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Thomas Scheltens.9526

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  1. Yes staff daredevil just got buffed and can hold its own in most endgame content again. Medium to high dps, depending on the encounter, great survivability with the extreme amount of dodges staff daredevil has, sustain is not the best but great healers help with that. For open world the sustain is good enough imo, because you just basicly dodge everything haha. Go for it, staff daredevil is one of the most unique builds in the game, purely based on mobility and positioning, which makes it low key quite hard imo. The rotation you want to master in the end game is also dog kitten easy and fun.
  2. Hey all, On specter, running the quick pockets trait (Gain initiative on swapping weapons while in combat), how do you keep track of the 8s cooldown? Is there a way? Because loads of times I see myself waste the trait by waiting too long to swap or swap too early and end up with not enouhg initiative. Additionally, lead attack icon is uses the quick pocket icon next to the boons and condis on your own character, very very confusing. Does any specter enjoyer has a trick or answer for keeping track of the cooldown?
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