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Sovereign.1093

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Posts posted by Sovereign.1093

  1. @Arheundel.6451 said:

    @Sovereign.1093 said:As a necro and ele commander both are fun.

    I believe ele requires a bit more skill because you need to memorize a lot of stuff to play it just right and have a decent rotation.

    Ele is probably a decent guy who likes to do a combo attack if in boxing.

    Necro is like a guy who times it right and does a strong counter cross punch.

    A "bit" more skill is an understatement , there was a video (now deleted) of a streamer ( He left GW2 ) who was playing necro by
    mapping the mouse over his forehead
    , he called his video :
    spamwhichmancer build
    , one hand to wsad and the other rolling the mouse over his forehead.

    This is a pure money grab plan to attract as many whales as possible to the game by letting them play something like this

    That was when scourge greater and lesser shades was 5 targets and faster CD on sand savant. It changed multiple times to the point where it's back but now has that but has 3 targets.

    You can't do that anymore.

    Huh? The video depict a core necro not a scourge!

    Not that video you showed the scourge vid of the streamer who just rolled his face was that or a scourge.

  2. @DayLeeKnight.6398 said:So I started playing support Firebrand again after a 6+ month hiatus. I realized, especially after getting feedback from my parties, that I sometimes struggle to support them properly. Stability is a big issue for me. I tend to use big stab (Stand your Ground) a little too late if the commander isn't calling it or isn't on voice. Which, to be honest, is easily fixed with practice due to me already being aware of that issue. Another stability issue I have is that I struggle to see when a party member needs a small stab/stun break of my elite. I already have large HP bars for my party and use the party view of the squad to have a better overview of my party. Still, especially in keeps or clustered situations, I struggle to use my elite helpfully. Additionally, I have a couple of other smaller things that I am not doing right or correctly. But listing them would be too much.Now I started to search for sites/Youtubers/Streamers etc. that I can get tips from or overall can watch them play and learn. But so far I haven't found much that helps. Do you guys know any good Fb players that stream, do youtube videos (maybe even guides), or websites where I can gather information and overall learn from? Additionally, do you have any general tips on how I can improve, other than playing, reviewing my recorded gameplay, and learning from other, better players?

    Thanks for your advice.

    Sustain is nerfed. So if your team is far from you or stands on the cross fire, you will have a hard time.

    Constantly remind your team to move with you but don't move too fast so they get your boons .

    If melee team it's preferable to have the 3 toons fb scrap spell healers

    If pirate ship your team will be self sufficient and all you need to focus on is speed and stab and reflects :)

  3. @Arheundel.6451 said:

    @"Sovereign.1093" said:As a necro and ele commander both are fun.

    I believe ele requires a bit more skill because you need to memorize a lot of stuff to play it just right and have a decent rotation.

    Ele is probably a decent guy who likes to do a combo attack if in boxing.

    Necro is like a guy who times it right and does a strong counter cross punch.

    A "bit" more skill is an understatement , there was a video (now deleted) of a streamer ( He left GW2 ) who was playing necro by
    mapping the mouse over his forehead
    , he called his video :
    spamwhichmancer build
    , one hand to wsad and the other rolling the mouse over his forehead.

    This is a pure money grab plan to attract as many whales as possible to the game by letting them play something like this

    That was when scourge greater and lesser shades was 5 targets and faster CD on sand savant. It changed multiple times to the point where it's back but now has that but has 3 targets.

    You can't do that anymore.

  4. @Fat Disgrace.4275 said:

    @Sovereign.1093 said:Is it possible you were dazed 2x?

    Nope, not from a single steal. I asked to just do that nothing else

    Reading wiki may be related to sleigh of hands and bountiful theft. Kinda weird.

    Nope, bountiful theft does steal stability and protection as priority but that is not what does the daze, slight of hand does and with out bountiful theft, you will not daze targets with stability up. I also think before they nerfed boons from 3 to 2, it also use to steal aegis as well.

    I mean seems like those two traits can be used together yes? What rune you using? And food?

  5. The thing is in blob fights those who have the most 5 targets or more soft cc hard cc and boon corrupt will win.

    And being able to spam those ground target skills is they means to do it. If your class specializes on single targets then you have a special role. Either snip the com/kill necros and revs and scrappers.

    Based on my first premise classes with single targets will have it hard no matter how good they are especially if the ae enemy is a range spammer.

    The few things you can do to counter their dominance is 1. Stealth 2. Superspeed 3. Damage. Then again 10 ppl dropping guardian staff 3 and 2 on you will probably end up killing you and not to mention you'll have to pass 10 revs dropping hammer 2. And 20 scourges spamming marks and 10 eles spamming meteors.

    Just choose you ur battle. And thrive by killing the stragglers or the enemy necros Revs and scrappers. Or their commander.

  6. @Fat Disgrace.4275 said:

    @Fat Disgrace.4275 said:Only notices this in wvw tbh but, Been having a bug where stun breaks fail.to remove daze, at least in wvw that is. Was dueling a thief for about 2 hours and half the time I stun break out of the daze from steal it would fail and I would still be dazed, I have also noticed other sources of daze fail to break from stun breaks too but is bigger fights. No video unfortunately, and no its definitely not lag coz I tried this in AB too.

    Edit, as warrior using 3 different stun breaks.

    Anyone else noticed this ?

    Daze is condition though right? You don't remove it by stun break

    It is in gw1, not here, even so "shake it off" should of worked.

