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Posts posted by Galmac.4680
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Well, Siege Turtles could be balanced! You just have to give like 1 supply per shot with a decent damage, like 40-50 shots needed for one gate or wall (in no faster time than one flame ram or one catapult needs, 40-50 like the costs to build one siege, plus maybe a little because you don‘t have to buy a siege). All could be possible.
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Yep, see them too, but cannot interact with the caches.
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For me this worked:
Got to the rockslide with Petros. Then go to the NPC with the bomb (talk to him). Return to Petros (previous step / rockslide) and use the now appearing special hot key (bomb) on the rockslide.
Got then credits for this.
Do almost the same for the next brood under a rockslide.
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Don't know much about the new meta. I would like to do it and get the achievements. But no, you have to do another meta for that. Oh, and another meta, too. TWO metas to start a third one. To achieve nothing because it fails so often.
Got to the meta twice so far. Two times in all the time. And the damage there is insane, champs everwhere, damage here, damage there, downstates here and there, dead ppl here and there. Can't decide what to do, rezz ppl, kill the champs, dodge the next damage wave or even do a little damage to that health points sponge named Eparch. No fun.A big nope for me so far.☹️
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The story lasts longer if you watch the whole epilog with the ANet team members and doing all the dialogues with all the 20 NPCs…
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No answer is an answer here…
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Or, if you (=ANet) won't fix this, just allow other classed to do this too. Equality!
😜
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For me it changes to the correct cursor after the first salvation. But still broken
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I bet, devs are playing only on Maguma (NA) or WSR (EU). They have big zergs.
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With the last patch you should not defend anything anymore.
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If they can't implement alliances they don't want us to play it at all.
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WTF?!?!? Repairing now a gate or wall of a T3 tower/keep under combat is insane now. You need almost all supps for defense sieges and closing a wall needs about 200(!) supps or so.
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Just add tridents as staff skins! It could be easy.
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Hey all,
I notice several graphic issues since the last patch (19th march), like
- if I double-click a salvage kit, the mouse cursor won't change anymore
- on the WvW maps flags show a checkmate pattern or bright lines (all kind of flags there, at monuments, camps, keeps, …)
- some ice grounds on east nothern alpine borderlands are like green grass, until I come nearer to them
- on the northern west camp (alpine borderlands) that wood structure / "tower thing" has very thin (2d?) beams or normal 3d beams, depending on the view
- my wife notice black gound parts, like black bridges, but also a completely black ground.
I guess I sm not alone with that.
Galmac
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YOU SHALL NOT PASS!
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Jep, need this champ too. It walks there, makes some aoe damage, but you cannot select it, it has no name plate, just being there.
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Just completed the whole 3 parts. The staff was north of that area for me, the horn also on a different location
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That's the new AI feature, they just learn 😜
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I always would go for a daily rift to the new maguma maps, there it will count for sure. Just search a simple T1 rift there and be happy.
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Some siege blockers and get the camp
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Summary: So far some few people (by far not all) want to remove from WvW
- willbender
- thiefs
- rangers
- gliding
- mounts
- the desert borderland
- the alpine borderlands
- harbingers, oh, necromancers at all!
- elementalists
- engis
- revenants
- asura, charr, sylvari
- warriors
- the mists borderland
- mesmer
did I forget something?
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The Wizards Vault is ok, but the active "get the reward with clicking something away" doesn't fit in the game. That should work automatically, or just has to be clicked away if the maximum Astral currency was reached. Then I would love it much more.
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/pfft for making a fart noise
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Will be fixed right after towers and keeps in WvW…
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Will siege turtle get into wvw as discussed before?
in World vs. World
Posted
And you need one player navigating the turtle and one player for shooting. So a 50ppl-zerg has 25 turtles at maximum for shooting. Perhaps you can limit the amount of turtles in one area to something like 5 turtles.