much misinformation and lack of knowledge in this thread, probably coming from bad servers/guilds/roamers. First of all, nobody cares about roaming balance, wvw balance is for group fights, whether it is 15/30/50+ etc. If you want balance for small scale fights, you can go pvp.

    Secondly, people saying the meta is exclusively condi and that there's nothing you can do about it are wrong. Even before the patch, good groups were starting to run 1 scrapper per party as much as possible, and now it has even more value. Support warriors or tempests are also quite decent (though scrapper is still stronger than tempests and preferred). While power revs are out of the meta, reapers or power scourges still perform quite well. Weavers can still bring some damage. Also, as heralds are being run less, it is harder to maintain fury and high stacks of might. Especially because revs are playing condi builds, they corrupt a lot now and are added on top of the boon stripping classes that were played. This is partly why people notice more cc/lack of stab.

    Also, to say that fights are and feel the same is delusional. Before, getting the first bomb often decided fights, now you have a lot more time to recover, and proper movement must be maintained longer and influences a lot more the outcome of fights. There is way less pirateshipping with hammer heralds not being played too much.

  17. How would that help? I have a life so can only play at certain times. There were no commanders tagged during the times I was able to play, not even an organised group.

    And what makes you think I wasn't logged into our server discord?

    This is because you'd know there is activity on the server and commanders tagging up, you just happen to miss them.

  18. That's not the case at all, people want to raid but elitist gatekeepers push them away.The stupid thing is, as Andrew has stated " raids attract a small audience", and that audience will never grow if more people aren't let in.Raiding needs to become accessible for all, otherwise, Anet won't focus their development time working on raids and those elitist gatekeepers will have shot themselves in the foot.

    I was hoping youre memeing, but youre actually serious. There's no "elitist gatekeepers", there's just people who don't want to make every raid a training run. There are plenty of training groups, or you can make your own training group and learn together. Or maybe its that these new people just want to get carried in raids instead of going through the learning process that all the experienced people once did?

  19. @jasonorme.5014 said:I'd love to start raiding but It's too difficult for new raiders to join raids as groups want proof of experience with a currency we are unable to get because we can't get into a raid group because they want a currency we are unable to get because we can't get into a raid group because groups want proof of experience with a currency we are unable to get because we can't get into a raid group because groups want proof of experience with a currency we are unable to get because we can't get into a raid group because... you see the problem?.

    No, I don't see the problem. You can go ahead and acquire KP and LI like the rest of us did. Join groups that are learning or training new people, or make your own groups. But if active players haven't tried raiding in all these years, they just dont care about the game mode and they never will, the LI/KP excuse is just an excuse.

  20. what about solo players who still play wvw for fun and only log in daily for the social aspect of their server... we can all just uninstall? because you will be shuffling players around every so often? if all our friends are being placed on different servers we just have to wait several months before we can play together again?Fixing wvw is easy... create solid leaderboards and remove expansionbuilds from the gamemode... wvw gone downhill since HoT

    This should be a game first of all, and a social outlet second. Why should detrimental decisions to the gamemode be made so that you can fulfill your social needs? If you want to be social, either form a guild with those players, or maybe go out and make friends. I see these shitty arguments and way of playing the game, where people spend half or more of their playing time talking to people. I really don't get it. I like to talk to my guildies too, but above all I like to play a fucking game.

    So actually yes. Please uninstall. So your 'playtime' stops getting counted towards servers' population.

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