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Chocofox.9503

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Posts posted by Chocofox.9503

  1. 6 hours ago, Infinity.6927 said:

    I have made this same mistake several times now, selecting what I thought was the gift of craftsmanship from the mystic forge panel, only to realise days later, I'd crafted a gift of War Prosperity because the Icons for Gifts of Battle and Craftsmanship look identical.

    Which is the Gift of Battle/Craftsmanship?

    Then having to go to support to get a refund of mats, taking support time away from other matters.

    It would save players, and the support people, time if we could get a new icon for the gift of craftsmanship.

    The simplest thing would be to change colour but a brand new icon would be great too. Please consider this request favourably 😄

     

    yes. part of why I suggested this is its likely less work to change the icon even if using another icon or a placeholder than it is to have support keep having to fix these issues. Luckily support is great but changing one of the two icons would reduce the amount of players making this mistake.

    • Sad 1
  2. To many people never run orbs and sorrow tends to fail. Failed five public sorrow this week. See way to many players just standing around only dpsing or standing in front of sorrow so they get blown away when its time to cc.

    Plus the water bug does not help. No orbs will spawn on the water so if sorrow runs to the water you tend to miss the chance to even heal zojja.

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  3. Was crafting legendary armor last week and accidently made a gift of war prosperity instead of a gift of prosperity. The two recipes are almost identical except for which gift they use except  the two icons are exactly the same. So in the mystic forge both recipes look identical despite making separate results. Support was kind enough to fix the issue for me but looking through posts I see others have had this mistake happen as well. If the either the gift of craftsmanship or the gift of battle used a separate icon this mistake would be less prevalent and require less people  needing to create a support ticket for the mistake. There is also the option of adding a vendor that allows the gift of prosperity or gift of war prosperity to be broken back down into their individual parts. 

    A visible discrepancy between the two icons would make this mistake less likely to occur.
     

    • Like 1
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  4. On 7/25/2023 at 12:33 PM, Rubi Bayer.8493 said:

     

    Other Updates

    • The final boss's health has been reduced on Challenge mode.
    • All checkpoints now require only two players regardless of fractal tier.
    • In addition to Sugar Rush, the following instabilities have been removed from Silent Surf: Mists Convergence and Toxic Sickness.

    As always, thanks for your constructive feedback and keep it coming!

    So the cms health is being reduced but what about the regular ones?   

    This fractal is painful to run with pugs for t4s. 

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  5. The Zephyrite weapons and their sun blessed variants were slowly being added over time for the festivals but we only have 13 of the 16 weapons for each set. They had been being added yearly to the blessing of the four winds chest and the Sun-Blessed to the vendor but after 2020 they stopped being added. We still have yet the short bow, torch, and Warhorn Are these weapons abandoned or has adding them to the festival of the Fourwinds just been overlooked these last three years?


    Missing weapons
    Zephyrite Short Bow

    Sun-Blessed Zephyrite Short Bow

    Zephyrite Tourch
    Sun-Blessed Zephyrite Torch


    Zephyrite Warhorn

    Sun-Blessed Zephyrite Warhorn

    • Like 4
  6. On 4/6/2023 at 7:05 PM, vardeleanu.8972 said:

    For the next (and probably last) guardain elite specialization, that's coming who knows when, can we PLEASE get a shield main hand ?

    The shields in this game have such beautiful and cool designs and it's a shame they just stand on your hand doing nothing most of the time.

    Kind of surprised guardians can't hold a shield in the main hand already ( but elementalist kind of can instead ? ).

    nah guardian already is fairly good at tanking. Id say give warrior dual shield. They would be far more likely to use a defensive item in an offensive way.

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  7. On 3/13/2023 at 1:27 PM, Rubi Bayer.8493 said:

    Hey everyone, I am sorry this is happening. I just wanted to let you know that we are aware of this issue and have passed it on to a couple of teams to look into it. 

    Seems the Api is broken again. Checked multiple sites and have had other players confirm there's is not working either.

    • Sad 1
  8. 4 hours ago, LetoII.3782 said:

    Whoops! accidentally hit the nail on the head.

    You're skipping the PvP part of the PvP game mode.

    If you want to flip things unopposed or do menial chores... Or shoot people with siege from safety...... Bronze it is.



    You do realize wvw isn't just pvp. It actually is about strategically capping and holding points to get or prevent the most points per tick. A well placed defender can stop objectives flipping and set back a small group by several minutes allowing larger groups to come in and clean up. Keeping a t3 objective from flipping over several ticks and removing the number of points these capping teams generate is a beneficial playstyle. Not only are they keeping more points for their team but usually these smaller groups will keep banging their head against an objective for much longer than they should. Playing this way is just as valid as running with the blob commanders. The only real difference is how rewards, and defend achievements, are treated. 

     

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  9. 5 minutes ago, Draygo.9473 said:

    Chocofox, anet is aware of that issue, they said it in the patch notes. I believe they intend to make other activities progress the quest. 

     

    It does suck we have nothing to fill the gap.

    Yes they are aware of the issue but they have in no way stipulated they are working on a fix for it. Rather it is more just a blanket statement alerting players that they can no longer get participation that way. 

    • Like 7
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  10. This change is terrible for lifetime achievements. There is no point slowing the other teams from capping points solo or holding them off from a zerg. With my understanding now unless you are killing a player you can no longer get credit for these defend events. Stonemist is  where people will now get defend credit as it is one of the few objectives that is both regularly attacked and defended.

    The defend events already could only get one progression per 3 minute cycle. With this change stopped them cold , Stay out, and stay out in particular will be much harder to achieve. Zergs tend to ignore tower defends and usually only capture them. This also means that holding keeps waiting for backup you are likely to lose participation and instead will have to abandon the keeps to go capture a camp rather than defending. Rather than strategically playing and preventing the other team from encoring points its creating more reason to just mindlessly zerg rush everything. This is just encouraging the zerg rush mentality and means this is only creating an easier time for attackers to effortlessly capture objectives. This removes solo players ability to actively participate in wvw outside of capping camps or being a ganker.

    Rather than fixing the defend reward issue the new system created this is a patch fix that makes progression of these lifetime achievements much more difficult, punishes newer players with harder progression, and makes the older players chance to finish some of these achievements they have spend decades slowly working on dramatically harder. 

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  11. one of the biggest issues with banners still seems to be missing. Casting banners breaks the flow of combat having to target the location and change the animation. When used banners should just be dropped where the warrior is standing  or be attached to the warrior themselves like a signets focusing around the warrior. this would keep the flow of combat going rather than make them a clunky mechanic that feels intrusive to combat.

    • Like 3
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