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Shirlias.8104

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Posts posted by Shirlias.8104

  1. @Randy Pandy.2307 said:hey, i feel like im not enjoying the game anymore, while this is supposed to be my fav game. here are some things im stuggleing with:

    • I have no friends who play this game and i dont like to play alone.
    • i dont know if i should buy pof .
    • i dont know which profesion and race i like to play.
    • dont know how to make fun of this game

    can someone give me some tips and help me out? thanks

    Think of GW2 as a filler game.

    You don't need to farm nor grind, because the game is meant for exotic geared players ( and spvp has no equip at all! ), except fractals.If you get bored about the game, to me it's simply normal.

    When this happens, find something else to do when it comes to VideoGames ( maybe just continue to do the daily login if you want to save for the future some extra golds ), and come back when there's something new!

    You don't have POF yet ( i don't know about HoT ), so at least the story and the living story could give you 30/40 hours of playtime ( even more if you want to explore the new maps and train your mounts ). Also work towards in order to get a griffon is a nice idea, because it's fun to dive in the skies watching the pleebs on the ground ( joke, but it's definitely fun even if it let you skip every encounter ).

    As other have suggested, there's the possibility that a guild and some friends could renew you interest in GW2, so you should definitely give it a try.But remember also what i said at the top of my post ( about the fact that you should try to accept GW2 as a filler game ).

    Regards

  2. @"AngelLovesFredrik.6741" said:

    @"AngelLovesFredrik.6741" said:

    @"AngelLovesFredrik.6741" said:

    @"Arlette.9684" said:Play S/D thief, reset the fight 6-12 times and win on lucky crits alone.Does that settle it?

    More than 1 minute to bring down a class, and you have to reset 12 times because the class you are against is facetardroll.It's a good way to explain how memser works and the skill needed in order to play it.

    Get off your high horse. S/D thief ain't the most complicated class either. It's about at faceroll as it gets when it comes to thieves.

    I'm not saying Mesmer isn't faceroll however, but there are very few classes that require some semblance of skill these days.

    You said that thief need to disengage from 6-12 times in order to beat 1 class.You said everything dude, i just underlined in a different way how it is the current situation ( go and spam with thief then feel free to go back and spam with mesmer ).

    No, I didn't say that. Some other person did. I do not play Mesmer and I do not play thief. I'm merely stating that s/d thief doesn't require 300iq to be decent at.

    Then why you quoted me when i was answering to another person?

    Because, what you were saying was wrong. S/D thieves strength are their reset ability coupled with high, unblockable burst damage. They should not be able to stay in a 1v1 head on while having the potential to reset on a button press.So, to answer your question. Yes, an S/D thief should have to reset and bait cooldowns in order to beat the strongest 1v1 class currently in the game.

    Then after 8 minutes the match is over and you have disengaged 8 people playing 1v1.Definitely balanced as explanation.

    Thief will continue to do his +1 decap and no 1v1.Nobody will waste 6-12 ooc rec + return in order to kill a class "1v1 mid dude".

  3. @"AngelLovesFredrik.6741" said:

    @"AngelLovesFredrik.6741" said:

    @Arlette.9684 said:Play S/D thief, reset the fight 6-12 times and win on lucky crits alone.Does that settle it?

    More than 1 minute to bring down a class, and you have to reset 12 times because the class you are against is facetardroll.It's a good way to explain how memser works and the skill needed in order to play it.

    Get off your high horse. S/D thief ain't the most complicated class either. It's about at faceroll as it gets when it comes to thieves.

    I'm not saying Mesmer isn't faceroll however, but there are very few classes that require some semblance of skill these days.

    You said that thief need to disengage from 6-12 times in order to beat 1 class.You said everything dude, i just underlined in a different way how it is the current situation ( go and spam with thief then feel free to go back and spam with mesmer ).

    No, I didn't say that. Some other person did. I do not play Mesmer and I do not play thief. I'm merely stating that s/d thief doesn't require 300iq to be decent at.

    Then why did you quote me when i was answering to another person?

  4. @"AngelLovesFredrik.6741" said:

    @Arlette.9684 said:Play S/D thief, reset the fight 6-12 times and win on lucky crits alone.Does that settle it?

    More than 1 minute to bring down a class, and you have to reset 12 times because the class you are against is facetardroll.It's a good way to explain how memser works and the skill needed in order to play it.

