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Avind De Maros.7306

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Avind De Maros.7306's Achievements

  1. There is no way that a fully written wiki can be completed by players on the first day that new content is released. I know that there are those who enjoy contributing to adding to the pool of public knowledge, but this process takes time. You may believe what you want, but having developed materials like this, I am fully aware that it takes a lot of time to learn all the ins and outs and then write up a coherent guide. ANet writes this information or pays others to write it after ANet has provided them with the materials that need to be addressed. Either way, creating content that requires players to learn how to complete it by looking it up stifles independent thought and helps to push the doctrine of "If you want to succeed, do as I say." This is how you make people dependent upon others while suppressing creative thought processes.
  2. If your achievement was based upon reading the cheat notes, which is essentially what a wiki is, then all you have achieved is demonstrating that you can copy someone else's work.
  3. If they did not do this, they would lose a huge number of players who would become frustrated by their inability to advance. The money the spend on this is probably less than what they would spend to code the game in such a manner that the wiki's would not be required, but would instead by written by players who found a new and interesting method of accomplishing things. When I first started playing GW, I was amazed at how quickly a fully written wiki would appear when new content was released. Several times this occurred on THE FIRST DAY THAT NEW CONTENT WAS RELEASED. I am sorry, but if the wiki was being written by players, there is no way that full explanations would appear so quickly. It does not require a great deal of intelligence to realize what is going on.
  4. Regarding some of the contents about MMO's being games that are designed for group play, this is understood. The point that you are missing is that there is almost no content in GW that may be accomplished as a solo player. What I object to is players being forced to play in a group in order to advance. If you look at some of the larger battles that occur such as the battle to access the Wizards Tower, these fights are won by the minority who have fought this battle numerous times. The majority of the players have no idea what is going on UNLESS THEY ASK ANOTHER PLAYER OR CONSULT A WIKI OR YOU TUBE CHANNEL. I have no objection to doing SOME events in a group. I do object to being required to do MOST events in a group in order to advance.
  5. ANet posts the how to info on wiki when new content is released. They also have ANet "players" who show others how to accomplish the various quests. GW2 has little to no independent thought processes required to play the game. This just develops players who do not think for themselves. They simply follow the instructions of others. There is a lot of that going on in the world today. It is all a part of "Dumbing down the human race".
  6. They learned it from others and then posted their own videos on YT. When ANet releases new content, they post info on the wiki. In essence, 99.9% of all GW players follow the leader and do little to no independent thinking.
  7. Once again I am at a point where the design flaws in GW2 have made playing this game an exercise in aggravation. I have repeatedly run across situation where the design of the game makes it absolutely impossible for a solo player to advance and when, in those rare moments that a solo player can accomplish something without being led around on the wiki leash or while being forced to follow another player, the game borders on useless in how a player is guided. My most recent experience with this is the process of acquiring the sky scale mount. I tried for two days to advance this achievement without luck. As with almost every other achievement in this game I made zero progress and was once again forced to open a web browser to search the wiki or You Tube. The need to seek outside help to advance in this game is consistent to the point where it has become clear that the dev's are determined to disallow progress by individuals. It seems that there goal is to keep everyone dependent upon doing things exactly the way they are told thus eliminating individual thought processes that are the hallmark of creative thinkers. You either submit to the leash or you can't advance. I left GW around five years ago and switched to playing the Elder Scrolls Online. While there are group events and tasks, a significant portion of the game can be completed without 1) Being forced into a group 2) Being forced to ask someone else how to accomplish something 3) Being forced to leave the game to do research in a wiki or on You Tube When playing ESO, it is easy to advance by using a bit of cognitive process. You can think about the situation and most often come up with a solution that will allow you to complete whatever it is you are attempting. In Guild Wars, that borders on an impossibility. I am sure you want a specific example so here is the latest couple I encountered. 1) I was searching for abandoned sky scale nests. You can spend weeks on this UNLESS YOU GO TO THE WIKI OR YOU TUBE TO SEE HOW TO COMPLETE THIS. I diligently allowed myself to be lead on across the map like a dog on a leash in my attempt to find a nest with an abandoned egg. While this did help to uncover huge portions of the map, the process of going from one nest to another bordered on painful. This task became a repetitive, mind numbing exercise in frustration as nest after nest simply vanished when I checked them. Late yesterday evening I arrived at a location where there was no nest present. I was tired and frustrated so I shut it down for the night. I returned this morning only to find two more locations where the You Tube leash showed that there should be a nest. I checked my inventory. No egg. I realized that once again, I had reached the point where there was insufficient information in the game for me to continue. So I went to the next version of the leash and called a friend who had completed this. She had me open up the achievement where it showed that I already had the egg. Wow. It would have really been nice to have some indication show up when I found the egg. I SAW NO INDICATION THAT THIS HAD HAPPENED. My friend said that the achievement had changed to 14% where I had it tagged to show on my screen so I did not have to keep opening the achievement window. So a change in the percentage of completion in text that is so small I have to squint to read it was my only indicator that I had advance the process I was trying to complete. THANK YOU GW DEV'S!! HOW CONSIDERATE OF YOU TO PROVIDE ME WITH SUCH A CLEAR INDICATOR THAT I HAD COMPLETED THE TASK I WAS CURRENTLY WORKING ON! I guess it is asking to much to have something show up on the screen that stated, "Congratulations! You have found a Sky Scale egg!" It also seemed that the programmers did not have the foresight to change how the interaction with the nest appeared when the egg was found. That level of coding must be incredibly difficult because I find it difficult to believe that any programmer worth their weight would believe that having the nest simply vanish regardless of the outcome of your search would make much sense at all. You don't find the egg, the nest vanishes. You find the egg, the nest vanishes. No text shows up on the screen to indicate that you have completed your task. Instead, you are left to continue searching for nests that now can not be found. But what does that mean? If only I had looked at the change in percentage of my progress for that achievement! How silly of me to miss such a miniscule alteration of my screen!! 2) The next step is to infuse the egg by traveling around Tyria to find specific items. I traveled to the first location only to find that the list of items required was no missing from my achievement. Once again I realized that I was up against ANOTHER FLAW IN THE DESIGN OF GW, I phoned my friend once again. It took a few minutes, but we eventually discovered that the achievement "Find a new friend" would no longer show what was needed to be done once I completed the first task on the list. Now that I was on the second task, I had to go back into my achievement panel, type in the title of the second task to open up the list of ingredients and then tag that so it showed up on my screen and allowed me to see the ingredients I needed to collect. HOW SILLY OF ME TO THINK THAT THIS INFORMATION SHOULD HAVE BEEN VISIBLE WITHOUT HAVING TO ADD IT AS A SEPERATE ACHIEVEMENT. I should have realized that the first step of the achievement and the second step OF THAT SAME ACHIEVEMENT WOULD BE TREATED AS TWO SEPERATE ACHIEVEMENTS!!! Are you F-ing kidding me?!?!? (Here is where the moderators will step in to block this post as they do not want any criticism of the game to show up in their beloved wiki.) These are just two examples of the very poor design of this game. While I love the concept of this game, I keep running into the same type of difficulties. The developers and designers of this gaming platform are either incompetent or out of touch with the needs of the players. So I am going back to ESO where I can enjoy some online gaming time without the frustration of being unable to advance my in game progress without having to consult the wiki or phone a friend or look it up on You Tube. It seems to me, that Guild Wars 2 is a game designed to stifle the thought process of it's players. You either do it the way you are told by the sources listed above, or, in the immortal words of Gandalf the Grey, "YOU SHALL NOT PASS!"
  8. I have encountered empty chests for the last three days. I will assume that this is being worked on.
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