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DeWolfe.2174

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Posts posted by DeWolfe.2174

  1. On 4/18/2024 at 4:00 AM, Kranlor Greyhelm.8417 said:

    If they want us to stop playing this mode of the game, they should just tell us.

    They just did with this patch. They want WvW players out and GvG (Boonball) players in.
    World Restructuring shares the same goal.

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  2. 9 hours ago, Mistwraithe.3106 said:

    so my only conclusion is that they are basing these changes on incomplete or flawed data.

    The only Dev interaction with players I've seen or heard is directly with large guild tags. That's why everything they do is biased toward a 50 man boonball to log in, face roll, log out. World Restructuring itself is evidence of this design bias.

    You'll never see a Dev asking for feedback from regular World vs World players. Certainly not roamers, scouts, and those of us who upgrade, defend, and do all the small things that make WvW run. They view us are cannon fodder and it's why the modes pug population is going to rapidly deteriorate.

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  3. For me, every change the Dev's make of late seem to say, "we don't want you as a customer". They seem to want a high churn of new players in and the OG players out. Especially as a WvW player and someone with multiple accounts ranging from 18k-32k AP. Now after 12 years they want to destroy our worlds and changed the rules on using multiple accounts.

    They want OG players out.

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  4. I'd much rather see tiers removed entirely. Place all the Worlds in one large match across the same number of maps that exist presently. For NA simply place options 1, 2, 3, 4 next to the map name. Aggregating the scoring system shouldn't be difficult either. "Winning" would be irrelevant as the scoring system would simply be a reward modifier of higher score more pips like it is now.

    You'll find that we'll log in, aggregate to a few map to find fights, and love it!!!! Those who want to hit paper gates will be able to do so to their hearts content on all the other maps too. K-Trains and other forms of organizing that was lost long ago might even return. This can all be done while preserving Worlds and our existing communities.

    Simple solutions are usually the best ones. The convoluted mess of alliances and world restructuring continues to be the wrong direction imho.

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  5. 9 minutes ago, randomusername.9015 said:

    Skill, are you being ironic? When you see boon blobs from certain german servers being immortal... it's time to adjust the boonball. Because 90% of those players are nowhere near skilled.

    Tactics, placement, map politics, etc should be considered the more skillful players. 

    Let's not lose sight on gear being a big difference too. Players in full Legendary can easy adapt in real time. They can also easily test builds when updates drop. Those players needing to craft new ascended gear and swap runes/sigils will always be lagging behind. We can see the drastic changes or screw ups in the meta the past week in WvW.

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  6. 5 hours ago, Riba.3271 said:

    Cele only became super powerful after they added 50% boon duration


    Cele has been around for a decade and was a trash set outside of a couple Ele and Engi builds who could take advantage of it. Cele is only a problem of late because of balance changes that allows builds to take advantage of the all stats. It's not the stats, it's the balance changes. Nerf bat the problems, not the stats.

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  7. Leave gear stats alone. The problem is that the dev's created too much access to strike and condi damage, especially on the same weapon and utility skill.

    They changed their philosophy of having specific rolls to every profession can do everything. That's why cele, the everything stat, has become too powerful.

    Ele, Harbinger, and Willbender skills just need to be nerf batted hard. Not that gear stats themselves.

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  8. 3 hours ago, MoogKnight.6091 said:

    The guild I am in are mostly on Sea of Sorrows, which is full so I cannot transfer and opens up for new members very infrequently.

    So the real problem is, and I've been saying this for years, is the dev's keep worlds locked.

    I can't wait for this beta to finally end so we can have our worlds back. Next we have to get the dev's to allow more transfers. Freedom of movement is essential to human happiness.

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  9. 3 hours ago, SweetPotato.7456 said:

    No one wants to be no 84 in que

    See that why WORLDS, open ones, is a better solution. Because if that's what your guild faces, it'll move to another world that's less populated.

    No need to ask the dev's for special guild privileges because what, you have more players? A single player should have the same rights and access to a map as anyone else. They are paying customers the same as you.

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  10. None of the polls would cover actual critiques. For me, the "Call of War" buff has been the only redeeming quality of this entire Beta. Everything else was way worse.