    Get off your high horse. S/D thief ain't the most complicated class either. It's about at faceroll as it gets when it comes to thieves.

    I'm not saying Mesmer isn't faceroll however, but there are very few classes that require some semblance of skill these days.

    You said that thief need to disengage from 6-12 times in order to beat 1 class.You said everything dude, i just underlined in a different way how it is the current situation ( go and spam with thief then feel free to go back and spam with mesmer ).

  5. I would say Male Norn or Male Charr, because they are mighty.But also human and Sylvari could be a good moderate choice ( more realistic and less pumped ).

    I suggest you to try on SPvP lobby the greatsword and hammer animations ( which are the best animations for a warrior ), then decide yourself.

    Ps: remember that with both large characters as charr and norns it is difficult to achieve tasks like JPs.

  6. Well, let's say there were 2 exploits:

    1. The playersbase, focused on farming instead of understanting the game.
    2. Me, one of the few who did the opposite ( but to be honest, 1/2 hours during the beta were definitely enough to understand how the new items would have worked ).

    Here you can find more informations about, even though in order to make money it's pretty late ( but you still can manage to cap MF easily ).

  7. @Hitman.5829 said:

    @Gaile Gray.6029 said:Ok, I'm impressed! And this is after maxing out one char?

    I'm not to max yet, and doubt I'll ever have a shiny storage pane like that. Well done!

    @Shirlias.8104 said:I save em, though it's going to be hard and hard

    5L1PqbO.jpg

    Here's my artificer almost full ( i will need soon to move em to an alt ).Since the mf system is not structured in a proper way, is it obvious that is going to be somehow reworked, but the real question is when.

    Currently, MF as a wallet currency would be imho the best ( then they will be able to put a vendor whenever they want ).And ofc, for those who still haven't reached the cap, the vendor could be used to trade the currency for essences, which could be consumed.

    ps:
    message for ANET
    > an eater won't do ANYTHING, because unlike ascended materials, there are no way to stack or use em ( we do have 8 ascended material eaters, a way to convert 100 units of em into a ingot, and some recipes which can be used. Also they can be fit into storage raw or refined ).

    There is no way he earned all that by playing the game normally. Obviously he exploited some bug or something, I have been playing this game for 5 years EACH DAY with 10+ hours per day and I have max magic find of 273%.

    LOL

    Check then for the images i posted in page 4.I definitely broke the game.

    Best exploiter EU.

  8. @Gondolph.7201 said:

    @"Illconceived Was Na.9781" said:I convert to exotic (500 luck) and store them on an alt, because I can afford the space. If I couldn't, I'd "consume all" (rather than the delete). I don't believe ANet will increase the cap, but if they did, I'd rather have them as part of my account then lost to the ether.

    Well exotic essence of luck has 200 luck. Legendary essence of luck has 500, but I never heard you can convert lower potions into it. Is there really any way to do this?

    You can't.He probably wrote the wrong number

    https://wiki.guildwars2.com/wiki/Essence_of_Luck_(legendary)

  9. @Haleydawn.3764 said:

    @"Drarnor Kunoram.5180" said:Also, to those who keep saying "Guild hall decorations" as a sink for Luck, the only decorations that can be obtained via luck are only possible to purchase a few weeks out of the year (during the Lunar New Year celebration). Lucky Red Lanterns are not available most of the year.

    Regardless, I don’t think buying lanterns is a good enough solution. Some players don’t belong to a guild, and others either don’t like Scribing, can’t be bothered, or do not wish to donate a decoration to the guild hall. I personally will craft one/two statues each year (Year of the Rooster was different because of our guild name, so I made 4 of those statues) the rest of the Lunar decor doesn’t really fit in with the Windswept haven. So even though there’s no storage limit, those lanterns will go to waste if someone is just dumping their luck. Plus I’m not using my own resources to refine thousands of lanterns!

    That's the point many don't understand.Other Account bound currencies which are used for the guild

    • have also different uses
    • can be mostly used to make golds or profit
    • can be stacked into storage, and probably refined
    • don't drop the way luck does

    Let's Take SPvP or WvW potions.

    • You could use them for the guildor

    • for personal profit.

    Let's Take instead a currency which can be traded, like snowflakes.

    • You can use them for the guild

    or

    • sell them to TP, stack them in personal guilds or storage, rafine them, sell them, craft, etc...

