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SaltyTidalwave.5876

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  1. Thank you so much for sharing your experience and perception on EoD! I will wait, but I'm getting more and more comfortable with the idea of getting the expansion, but I'm also taking note and a bit worried that, while there's still plenty to enjoy for casual players, the shift is palpable. Hopefully voicing these opinions will make ArenaNet realize that while hardcore players need content that is challenging and satisfying, it's not Anet's duty to convert casual players into hardcore players that love strikes and difficult group content that requires hours of preparation and commitment. Again thank you so much! I hope you continue having a lot of fun in the expansion!
  2. Thank you! I'm very relieved to see your message as you seem to really get where I'm coming from! I'm glad you also see the push to a different direction, but that you also see there's still a lot to do, that makes me way more inclined to experience the expansion. I haven't finished IBSaga yet so I still don't know the extent of this push. But yeah locking something as big as the new mount was really bad. I'm also very iffy on Anet's response, what I'm hoping is that they are holding off because there's a lot of internal discussion going on and they need to be extra sure of how they will proceed before making a big announcement... But right now their silence and tiny changes come across as begrudgingly changing the smallest possible things to make us shut up. Hopefully, like you said they will give a satisfactory message that reassures us that there will be a place for casual players and hardcore players, and that they won't try to convert one into the other or keep mixing the content for both. Same, I'm a lot more optimistic about the expansion itself, it's the future and apparent shift of direction that is really concerning. About PS1, same same, Hardocre players need their challenging, satisfying and rewarding content! It just shouldn't be forced onto everyone. About PS2, Thank you so much for taking the time to give your honest take! I really appreciate it, honestly I also appreciate you've been part of the discussion and have given your feedback. It must be exhausting with how toxic the whole community has been, so again, thank you for taking some time to give me your take on this situation, thank you! Hope you continue having fun with your guildies in EoD, and hopefully we will receive reassuring news soon, for both sides.
  3. Thank you so much Deekkru! Personally I have no interest and get no joy from build crafting, learning the classes inside and out, or having characters with different builds equiped and ready for a variety of situations, with rotations memorized as well. So even if increasing the difficulty and reaching the skill cap is achievable... It would be very restricting being expected to do all this, when I get my joy from exploring the maps, doing collections, or following the story and learning about the world that is Tyria and the many characters and dynamics that make this world feel alive. It is true though that understanding the game mechanics is important, and its also true letting fears and anger take over is something that happens too easily and we need to be more objective, wait, and provide out feedback in a kinder way. I agree 100% though, Experienced players that crave a good challenge deserve and NEED to be catered to! They are an important and very passionate part of the game and they've been getting the short end of the stick for far too long and it's not fair that casual players seem to be the only ones getting consistent content. It's just that... Anet needs to realize these are two different groups, so changes like making the mount available through different methods, or what you mentioned about removing harder roadblocks from some achievements are necessary I think. Anet needs to make it so challenging content is optional and maybe enticing for casual players, but above all very rewarding and satisfying to hardcore players. I will be waiting to see how things develop in the coming weeks, but I'm way more optimistic now. Personally I hope they address what seem to be the biggest issues with the DE meta: Too lenghty, RNG gets too frustrating, and very poor rewards for such a big event. Maybe it's because I haven't played it, lol, but I don't hope it's nerfed into the ground, just gatekeeping something like the mount behind it wasn't such a good idea and I'm happy they addressed that part already. Thank you so much Deekkru for your time, your very positive attitude and for being so kind!
  4. Thank you! That's really interesting, I never thought that was the reason of strikes: Because Raids required a heavy development cost, I really hope they've found the key to making hardcore content more easy to produce, and hopefully the challenge modes will be up to hardcore player standards. It's also cool that they are making them accessible for anyone that's curious and wants to get into that content. Just hopefully the devs don't expect the whole playerbase to be comfortable playing them. I'm so happy you perceive there's a lot still aimed at collector/Explorer type open-world players, that's more in line with the type of content I enjoy so that makes me super happy! I'll still wait a bit to see how much things might change in the coming weeks, but you've made me hyped, that scavenger hunt type stuff sounds fun!
  5. This was very comprehensive! A lot of what you mention sounds really good and makes me optimistic. If the metas are like current Heart of Thorns I'm ok, I won't be doing them over and over but it's something fun to dive into once in a while. A bit wary about it having too much going on, hope it's not too confusing. I didn't know there were more RNG aspects in the expansion besides the DE fight. But since that and length of the meta are the most common issues between both casuals and hardcore players... hopefully it will be addressed or it's impact reduced. I hope Anet stops trying to push these two groups of players together and expect it to work. It's good that there's complexity and difficulty just... hopefully Anet learns it should be an option and not a requirement. I agree with you, I'll definitely wait and see if there's any changes and adjustments, and thankfully I'll wait with a more positive attitude as well, thank you so much!
  6. Thank you! Thad doesn't sound bad, better understanding the mechanics of the game, or having a better idea of how to make a nice build sounds good. As long as it's not too restrictive like "You must know one or several classes inside and out, learn how to create the most efficient builds. And to advance you MUST group up and are expected to learn complicated rotations in order to pull your weight" Something like that would be stressful and not my personal idea of fun. It's good that content is in the game of course! But as long as it's completely optional then I'm very happy.
