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Foxfire.6785

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Everything posted by Foxfire.6785

  1. Just chiming in to say this kind of disconnecting has been persistent for me in the base game and HoT story instances. Sometimes it's the same story, exact same place, multiple times, so I can't progress. Other times I just have to try again, but it's very irritating. It seems to happen most often before the reward is given at the very end of instance, but sometime after a cutscene (both the basegame's dialogue kind and the movie-kind). Knocking on wood, I haven't experienced it yet in PoF stories.
  2. These were just some weird things I noticed while I was trying to solve another issue with the personal story quest "Forging the Pact". (The other issues was I kept getting disconnected during a certain cutscene; the solution to that one was to update my graphic drivers.) None of these small bugs make the quest unplayable, though I thought they may be related to the technical issues people often have with this quest. I couldn't fit these all into one of the ingame bug reports, so instead it goes here! --When Messenger Nelson runs up to the fort, he doesn't immediately appear onscreen: the camera is looking at empty ground until he comes through the gate, then poof, he's suddenly there.--When I get to the ruins and just before Trahearne starts his dialogue cutscene, I get teleported behind a bush nearby. (Normally this is hidden because the cutscene starts first? Just a guess.)--It took maybe a half minute delay for the quest to register that I'm in the green circle for the "search for survivors" step. This doesn't seem to be dependent on where I or the NPCs are standing, though may have something to do with killing the last of the mobs up a side path.--The first barricade that blocks the way to the asura disappears while I'm completing the "search for survivors" step. However, in other play-throughs I've had it it explode or disappear just as I'm running up to it after "search for surviviors" is over. Trahearne will then comment about "another barricade" while running over the place where it was, which came across as a non-sequitor to me ("I only saw the one?" or "You mean the non-existent one we just trampled over?")--After Agent Zrii blows up the crates blocking the tunnel entrance, it takes her maybe a half-minute to say "Boom! That ought to do it!" (Everything else in this part triggers on time.)--Trahearne jumps right into his ritual to summon his minions when his voiceovers makes it sounds like I need to do a quest step to protect him from some waves of mobs first. Not that I'm complaining about that!--In this same scene, one of Trahearne's voiceovers differs from his dialogue. "This will require no small effort..." only has "My minions will aid in our escape.." actually voiced.--The brown asura, Dobbs, is hunched over in the dialogue cutscenes. (Intentional?)--When I get close to exiting the cave, more risen grubs spawn behind me. (Intentional?)
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