    As you can see, once you capped luck, you have definitely no other use ( and the fact you still drop luck is an inventory sink ).The luck system was crap since the beginning, because ANET didn't think about what would have happened after the cap ( or they deliberately decided to put this as a inventory/time sink, which would be probably the worst scenario in terms of community ).

  10. Just to be more clear about the situation

    VkJywU6.jpg6MBv7rD.jpg7PCJ4cC.jpgu21pWau.jpg

    This is more or less what i got in 25 days (with 2h per day ) of playing ( before unidentified item hidden nerf and market adjustement ).I do obviously have 1 character per class, and i am lucky ( no pun intended ) that i only like to play thief and revenant, so the others are just extra slots.

    But as you see the problem is definitely real.A wallet currency and a vendor which allows you to purchase essences could be an option, but i would be also fine if all the recipes which require luck would be reworked with different materials, and luck stopped to drop from salvagin. Whatever the solution, a fix is needed.

    ps: another character is full of ascended mats ( i do have 8x storage bank, but even so they drop too much ) and black lion salvage tools, which brings the number from 4 to 5.

  11. @Fremtid.3528 said:

    @Fremtid.3528 said:My friend who is capped on luck and I frequently build guild halls together and just recently he drained all his luck donating to a hall I'm currently building. No one is to blame for chars and chars filled with exotic luck that you "can't use" where the luck sits useless because you store it and choose not to donate it somewhere because you think anet will add some use for luck that will make you rich later or will benefit you somehow except you. This is a choice you're making. Meanwhile people who aren't capped on luck fall farther on farther behind trying to cap their luck and have to donate luck that could've contributed to their magic find because a large majority of people who ARE capped on it choose to hoard it instead of donating it.

    I would wager a large number of those who are capped on luck are also parts of guilds that are done with upgrades that require Luck. So, no, that's still not a use for all of this unusable luck.

    Definitely this.Also in order to have all the guild halls your guild has to split between different guilds, each with a different guild hall.

    Currently we do have 5 guild slots, and most of the players have 3 for the main guild and 2 free ( storage guilds or different guilds ).

    After double-checking the amounts required, any given upgrade (aside from further exploration) only requires a couple days worth of my average luck gain. So, once I hit cap, I can play for a week and supply all of the luck needed for a guild, shy of the Further Exploration upgrade (which would take me most of a month on my average play). Talk about a short-term solution.

    That's one person, playing semi-casually for 1-2 hours a day. Not a guild, but one person.

    umm what exactly do you do to earn so much exotic luck in 1-2 hours of gameplay a day? I just had space for 984 exotic luck and that was just for the further exploration upgrade (777), hero banner (100 or so i think) and one of the tavern upgrades, there's at least one or two others which I've already done which he's donated for before I think but what do you do where you earn almost 1000 exotic luck in LESS than a month? Given that you only play 1-2 hours a day "semi-casually". Coz it sounds to me like all you're doing is grinding silverwastes and salvaging what you get in your bags for the whole 1-2 hours. I can tell you I find your semi-casual claim pretty hard to swallow. Just coz you don't run a meta build while you grind silverwaste doesn't make you semi-casual. My friend opened tons of new years envelopes last year, but supplied several guilds with their further exploration luck (he just joined, deposited, and left) and he still ran out after this last guild. Now granted, he hasn't had time to play everyday like you since end of summer last year but I'm willing to bet you also didn't open as many lucky envelopes as he did either given you're capped on luck. (And he's been capped on luck since luck release because he was doing a luck salvage droprate thingy).

    I managed to cap luck with pof, but mine was 270% before ( halloween bags mostly ), and i managed to play 1/2 h per day for a month more or less with pof, then dropped completely.

    And i didn't play more or less for 2 years since the mf was released ( since it's my filler game ), so this is something which affects a moderate part of the population.

    And I have no problems stating this again.

    I ( and I am sure many with me ) don't want something in exchange for my luck.I just want luck to be a wallet currency in order to save space.

    If in the future ANET will decide to add some other uses for luck, no problem ( i do not pretend to be rich with luck, nor i want more uses for it. But just in case, wasting it is not a choice ).