  7. Yeah this is what has me worried and needing to ask questions and maybe speak out, it makes sense and it is the cost effective solution to try and shrink the diversity of players, since making content for all the different groups of players has proven to be very difficult for them. But hopefully they'll understand that trying to "convert" their casual players into hardcore endgame fans is just not going to work. I'm curious, do you see a lot more things being hidden behind Strike/Raid content in EoD? This is what I'm wary about the most. If the masteries, story and maps in general are fun, I will get my money's worth, but if wanting to dive into achievements and collections means you HAVE to do the hardcore content... that would be really disappointing. Thank you for sharing your thoughts!
  8. Thank you! You're absolutely right, and I'm definitely going to wait and see. But also since the general mood of casuals seems to be a bit pessimistic, I really wanted to get a better idea about whether this is only directed at the mount and the one event, or if it's about the whole expansion.
  9. That is true, I came here after seeing a lot of comments on youtube videos, and honestly was feeling worried that the whole expansion would be a really big shift in difficulty, and example of things to come moving forward. But if it's just the one event, I'm feeling better. Yeah the maps look beautiful and it seems like the story and mechanics are really good, I wouldn't want to miss out! But I'd also feel like an absolute moron buying an expansion that's subtly trying to tell me where the door is, y'know. Thank you so much!
  10. Yep! That is the one event I meant! It's really the only event I keep hearing about as well, but I also am trying to stay spoiler free so I wanted to ask a bit more directly about the whole expansion. I'm glad as far as you've seen it appears they are completely optional. I agree it's a good idea to base the strikes on encounters from the story instances, I'd agree it would make them less intimidating for those that wish to do them. Hopefully there's not a lot of collections and stuff behind strikes, besides fun challenging achievements and prestige items for the people that like the content. I'll keep an eye out for what other people say about this, but already I am feeling very optimistic and happy there's a lot more to do and I can still enjoy the story and open world. Thank you so much!
  11. Thank you!! This is giving me a few things to keep in mind but it's overall pretty encouraging! That aspect of wanting players to get "better" has me a bit worried. On one hand, yes I'd like to get better at understanding general mechanics of the game! And from what I've heard.. they are doing a good job at introducing these naturally and little by little. On the other hand I worry they'll soon expect the average player to get t4 fractal builds, memorize rotations, get food and upkeep a ton of boons for a party. As someone who plays in small chunks of time and likes to jump into different characters, it would be overwhelming, hard to build that muscle memory, and discouraging to be forced to just play the one class. I'm happy to hear about the story still being very fun and soloable, and the maps being good. About the "Story progression masteries", do you mean stuff like in Heart of Thorns where you can't continue the story until you've reached a certain tier of a mastery? or like "War Eternal Mastery" that gives you a skin reward after completing? (Or maybe something completely different I'm not getting...?) Over all this makes me cautiously optimistic, thank you so much for indulging my question!
  12. Thank you for your reply! I think it's a good idea to make strike missions from story instances, if people enjoy them I think it really makes the idea of trying them not so scary, and of course locking some special achievements and prestige items behind strikes is to be expected, I'm just hoping they don't become the new norm, I tried some IBS strikes and really didn't like the format, I'll still keep an open mind if I get the expansion. Giving people tools and options to jump into different types of content and difficulty is incredible! Expecting the whole playerbase to make the shift... well... I am being careful with basing my whole opinion on a few comments, I've heard both good and bad so far, and the biggest negative I've heard are only about the one event and mount being locked behind it. If that's all I have to "worry" about, then it's really not a problem. Again thank you for taking time to reply to me!
  13. Does it feel to you like the whole expansion is a shift to force their whole playerbase into the strike/raid scene? Or is it just the one event aimed at the tryhards, with a lot of badly designed elements (rng, casual features locked behind it, way too long, etc). I'm trying to decide if I'll buy the expansion. If it's just the one event then I don't mind, I imagine with enough time to learn and a few adjustments it could just become a triple trouble type event, but if the whole expac, feels like a general shift to increase difficulty and force people to do strikes, I'll skip this expansion, read about the story on the wiki, and wait and see if future content continues the trend. I'm worried because it seems like a lot of achievements and collections are also gated behind very difficult events and even strikes... I don't know if most events or story instances are the same as well. This game has been so enjoyable, beautiful open world and map designs with amazing exploration, very interesting and fun mechanics, and a world story and characters that keep me invested! I really hope it's not the case but if Arenanet wants to get rid of "filthy casuals" who use gw2 as a fun relaxing time instead of a second job, well.. I guess I'll have to get a clue and prepare to move on. But I'm posting this because I hope other casuals will prove my fears wrong. ------ Edit: Thank you so much to everyone that shared their experiences so far! From what I gather, they really want to get the community to try strikes, and it can get a bit unnecesarily forceful, but there's still plenty to enjoy for a more casual player. I'm feeling way better about getting the expansion, but I'll wait a bit more to see how Arenanet continues to respond. (Not that I'd want challenging content removed from the game, just... make casual expansion features require casual methods of acquisition, and give hardcore players their own prestigious rewards, and better places where they can actually organize with like-minded people. I hope Arenanet realizes that it's best to respect both groups and create content for each, instead of trying to force both to merge, frustrating everyone in the process.) Thank you for the depth, kindness and respect in your replies, it really gave me a lot of insight! I really appreciate it!
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