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Sovereign.1093

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Posts posted by Sovereign.1093

  1. @TheGrimm.5624 said:If you are a Destiny 2 player, I could see this game getting a Gambit style of arena. For those not familiar with it, it's 2 sides doing PvE events in different maps racing to defeat a boss and at intervals a player from each side can cross over into the other and directly attack the other team as they are fighting the elements. It's a good mix of PvE & PvP.

    I haven't played destiny 2. But seems good graphics. My old guild mates went there

  2. @DaFishBob.6518 said:

    PvE has factions within the enemy NPCs as well and could be seen fighting each other at times. How would that be handled? Also, some maps have multiple different dragon minions involved so you can't just say you're on the dragon's side. Also, couldn't the primarily PvE players also join the other side? Basically anyone could switch between PvE and WvW modes after all. Is that what you intend?

    Mmm ever played starwars the old republic?

    Or wow?

    Of course those two games are pay to play. :/

    I have not, perhaps you could try to explain what you mean by this. And how it relates to my questions.

    You asked how two oppositions have quests in the same map but are enemies. This is how.

    Okay, so you addressed how it relates to my question but you haven't explained what starwars or wow does.

    Pve. You as player do quests. Get rewards. Like events and heart quests for us in gw2. Basically mmo. Except they have side a side b. Side a has their own quests side by has theirs and if you go to a place where side a owns, you can be pk. It's a territory thing.

    Basically like this thread.

    Well then what about side C? I'll bring up the Desolation map for a moment, there are the players, then there's the awakened, and then there's the forged. All 3 are hostile to each other so 3 sides right there. All 3 are even involved in a meta event so it's not an issue to be dismissed.

    I was looking for something that would explain how this 3+ faction interaction could be done.

    No side c. We got wvwv for that.

  3. @Jeran.6850 said:I wish somehow, but its still way more safe, and convinient, to just your staff weaver to tempest.And it its feels like a joke to hear that from you, especially (no offence)... i am pretty shure you know, that guild groups have been about to deny any ele build any excess to their comp, after the february balance, aside of, maybe, aura share tempest...but even that had a big question mark on it.

    It's ok. The strategy needs it be experienced so ppl will notice. Wait a bit more before ppl call nerfing again

  4. @DaFishBob.6518 said:

    PvE has factions within the enemy NPCs as well and could be seen fighting each other at times. How would that be handled? Also, some maps have multiple different dragon minions involved so you can't just say you're on the dragon's side. Also, couldn't the primarily PvE players also join the other side? Basically anyone could switch between PvE and WvW modes after all. Is that what you intend?

    Mmm ever played starwars the old republic?

    Or wow?

    Of course those two games are pay to play. :/

    I have not, perhaps you could try to explain what you mean by this. And how it relates to my questions.

    You asked how two oppositions have quests in the same map but are enemies. This is how.

    Okay, so you addressed how it relates to my question but you haven't explained what starwars or wow does.

    Pve. You as player do quests. Get rewards. Like events and heart quests for us in gw2. Basically mmo. Except they have side a side b. Side a has their own quests side by has theirs and if you go to a place where side a owns, you can be pk. It's a territory thing.

    Basically like this thread.

  5. @DaFishBob.6518 said:

    PvE has factions within the enemy NPCs as well and could be seen fighting each other at times. How would that be handled? Also, some maps have multiple different dragon minions involved so you can't just say you're on the dragon's side. Also, couldn't the primarily PvE players also join the other side? Basically anyone could switch between PvE and WvW modes after all. Is that what you intend?

    Mmm ever played starwars the old republic?

    Or wow?

    Of course those two games are pay to play. :/

    I have not, perhaps you could try to explain what you mean by this. And how it relates to my questions.

    You asked how two oppositions have quests in the same map but are enemies. This is how.

  6. @Dawdler.8521 said:

    @Sovereign.1093 said:remove toughness stat to even things out. Hehe. Make vit a hybrid of toughness and vitality.Uh, that's called armor.

    Talking about stats here not the armorArmor is a stat which is the combination of toughness and vitality.

    Check zerker stat and Pvt on their armor attribute

    https://wiki.guildwars2.com/wiki/Zojja%27s_Doublet

    https://wiki.guildwars2.com/wiki/Ahamid%27s_Doublet

    Armor def attribute isn't affected by vit or toughness.

    Both are 330

    Now toughness adds to that.

  7. @"Excursion.9752" said:I would go even further in addition to that have a "Player Locker" available around respawn way point that would allow you to switch your character without having to re-que. If you were already on the map you should take president over all else and allow you to bypass the que and load in straight away. It would make tactical changes throughout the night way more fun.

