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Sparkleuk.8690

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Everything posted by Sparkleuk.8690

  1. I find this news appalling. Stopping support only because there's not going to be an OpenGL support and switching to new faster CPU architecture? Rubbish. If Blizzard can update all of their games to use Metal, so can GW2. Blizzard even updated WoW (a game from 2004) from 32bit -> 64bit THEN to ARM 64bit and to use newer GPU API's then damn, so can GW2. In the end, I think the reason being is that the GW2 engine is just too heavy and somehow difficult to fix/edit/change/whatever. I'm sorry for this rant but I really so love GW2 on my Macbook pro and iMac (when I get time to play it).
  2. Just to throw my experience into the mix with my iMac i5 3.3Ghz with R9 M395 Graphics running on both OS (MacOS and Windows 10).So using the same config (1080p, medium setting, VSync on) and the difference in FPS is very wide.MacOS: Around 30 - 40 fps (with some tweaking, like lowering shadows boots this to 60 FPS)Windows: Around 60 - 70 fpsRegardless, the improvements of the 64Bit client for MacOS are very noticeable and very welcomed! :heart:
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