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CheeseHamburger.7683

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Posts posted by CheeseHamburger.7683

  1. On 8/11/2023 at 5:01 PM, GeraldBC.4927 said:

    This line of thinking is why for almost the entire game's lifespan, necro specs were consistently kept sub-standard compared to most other classes. Reapers now stick out as seemingly op to you, because necros being bottom-of-the-barrel has long been accepted as the norm. 

    It's one of those rare times where most necro specs can actually keep up with the rest of the roster, don't immediately beg for this to change. 

    Right? I've played a Necromancer since day one but with long gaps in time where I wasn't playing the game. I've recently started playing again and finally unlocked Reaper. After years of feeling just 'ok' I suddenly felt more powerful and that many fights were easier. That's a great feeling and sense of power progression. I'm worried I got here too late and that they'll nerf it back into the ground before I've had a moment in the sun. 🥲

  2. 14 hours ago, JayHog.3280 said:

    Not to mention if we indeed finished all the dragons, the main issue of the lore is solved. The world is finally safe-ish. What else can the devs do to continue without re-creating a whole new enemy faction?

     

    Only thing I can imagine is that homecoming idea of an expansion to give closure to lots of things for the race you played. After that. I think the safe bet is making a new game that starts a whole new lore.

     

    They could pull a Blizzard and create some cosmic threat from the great beyond to start a new lore path. 😅

  3. 21 minutes ago, Vayne.8563 said:

    I was trying to illustrate the difference between good players and average players, but you really don't need to be a "good" player in that sense to make a huge difference.

    I'm not a good player by that standard. I don't ever get top DPS.  By the same token I'm probably better than an average player, and I don't have much trouble farming or being overwhelmed, even in expansion zones.  There are a couple of areas where this isn't true.

     

    Yep, I could have phrased it differently and it would be been better, but no, you don't have to be a good player to make a significant difference.  Not being a good player, it's still not a huge issue for me the vast majority of the time.

    And I get where you're coming from, truly. I've given it more thought and can see how removing and/or weakening mobs might have unforeseen impacts for people who are farming materials,  and how folks who had to do it the old fashioned way would feel like their work was made less by such changes.

    I guess my ask would be that along paths and in some story areas that the aggro range was more forgiving and that monsters stunned a bit less.

  4. 21 hours ago, Vayne.8563 said:

    I'm not saying that at all.  I'm saying that there is a solution if you want to look into it.  Someone poses a problem.

    And it may really be a problem. But it's not fixed yet and it's not likely to be fixed tomorrow. Therefore this person is suffering. I'm suggesting a way to suffer less. I'm trying to help. You see this as an insult. I see this as advice to help people.


    I'm not telling people get get a raid build and ascended armor and weapons. I'm telling people that there are builds out there that do nice AOE damage and take place of most mobs in the world fairly quickly.


    The problem might exist for another month, or two months or three months or a year. It might not be fixed at all. In the mean time, I'm happily running around the world getting stuff done, and other people are not happy. They can leave the game. They can wait. Or they can adapt. I offered advice to show that it doesn't have to be that way.


    I'm not saying run a DPS meter. I'm saying improving your build and gear will make the game easier, particularly in those situations.  You can choose to see that as me saying git gud, but I strongly suspect that's your own prejudice because that's what a lot of people say often. 


    It is, however, not what I said.

     

    "A lot of it has to do with how good you are at the game.  Devs have said that a good player does 5x the amount of damage that an average player does.  That's a significant difference." -Vayne.8563

     

    I understand you're trying to be helpful, but most folks will read this quote as "git gud." You're literally saying this isn't a problem if you're good enough, and then listing all the ways they can get better so it's not a problem.

     

    Of course people with good builds, good gear, etc, will have an easier time. New players and older returning players won't have this and while they can earn it, there is still a problem while they're doing that. Does it hurt your play style if there's a few less mobs along path areas where players are traveling place to place? Does it hurt your play style if the mobs around paths stun/knockdown players less often?  You can still can still happily run around the world getting stuff done even if others have an easier time.

     

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  5. On 3/26/2022 at 9:03 AM, Vayne.8563 said:

    A lot of it has to do with how good you are at the game.  Devs have said that a good player does 5x the amount of damage that an average player does.  That's a significant difference.

    As a long time vet, there are a few places where mining a mithril node is a hassle, but most of the time, it's a casual activity because most of the time you can mow things down with AOE fairly quickly . You get mithril and drops.   It's relatively easy.

     

    A returning player jumping from the core game to the much harder expansions will see things as too crowded, too hard.  Some players barely even notice the stuff in the open world. If you ever ran around HOT with me, you'd see a vast difference between what you experience and what I experience. This was meant to be end game areas. It was meant to feel dangerous.

     

    There are places to gather that are very easy to gather, but not usually in the war torn areas of the expansion.  

     

     

    This seems to be a  long winded way of saying "Get good, I'm a master player and have no problems."  I don't mean that as an insult. It's great that you've mastered the game. However that also means that you've missed the point that new people who aren't elite have a lot of difficulty getting around and that not everyone will get to your level of mastery.

     

    I'm in the same boat as OP where I've just come back and I do find it frustrating that the mob density is so high. A slight reduction in density paired with not having the player get stunned, slowed, and or knocked prone all the time would go a long way to reducing these frustrations, improving the gameplay for a large number of people.

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