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Coshka.1640

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  1. Everyone calm down, ventari is okay because one ability in kalla is good in game modes where you don't have to move. Crisis adverted.
  2. Tempest does have Stab for group. And the healing is just as good if played right along with aurashare and better cleansing.Being unique doesn't make it good. None of it is comparable to any of them on any metric in any game mode. oh look at me I can put up a bubble on a strike boss while we all stack on each other and rub thighs. That isn't what myself and many others are looking for in this game or this class. We don't want easier, we want better. It should have some cohesion with other elements of the class. It doesn't.
  3. Some great ideas in here everyone love it. Except this guy. Those orbs don't heal anything in wvw. The speed on movement is to slow. And soul cleave is useless again, in wvw. Go away if you don't want to add constructive thoughts instead of the old l2play bull. Sure it has some advantages. Has more disadvantages though.
  4. We all know the complaints on Revenant in general such as lack of weapon choice, bad utility, and energy upkeep.In raid it functions alright as a subpar healing, or as a alacrity bot. In Wvw outside of niche uses such as roaming either as Condi Malyx or Power Shiro/renegade; Power Herald, and the newish but terrible Alacrity Power Renegade, there isn't much of a use for them in a group setting. But I have been trying to play more of a support role in WvW lately to try and make that work, with the recent nerf to Glint it is worse. So for the purpose of that I want to talk about Centaur and lack of ability. I understand the idea of not wanting to much support, but the fact that firebrand is nothing but support, heal scrappers are still condi cleanse machines, tempests still are aura factories and spell breakers are area denial support. I believe it isn't the case anymore. To begin, the tablet itself needs a rework. In March 5, 2019 patch Gyros, which function almost identical to how the tablet does, was reworked because "we're reworking one of the less reliable skill sets: gyros. While potent, their difficulty to use and to optimize has brought them to a spot where they're not really desirable outside of a few niche situations. As part of this rework, gyros are being reclassified as wells, and the scrapper's particular version of them is mobile and point-blank to enhance the scrapper's melee-oriented playstyle." The simple fix is make it so the tablet can be some how strapped to our backs to make it a faster more accurate way of support. Yes, standing on a wall and being able to support below or vice versa is nice, but not if friendlies die before it is even there, nevermind the delay on the heal/cleanse or the outrageous energy cost on the abilities. "Healing orbs" are useless, 197 with a coefficient of .075 isn't going to help anything. Would rather have each instance give boons to 5 people, which would work well with Glint's 'Elevated Compassion'. Lack of weapons. Staff, that is all we get. I understand the class was made without weapon swapping in mind but this has been proven to be bad. Lack of diversity makes it all boring. Scepter and Focus are the easy ways to go about it. They do not fit themeatically in with the mist warrior architype that anet has billed as revenant but it could work. So I purpose a different way to do it. Instead of Energy Expulsion with a big burst of healing and draining all energy to leaving us exposed because we now have to swap to another legend with 0 support. Would there be a way to make it so it functions as a -3 upkeep that changes what ever weapon we have to more support oriented abilities. That way, when we swap legend to something other than Ventari we can swap to staff and still have functionality of support. I don't know if it is feasible to do this but it would help.Mace, skill one does minor heals instead of torment/poison. Skill two does a burst of heal and applies regen to allies in the field. Skill three, does a burst heal while applying protection to allies blasted.Hammer could have the same functionality as mace with the for more range support with less healing.Swords, skill one does minor healing. Skill two strikes enemies and releases more healing the more hit, applies swiftness. Skill 3 applies a evade and blinds targets instead of dmg.Offhand weapons could retain the same ideas as above. The idea is that if it chills, it grants swiftness and so on with condi to boon swap. Any thoughts or ideas to help with this. I hadn't played for a long time and recently came back at the start of the pandemic so I maybe out of line or someone somewhere can make it work. But for the life of me I can't make it work to be cohesive or even enjoyable.
  5. oi67.tinypic.com/15nkvbk.jpgoi67.tinypic.com/ab2jv6.jpgWith PoF I wanted to go for more of a sun bleached necro look for my sylvari
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