    Yes it should because shake it off is a condi cleanse :)

    Checking wiki it's a controlling effect and so is fear. :/ I don't know how to classify it anymore. It's something that stops you from using a skill and interrupts u

  7. @Fat Disgrace.4275 said:Only notices this in wvw tbh but, Been having a bug where stun breaks fail.to remove daze, at least in wvw that is. Was dueling a thief for about 2 hours and half the time I stun break out of the daze from steal it would fail and I would still be dazed, I have also noticed other sources of daze fail to break from stun breaks too but is bigger fights. No video unfortunately, and no its definitely not lag coz I tried this in AB too.

    Edit, as warrior using 3 different stun breaks.

    Anyone else noticed this ?

    Daze is condition though right? You don't remove it by stun break

  8. @Astyrah.4015 said:

    PvE has factions within the enemy NPCs as well and could be seen fighting each other at times. How would that be handled? Also, some maps have multiple different dragon minions involved so you can't just say you're on the dragon's side. Also, couldn't the primarily PvE players also join the other side? Basically anyone could switch between PvE and WvW modes after all. Is that what you intend?

    Mmm ever played starwars the old republic?

    Or wow?

    Of course those two games are pay to play. :/

    I have not, perhaps you could try to explain what you mean by this. And how it relates to my questions.

    You asked how two oppositions have quests in the same map but are enemies. This is how.

    Okay, so you addressed how it relates to my question but you haven't explained what starwars or wow does.

    Pve. You as player do quests. Get rewards. Like events and heart quests for us in gw2. Basically mmo. Except they have side a side b. Side a has their own quests side by has theirs and if you go to a place where side a owns, you can be pk. It's a territory thing.

    Basically like this thread.

    Well then what about side C? I'll bring up the Desolation map for a moment, there are the players, then there's the awakened, and then there's the forged. All 3 are hostile to each other so 3 sides right there. All 3 are even involved in a meta event so it's not an issue to be dismissed.

    I was looking for something that would explain how this 3+ faction interaction could be done.

    No side c. We got wvwv for that.

    Yet again, the devs said no.

    “The overall design for Guild Wars 2 does not support fully open world PvP and it would take a prohibitive amount of work to even make it possible. World versus world is our version of open world PvP,

    You want open world pvp? “We got wvwv for that”.

    No devs replied here yet. So to correct you, the devs said nothing.

    im sure the forum mods, and the few devs that check the forums (all sections) have seen your thread and the other few duplicate threads you made with the same title and post...
    why haven't they replied?
     → 
    because it goes against the design decision for the game
    . they wont change it just for you, even if a few here partially or fully agree with you.

    you want a mode like this?
    then rally majority (more than half, shout on every map, go to EU and US region ask them to come with you) of the active playerbase and get them to post their agreement with you and demand on the forums.
    then there will be a chance they do this.
    but still unlikely

    devs have listened to majority's demands and do bend (with a big chance they wont) if enough data (if something is broken, something is op, something needs to be done) is gathered and complaints/demands are voiced.
    neither of which you have
    .

    No. :3 I can't convince you to like this idea. But I don't have to agree with you either. And vice versa.

    Devs may eventually like this. I mean our suggestion for the most recent patch was applied in pve. :3

  9. @aspirine.6852 said:

    @Aaron Forestman.4758 said:I've seen your average WvW build. Drop by the Aerodrome sometime and we PvE'ers will happily show you what actual damage is like ;)

    :3 I'm sure your damage will dent my minstrel.

    So you want to invade with something that does 0 damage. Why not bring a class that can kill players if you want to player kill that badly.

    :3 oh I run all zerk now now a days. Gone were the days of pure minstrel. :/

    It's just now kill all before they recover

  10. @Swagger.1459 said:

    PvE has factions within the enemy NPCs as well and could be seen fighting each other at times. How would that be handled? Also, some maps have multiple different dragon minions involved so you can't just say you're on the dragon's side. Also, couldn't the primarily PvE players also join the other side? Basically anyone could switch between PvE and WvW modes after all. Is that what you intend?

    Mmm ever played starwars the old republic?

    Or wow?

    Of course those two games are pay to play. :/

    I have not, perhaps you could try to explain what you mean by this. And how it relates to my questions.

    You asked how two oppositions have quests in the same map but are enemies. This is how.

    Okay, so you addressed how it relates to my question but you haven't explained what starwars or wow does.

    Pve. You as player do quests. Get rewards. Like events and heart quests for us in gw2. Basically mmo. Except they have side a side b. Side a has their own quests side by has theirs and if you go to a place where side a owns, you can be pk. It's a territory thing.

    Basically like this thread.

    Well then what about side C? I'll bring up the Desolation map for a moment, there are the players, then there's the awakened, and then there's the forged. All 3 are hostile to each other so 3 sides right there. All 3 are even involved in a meta event so it's not an issue to be dismissed.

    I was looking for something that would explain how this 3+ faction interaction could be done.

    No side c. We got wvwv for that.

    Yet again, the devs said no.

    “The overall design for Guild Wars 2 does not support fully open world PvP and it would take a prohibitive amount of work to even make it possible. World versus world is our version of open world PvP,

    You want open world pvp? “We got wvwv for that”.

    No devs replied here yet. So to correct you, the devs said nothing.

  11. @IndigoSundown.5419 said:Wouldn't it be better to ask ANet to revamp WvW, the existing mass PvP mode, instead of throwing away WvW (which this proposal, if implemented, could result in) in favor of something new? If the assumption is that ANet does not have the desire or resources to make significant changes to WvW, why do you think they will spend significant resources on a new mode which for all practical purposes targets the same demographic?

    I didn't ask wvw to be thrown away. And wvw isn't going to be revamped any time soon. That is a good suggestion but should be a topic of a different thread

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