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iKeostuKen.2738

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Posts posted by iKeostuKen.2738

  1. 20 hours ago, Buran.3796 said:

      Animation usually is done in external studios with state of the art suits for motion capture, software and cameras, unless your developer is big enough to have those resources (Anet does not). In a distant interview I remember they named that the hiring of those facilities were around 25k $ x day. So they are re-using old animations to save cost. Of course, damages the excitement about new weapons, but also we should be honest: some of the EoD specs were really poor in terms of design and execution. Is a race to the bare bones...

    Gonna be honest, they have the resources to obtain animators. Many indie animators and interns would gladly take the opportunity and the pay wouldn't even come close to 25k a day. GW2 animations aren't even anything complex. Flips and Spins with static movements lol.

    • Like 6
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  2. Get some QoL changes already? Being a 1 On 1 support in a  team game is awkward.

     

    Make Scepter autos Aoe that effects both allies and enemies regardless of who its hitting. I hit a enemy, my team gets barrier. I hit a teammate, the enemy gets tormented and damaged. No more of this If/Else.

    Give our Wells a flip ability where we can shadowstep to them. It would be so much better if we can cast it from range like every other class without dumping ourselves into the thick of a group as a support oriented class.

    Allow our shadow shroud to latch onto 5 allies.

     

    Class would play so much better as a support with these changes.

    • Like 3
    • Thanks 2
  3. 1 hour ago, babana.7521 said:

    Do you see any organized group when you play? if there is/are, join them, if you really really can't find any
    What server? What Timezone? how do you play: solo out to kill enemy with other solo players, want to ppt, small havoc squad, organized zerg? 
     

    Mostly random comms atm, otherwise stealth havocs are all I see.

     

    On Crystal Desert atm. Anytime of the day since I play when im off and bored. I sually just solo roam and cap camps/ hit towers and play recon until a comm is up doing stuff.

  4. 1 hour ago, MedievalThings.5417 said:

    There isn't.  There are several servers that are more than full.  They tend to stay in different tiers, usually because the "original hibernating to stack" server likes to avoid the "currently has hibernated twice this year" to stack server.  The bottom tiers are filled with map que guilds who don't like fighting full servers, so they hide in the lower tiers to do the same thing the previously mentioned servers do.  Unless you are on EU, and then I really don't know the situation there.

    Its sad that people find that fun.

    • Confused 1
  5. Use it with cele or condi rifle builds. Seems to be pretty fine when it comes to condition pressure making it so other conditions cant be cured.

    I threw bleed and poison sigils on my rifle and it just blends in well for some dumb WvW roaming which somehow im able to do a lot of 2v1 situations with 🤔.

    Could also just be cause I use it on a condi mech build so im not noticing if it's a decent or bad trait, just works though.

    • Confused 1
  6. On 8/7/2022 at 4:26 PM, Melian.5368 said:

    There are 3 directions to exit spawn in all maps. A server can't possibly spawncamp 3 borders + EB, a total of 12 exit locations. 

    Lol where you gonna go once you leave though. Need a squad to push those exits or else youl get warclawed down when you touch a camp.

     

    Not wrong though just missing the point.

  7. Alliances wont do anything when we just have colluding and trolls. 1 server outnumbers you and a troll pulls all your defenses and wastes supply. Youd thing with no defenses that they would be vulnerable to an attack from the third server right? Wrong, 3rd server is also on your side of the map double teaming an already outnumbered force.

    Fix that problem first. Alliance wouldn't be needed if we could effectively zerg bust and defend on our own turf. Then use actual tactics to outmaneuver blob comps while taking structures.

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  8. 16 hours ago, Strider Pj.2193 said:

    That could be, especially there.  Out of curiosity was it a Maguma owned SMC?  If so, it’ll be seized to the gills.

    Aw man I honestly can't remember. It probably was since I think it happened our last match up or 2.

  9. 4 hours ago, Strider Pj.2193 said:

    I’ve watched them leave the mortar and once they peak, they kind of disappear.  Now, it’s the ground target version, not the fire one or the normal shot.  
     

    Every two to three seconds is kinda weird though.  It usually takes 10-15 befor you can fire it again..  

    https://wiki.guildwars2.com/wiki/Mortar_(siege_weapon)

     

    per the wiki I am meaning skill 5 on the mortar. Again, I’ve not seen AOE rings on the ground for it before.  It’s a 20 second cooldown so, if it is truly every 2-3 seconds then this isn’t the item hitting you.  As even with alacrity, it would be still over 10 seconds.  

    It was definitely Mortar 5 going by that link. Could have been multiple mortars hitting us which would be why it was every 2-3 seconds. Was at SMC northeast outer wall. Very unsure, all I know is we couldn't react to it or even anticipate it.

  10. On 8/9/2022 at 1:14 PM, Strider Pj.2193 said:

    On the mortar:  it’s the close in skill that you ground target. It doesn’t create AOE marks on the ground.

     

    I am almost certain it is not culling. 

    It wasnt showing anything at all though. Just explosions every 2-3 seconds.

     

    On 8/9/2022 at 12:02 PM, Xenesis.6389 said:

    1. I've seen(well actually not seen 🤭) it happen for mortar, cata, and treb shots.

    Maybe they suffer from the disappearing act that minatures do when there's too many people in the area? but dunno since it doesn't happen all the time, just once in a while for whatever reason.

     

    2. This isn't class specific, that's called hacking or bugged out.

    I dont think so, there was at most 20 players in the area. And I know its not class specific, annoying nonetheless. Now its a thief doing it with shortbow.

    • Sad 1
  11. 1) Invisible siege mortars. Not sure how it's happening but i've randomly have been pelted with mortar shots that I can't even see. These things are beyond annoying because you can't even dome protect on siege when you can't even see it.

    2) kitten engineers glitching under the map and shooting you without getting obstructed. Investigate this, how can someone be shooting me from under the map when I cant even hit people over a pebble or teleport/shadowstep up staircases? Put a death layer under the y plane so whoever passes it just dies.

    Projectiles need particles to make them more visible and to be able to actually react against them. 

    • Confused 3
    • Sad 1
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