    As it sits now if the other squad has a better comp than you and you keep getting wiped until enough players leave so people can switch class to help counter the other group. The other night we had to endure 2 hours of this until we could finally change the tide. Nothings better than knowing you need more sustain but players cant switch because there is over a 30 man que.

    Yes. Oh this would be a premium change.

  8. @"Metzie.3012" said:As it should be, basically, equivalent to toughness:

    Toughness = direct damage (reduce)Resistance (as an example) = damage to condition (reduce)

    Additional note: By this I do not mean the boon "resistance"

    Considering this, of course, some (or many) adjustments would have to be made, but this would open up completely new possibilities and scope - whether sigils, runes, boons, active or passive class skills, etc.

    Mmm add a new stat. Yes :) i can see this happening. This way vit works both ways = mitigate on power x condi.

    Then toughness can be for power damage and a resistant stat for condi. Still wouldn't it be simpler that toughness does that too. :3

  9. @Cyninja.2954 said:

    @Sovereign.1093 said::3 mechanics aside. What has all these replies have to do with toughness and condi condi damage counter? Nothing. :/ Talking about stats here.

    You can't talk about stats and then omit everything else. Builds don't revolve only around stats but also around skills, talents and runes/sigils.

    If you want to only advocate for a change in stats as balance to condition damage and toughness, you are automatically balancing around only part of what makes a build in this game. In short: your analysis and approach is already faulty and incomplete at its core.

    Not the issue I bring. Just the stat.

    @AliamRationem.5172 said:

    @Fearless.3569 said:Either this or do like Power damage and split condi damage up between Condition Damage/Percision/Ferocity. Boom balance done! The fact that some condi damage tank builds does more burst and overall damage then most full glass power builds is highly imbalanced in it's own rights.

    When you make these ridiculous claims it just shows how subjective this issue is. Condi does not burst. You can cleanse it even while CC'd with passive abilities like cleansing sigil. In groups you don't even need to do anything! Your supports literally spam cleanse all around you!

    Maybe we need another screenshot of a player dying to 300 ticks of burning to demonstrate how little our player base knows what they're complaining about?

    :3 you must not have been hit by soj from a pure condi build yet.

    @Virdo.1540 said:Toughness should be for pdps only. Cleansing is for condis only.

    What they should do is remove some of the Damage-Reduction and replace them with Condi-Dmg-Reduction Traits

    Or make like 10%less dmg into 5% less power-dmg and 5%less condi-dmg

    There's no cleansing stat though. :/


    Anyhu will try to record a vid about condi. As I've been busy lately reading comics.

    I'm getting a little bored at the moment so, I may update these things once a day or so.

  10. @DaFishBob.6518 said:

    @Sovereign.1093 said:Imagine a certain instance where the loot is 3 x etc and good drops and you can pk players.

    It'll be fun. Raid the instance of ppl killing jormag for example

    This would never happen, but also believe it wouldnt work the way you are thinking...so basically 3 factions on the map? One PvE players, other pk players and the last one NPCs? PvE players would never run alone, would just be farming simulator for them on steroids thanks to 3 times better loot, one zerg just steam rolling everything on its way, be mobs or pk players...also what would be the ratio of players allowed on the map? 1:1? More "PvE" players then pk ones? Terrible idea that would just lead to a farming zone.

    No. Two factions. One for and against. I believe the wvw design of 3 way is faulty

    Here you have your quests for the dragon and quests against the dragon therefore when you meet the enemy, your bound to fight. :3

    PvE has factions within the enemy NPCs as well and could be seen fighting each other at times. How would that be handled? Also, some maps have multiple different dragon minions involved so you can't just say you're on the dragon's side. Also, couldn't the primarily PvE players also join the other side? Basically anyone could switch between PvE and WvW modes after all. Is that what you intend?

    Mmm ever played starwars the old republic?

    Or wow?

    Of course those two games are pay to play. :/

  11. @KrHome.1920 said:

    @Sovereign.1093 said::3 mechanics aside. What has all these replies have to do with toughness and condi condi damage counter? Nothing. :/ Talking about stats here.I did directly answer you question:
    Maybe make toughness result to faster condi duration reduction?

    Yes I agree. :)

    @AliamRationem.5172 said:

    @Sovereign.1093 said::3 mechanics aside. What has all these replies have to do with toughness and condi condi damage counter? Nothing. :/ Talking about stats here.

    How silly of everyone to question the need for these changes rather than simply accepting your premise as a universal truth and green lighting your idea!

    Of course. :)

    @Fearless.3569 said:Either this or do like Power damage and split condi damage up between Condition Damage/Percision/Ferocity. Boom balance done! The fact that some condi damage tank builds does more burst and overall damage then most full glass power builds is highly imbalanced in it's own rights.

    My English isn't good. You put the right perspective. :)

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