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Acyk.9671

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Posts posted by Acyk.9671

  1. On 12/10/2023 at 5:53 AM, Oahkahmewolf.6210 said:

    Is there any reason for Spirit of Nature to be used in any game mode? Whether its Pve? Spvp or WvW?

    What would you replace this elite skill with?

    orginally this elite used to provide stab and revive allies,  so on and so forth but Anet kept reworking this skill non stop to point where it isn't really usable anymore.

     

     

    I personally see no use to it, maybe another ranger main would see something in this ability but if I were to replace this elite with something, I'd probably give it the ability to revive our pets or give us a elite signets in place of a elite spirit.

    i know it's at least played in the gvg part of the WvW population

  2. Come on guys, the change to Take Down isn't a nerf per say.

    Anet wants to refocus smokescale from engage to evasion. By removing the CC from take down they are making sure rangers cannot CC lock their opponents out of stealth, giving them a chance to react to the burst they are suffering. Otherwise you CC lock them for 5-6 sec ensuring an easy kill. 

    This opens up spots in the meta for CC engaging pets like canines. Wolf was already a decent choice in PvP, now it becomes the primary, alongside gazelle, CC pet and smokescale stay in their role of evasive damage when merged.

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  3. I was wondering if we could have a new type of pet with Stag and Ram. Not having any is a miss in my opinion as this part of the game is less and less developed as time goes by.

    Ram would start a new family obviously but stag would complement Rock Gazelle with new archetypes (stout, support, etc).

    Tell me what you think

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  4. 1 hour ago, anduriell.6280 said:

    I find interesting Druid is the go to talking about support, what happened to firebrand and scrapper? What is the role of the Druid if they still cannot provide stab or cleanse consistently? 
    Genuinely asking as I haven kept with the patches as all looked pretty meh regarding the ranger. 

    FB is still first support because of stab but druid is the best secondary support. It provides the best healing and cleanses in zergs.

    Scrapped was heavily nerfed and fell off. We might see a slight comeback after the next patch

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  5. Why would Anet support heal untamed as a buid when heal Druid already exist and performs really well? Haven't you realised that each class has 1 build per spec (sometimes 2) per gamemode supported by Anet?

    Anet already defined Untamed as an dps/offensive boon support and i would rather they make it more viable so it sees play time.

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  6. On 11/2/2023 at 7:45 PM, Roadkizzle.2157 said:

    I started playing GW2 about a year ago. Mesmer has been my main but I came from ESO where I was a tank in most group content.

    I really wanted to play a support character here in GW2 but Mesmer just didn't have the boons or healing for that.

    So I created a Ranger thinking that I'd enjoy the Druid and using the pets and nature magic.

    I had lots of fun playing through the story and playing support in meta events.

    I didn't mind the Spirits to give Alac because it only took about 3 seconds out of every 20 seconds to maintain Alac letting me focus all my time on how to best support the group.

    Sure it took up my utility slots but I didn't care because it let me keep my attention on the fight and use my pet, weapons, and Celestial Avatar to react to combat...

    But then the June patch came...

    I was excited because I hoped the Untamed would be able to be a support class. But the cooldowns on the Nature traits just didn't provide enough to justify trying to be a defensive support and there were other classes I much preferred for DPS.

    The Druid went from being a class able to focus on the fight and choose the support tools needed at any given moment to forced cycling in and out of CA always trying to rush to acquire enough resource to get back in to CA before the boons ran out.

    The design just really isn't fun anymore...

     

    So since there were no specs I wanted to play I deleted the character to free up my very limited character slots to try out a different class that I hadn't played yet.

    if the trait gave 2s instead of 1 You wouldn't have to care about cycling through CA. That's just a number change, not a design problem.

  7. 14 hours ago, Sansar.1302 said:

    I think Ranger is the class that is the weakest in wvw now

    Weakest by far.

    How? It's the best support available in WvW right now. If you are talking about roaming well News Flash the gamemode isn't balanced around roaming.

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  8. Where were all the people complaining when a couple years ago a large number of people from the ranger subforum complained sword saw no play, was inefficient and ranger lacked a good offensive MH melee weapon? Now sword is an evasive offensive option that pairs better with specs and traits.

    I can understand the fact that ranger now lacks a good defensive weapon but what if MH mace becomes that weapon? It's not far fetched to consider a mace might bring defensive abilities as it's already the case on multiple classes.

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  9. Maces will be more than viable as they are the main ranger's feature for this expansion. Mace is a weapon that can be bot supportive, defensive or offensive so that's interesting.

    My prediction is MH will probably be defensive/supportive as we lack anything defensive as MH and OH mace will be offensive with range to pair with sword and MH axe.

  10. 44 minutes ago, RedAvenged.5217 said:

    Yeah know not enough people are talking about this-

    sword auto can literally hit 2.5k 2.5k 4K and give might.

    much more than greatsword or axe or many weapons in game

    neither sword, neither might are the problem on a build that requires you to use your entire skill bar to make a kill. Pig maul should be brought down and that's it.

    Soulbeast isn't even equal to what the old shiro herald could do.

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  11. 56 minutes ago, Dadnir.5038 said:

    Well, he is just suggesting to make sand savant baseline to further his agenda, thought. I don't really think such a thing would make sand savant any better.

