I know rematching is done by glicko, my question was more of a "explain to me how your glicko calculations actually came up with this disaster of a situation." This is a major problem if a 'random' number can shoot a server so far out of whack from where it should realistically be. I understand the new bandwagons are always in tier 4 at the start of a new match but putting the old tier 4 servers into tier 2 makes no sense. It's Monday morning and we're already losing by 50 points. What do you think this does to a server? No one's logging in, when they do they're getting spawned camped for an entire day. Saddest part of that was FC had to resort to mortars and trebs when they started to get actual push back despite their spawn campers still having almost double the numbers. Oh, and I'm not crying about it, I'm just saying it's pretty sad a 'good' server can't win outnumbered fights without siege. Definitely something to brag about to the other top tier servers right FC?