  12. @Drarnor Kunoram.5180 said:

    @"Fremtid.3528" said:My friend who is capped on luck and I frequently build guild halls together and just recently he drained all his luck donating to a hall I'm currently building. No one is to blame for chars and chars filled with exotic luck that you "can't use" where the luck sits useless because you store it and choose not to donate it somewhere because you think anet will add some use for luck that will make you rich later or will benefit you somehow except you. This is a choice you're making. Meanwhile people who aren't capped on luck fall farther on farther behind trying to cap their luck and have to donate luck that could've contributed to their magic find because a large majority of people who ARE capped on it choose to hoard it instead of donating it.

    I would wager a large number of those who are capped on luck are also parts of guilds that are done with upgrades that require Luck. So, no, that's still not a use for all of this unusable luck.

    Definitely this.Also in order to have all the guild halls your guild has to split between different guilds, each with a different guild hall.

    Currently we do have 5 guild slots, and most of the players have 3 for the main guild and 2 free ( storage guilds or different guilds ).

    After double-checking the amounts required, any given upgrade (aside from further exploration) only requires a couple days worth of my average luck gain. So, once I hit cap, I can play for a week and supply all of the luck needed for a guild, shy of the Further Exploration upgrade (which would take me most of a month on my average play). Talk about a short-term solution.

    That's one person, playing semi-casually for 1-2 hours a day. Not a guild, but one person.

    Yeah i know.

  13. @Drarnor Kunoram.5180 said:

    @"Fremtid.3528" said:My friend who is capped on luck and I frequently build guild halls together and just recently he drained all his luck donating to a hall I'm currently building. No one is to blame for chars and chars filled with exotic luck that you "can't use" where the luck sits useless because you store it and choose not to donate it somewhere because you think anet will add some use for luck that will make you rich later or will benefit you somehow except you. This is a choice you're making. Meanwhile people who aren't capped on luck fall farther on farther behind trying to cap their luck and have to donate luck that could've contributed to their magic find because a large majority of people who ARE capped on it choose to hoard it instead of donating it.

    I would wager a large number of those who are capped on luck are also parts of guilds that are done with upgrades that require Luck. So, no, that's still not a use for all of this unusable luck.

    Definitely this.Also in order to have all the guild halls your guild has to split between different guilds, each with a different guild hall.

    Currently we do have 5 guild slots, and most of the players have 3 for the main guild and 2 free ( storage guilds or different guilds ).

  14. @battledrone.8315 said:

    @Shirlias.8104 said:You do really want that gw2 sinks.I won't buy an expansion with underwater combat and environement.

    We must learn from the past ( core underwater combat ) and never forget.

    they would lose a couple of players, but gain thousands otherthey have successfully driven away most of their original playerbase, do you really think they would care about one more?i have never seen better UW combat in mmos, sadly they just dropped it for some other useless kitten

    They said the same with pof and its mounts, and currently the copy which have been sold are less than hot.

    And we had a -25% discount on the new expansion after 2 months.

    Uw combat is probably better than others mmo, but still sucks and can't be a replacement for the terrain one.

    Uw could be part of thr game, but not the game.

  15. @Wolfheart.7483 said:

    @YuckaMountain.3786 said:How about luck eater or hourglass that you can buy stuff, obsidians or currencies?

    It won't work because eaters are supposed to eat a really small part of the used currency.I will try to explain this better:

    It's not something which is needed in order to make a profit or an equal exchange.The currency has no use once you hit 300% MF but it does still drop.Not knowing what would be avaible in the future, as for karma, tokens, golds, quartz and so on, we do simply not trash it.

    But since it's
    • Not usable for any recipe
    • Not able to being refined into something else ( like bloodstone dust or other stuff which has multiple uses )
    • Not able to be exchanged for items
    • Not able to be stacked in bank ( but due to fact that you gain too much would be pointless. i do currently have around 400 slots occupied by exotic essences stacks ).
    • Not able to be consumed because of the cap
    • Not used with any eater ( though it would be a joke because of the way you get it. I mean that eater would eat 6x250 and you will get XX x 250 per day ).

    We do currently save it ( i currently have 4 full characters, which due to MF stacks can't be played. Fortunately i don't play them but i am also gaining more MF so the problem is getting real ).

    It is required for some recipes, wallet will not work.

    A vendor from who you can trade a wallet currency for some real currency ( or items ) and the problem would be solved ( as stated many times in the previous posts ).

    Next.

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