    Worlds should be the foundation of World vs World.
    World rewards should be a thing again.
    Population balance is actually the least of the modes problems.
    Open the worlds up more and let the players decide.

    Build balance (cele) and remove troll builds as there's too many stuns, pulls, condi's, etc.
    Fix exploits/glitches. Finally stop people from portaling into things without actually opening walls/gates.

    Lastly, the mode needs new content! Right now it's Lunar New Year and there's no WvW theme or Reward track.
    Fun short duration/weekend events. Back in the day "Golem Rush" was fun but, needed to be like one skirmish not an entire week.

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  11. On 1/13/2024 at 10:54 PM, Absurddd.5780 said:

    topic

    11 days later and it's still an absolutely miserable experience. Don't believe I've disliked the dev's more than I do at this point in time.

    What a miserable experience. If this continues there is no way I'm continuing to play.

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  12. 3 hours ago, Chaba.5410 said:

    Do you not see any irony at all in you asking for "equality by design" with regards to combat while at the same time being against an "equality by design" team formation change?

    Literally having the freedom to move out of inequality is aligned with asking for "equality by design".

    Mag on Griffonfall were spawning camping in EB this morning. So much for the dev's ability to create balance. lol

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  13. 1 hour ago, Mabi black.1824 said:

    So they will be even more piled up, and those who are outnumbered will be even more outnumbered.

    Right now it appears most of the old Mag are on Griffonfall and they are spawn camping EB, as usual. Why? Because Red (Skrittsburgh) it outnumbered and has the outnumbered buff to prove it.

    1) If WvW was designed without tiers and the Worlds fought in one multiverse match, other players could go fight them. Instead, we have this kitten.
    2) With open Worlds, players could go move to Worlds to fight them even with the tiered design.

    As it's been, we the players can't do anything because the dev's have tied our hands behind our backs because they've kept worlds closed.
    Now in this Beta, all control is given to the Dev's, which is worse!
    Again, the problem is actually not the players but, the dev's and their control mechanisms.

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  14. Just now, CafPow.1542 said:

    as soon as you open transfers, a bandwagon-moment will set in and we have maguuma 2.0

    Mag wasn't a problem to fight, in fact they were the most fun to fight the past few months.

    The problem continues to be the Dev's trying to control and micromanage us. How can a proper counter force arise to a "Mag2.0" when the Dev's are keeping everyone else locked down? That's the problem, it has been for years, the players fighting the Dev's. Opening worlds and leaving them open is a better solution.

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  15. 1 hour ago, Gehenna.3625 said:

    the difference between a boonball and a group of players that isn't as well organised is humongous

    Yes, there needs to be more equality by design and the ceiling brought down a bit. Boons and Aura spamming have always been overpowered in the mode and it needs to be addressed. The amount of pulls in the mode needs to be nerfed too and Moa finally removed entirely.

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  16. 5 hours ago, Gotejjeken.1267 said:

    We have no idea if players repping other guilds after affects things

    I've been monitoring WvWIntel and there certainly are guilds not repping this week because they do not like where they were placed. For many reasons btw....

    We need Worlds and choice to go where we want because they Dev's can never understand the interpersonal relationships, both positive and negative, that's formed over 11 years of WvW'ing. Some people should simply never be put on the same team. The Dev's proved how flawed their system will be by doing so in this beta. It's frankly arrogant to believe a couple stats on a spread sheet can build a World replacement.

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  17. 1 hour ago, meerfunkuhtron.9725 said:

    Come together as a guild or bust, as if being in a guild meant the same thing as being in a server that contained different guilds and sometimes even guildless people. That in-between that allowed for the growth of our community in the first place is what's being lost here, so it's understandable to me why people are apprehensive to move into this new guild-centered system.

    You get it! 🎉👏

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  18. 33 minutes ago, Arya Whitefire.8423 said:

    There is no longer a greater good, except just a smidgeon left on a handful of servers.  *cough* Maguuma *cough*

    Most organized players show up for their "selfish" guild raid, and leave when it's over.  Most solo players are here to "selfishly" pip farm.

    As someone who spent thousands upon thousands of hours in WvW tending to our World, I can tell you these types never have, nor ever will, understand the community we formed and still hold 11 years later. I was still on JQ 11 years later.

    Now that our Worlds are gone, you better believe all I'll be doing is pip farming.

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