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Catmander Neko.5643

ArenaNet Staff
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Posts posted by Catmander Neko.5643

  1. I'd like highlight a key word from this clarification post, we are removing the ACQUISITION of slumbering trinkets not the use of them. They can still be used in the existing recipe that upgrades it to the awakened version (for anyone impatient for the vendor) and they can still be used exactly as they are now (prior to July 13th) in multiple equipment templates on the same character.

    Slumbering trinkets are not being removed from the game, just being phased out because they were a work around to a larger task that we have now done the work for. They should not be the way of the future and adding more of them (or any recipe that uses a legendary to craft another legendary) is just adding more tech and design debt that will ultimately slow us down in the long run.

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  2. 1 hour ago, Mckeone.9804 said:

     

    Will this vendor have a cost associated for the upgraded version, like with the current mystic forge requirements? 

     

    No

     

    1 hour ago, keenedge.9675 said:

    I'm a bit worried about automatic updates to the gear pool.

    We understand your concern. Our team has put a lot of time into thinking about edge cases and put hundreds and hundreds of hours testing the auto-conversion process alone

     

    1 hour ago, Lascax.2163 said:

    I can understand this reasoning, coming from personal experiences with similar systems in videogames.
    Did you evaluate to enable the crafting of "slumbering" versions of these items if you've unlocked the Original ones?

    Introducing more slumbering trinkets (and then adding them all to the LA, because what good would they be if not, right?) would create unfairness for players who crafted the awakened version before now. Players who crafted it later would get an unlock for the slumbering version and also the awakened version when it was upgraded (similar to the Sunrise/Twilight/Eternity situation, because removing a charge from your LA is not feasible). For rings and accessories though this means a player could craft only 1 legendary but equip 2 legendaries (not as much as issue for the 3 greatswords because you already had 2, and the 3rd does not give you an unfair advantage so it was an acceptable outlier)

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  3. 18 hours ago, Soulanimal.3718 said:

    no Tokens, and presumably no account-bound Sunrise or Twilight.

    I don't see where the CS agent said that 😉 They just said they wouldn't be removed, not that they wouldn't be added. Rest assured, we considered current Eternity owners alongside future ones when developing the armory. Auto-converted Eternity's will grant a Sunrise and Twilight unlock in your legendary armory as well. Make no mistake, the edge case that is Eternity has been a nightmare to work around, but I believe we've got it pretty well handled. The Armory is a somewhat complex feature and some of the details (like this and other edge cases) were a little too nuanced to include in the blog post.
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