    Right now, sand savant offer coverage while the other options don't. It's a mild trait in itself that does not appeal to the min-max mentality. However, you can see that it's attractive enough to make some people want to have it's effect baseline (this thread being a good enough proof of that claim). In practice, the trait is simply superior when it's advantageous to be able to hit 10 targets reliably without a damage output constraint. Which make it the "better" choice for the vast majority of the playerbase that mostly want to tag mobs in meta events in order to gain some loots.

    True, PvE players are always whining anyway. They can't apprehend the notion of sacrifices and working around mechanics in a game catered to their needs. I wonder what else Anet is supposed to do after litterally changing the basics of their game for them by introducing quickness and alacrity to every class for 100% boon duration.

    No site nor forum presents Sand Savant the way you do. I am sceptical about the ability of casual players in recognizing Sand Savant as an asset to clear greater numbers of trash mobs or affect a greater number of players in an open world context but wtv.

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  12. 9 hours ago, Kulvar.1239 said:

    I disagree on that. That would be part of the rebalance. The baseline version of Sand Savant would no longer trigger Shade effects around the Necromancer, only around the big Shade with a 5 target cap, in line with every AoE. Then the reworked grandmaster trait could make the Shade effects also trigger around the Necromancer for example.

    Scourge would have baseline 1 big shade they reposition as fight go when needed or when they would overcap charges, instead of spamming every time it's off cooldown.

    It was less of an opinion and more of a statement. We experienced it all in WvW years ago.

    I think i suggested years ago something along those lines with the shade around necro triggering only when applying F5 and F1 being at range. It could work but i don't exactly remember why Anet didn't want it this way, PvP maybe.

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  13. 10 minutes ago, Drarnor Kunoram.5180 said:

    Agreed.  Time to make the Sand Savant radius baseline and rework the grandmaster trait to something else.

    too large for pvp and WvW unfortunately

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  14. 22 hours ago, Mauti.3520 said:

    Pretty much, why not.

    Actually when looking at Wallow, it being a porcine, and they pretty much clearly "sabotaged" it for Soulbeast by making it Supportive (We already have Supportive Porcine, only Ferocious is missing) and not giving Soulbeast access to Maul when merged (while the regular pet version has Maul) would make it imaginable that they did the very same to a Moa back in the day.

    I personally see no issue at first glance for a Supportive Moa.

    I think they are/were afraid of pet mechanics with ranger stats so it wouldn't surprise me if they didn't release a supportive moa on purpose

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  15. On 7/21/2023 at 1:07 AM, Seventh Ranger.3968 said:

    I agree, it's not the entire class, and they did try to balance it very incorrectly, but those problem builds are still a massive problem, and the only builds people really run most of the time. I don't want the rest of Ele to be nerfed any more than anyone else, but the problem Catalyst (and to a certain extent Tempest) builds need to be nerfed properly, or there will be no room for diversity or fun in pvp. A lot of people have just stopped playing because of those builds being so dominant and ubiquitous, myself included. It just makes it hard to enjoy pvp at all anymore.

    We lack competitiveness for diversity to emerge unfortunately. I am pretty sure a support/CC druid could be meta the same way tempest or core guard are. Not the same tools but if the effectiveness is close that's enough to be a reliable option in the meta.

  16. 18 hours ago, kharmin.7683 said:

    Me too.  I was pretty torqued when they swapped skill 2 and 3 around, but then learned how to adjust my preferred rotation.  Now, it's bland with no interesting movement which, for me, has gutted one trait line which I found highly useful with the weapon.  As the thread title says, these were changes to sword that literally no one asked to be made.  It's frustrating and infuriating.

    I really wanted OH shield to go with MH sword.  The only reason I rolled a Dragonhunter was to get that combination, but it just doesn't flow for me on that profession as much as it had with Ranger.

    A lot of people asked for a good MH power melee weapon... sometimes sacrifices have to be made.

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  17. 56 minutes ago, Riv.7456 said:

    Definitely the most antiquated feeling weapon for Elementalists. Fire and Water skills are alright, but not good or great, for doing damage and support respectively, while Air and Earth, outside a few specific utility skills, need some serious attention.

    Fire could use a speed adjustment on 1 and 5, at the very least. Perhaps rework 5 further, as the damage it puts out in application is just inconsistent. 

    Water is probably the most solid, in that 1-5 can mesh together fairly well, as long as the only desire is to provide heal/cleanse support.

    Air needs a significant boost in strike damage at the minimum. Even when taking into account the clear intent that Air is meant to be for aoe damage, it does not do that very well either. Honestly, only reason I ever use Air is for the middling cc and swiftness buff, so skills 3 to 5.

    Earth suffers from the same serious lack of damage issues as Air. It needs higher strike damage in general, as well as 1 applying bleeding. In fact just add more bleeding to 2 and 5 as well, on top of making 2 far quicker. As with Air, the niche utility from 3 and 4 are really the only reasons to swap to it. 

    So you have an oldie but goodie utility weapon and you want to turn it into a dps weapon because? There are at least 2-3 solid skills per attunement we use for each encounter in WvW. 

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