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SlippyCheeze.5483

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Posts posted by SlippyCheeze.5483

  1. @pwng.6953 said:I also played with a few in-game settings:

    • Set Character Model Limit setting from Highest -> Lowest (~7 fps improvement)
    • Set Character Model Quality setting from Highest -> Lowest (~2 fps improvement) ( With both set to lowest, math checks out with ~9 fps improvement)
    • Set various other settings from max to lowest (/none when available) with a few extra frames for each. But no single setting caused a dramatic increase
    • Setting Render Sampling from Supersample to Subsample actually decreased average fps by ~2, while setting to native increased it by ~4

    I'd recommend keeping native sampling, FWIW. It'd be interesting to know if any of the cores of your CPU are at, or close to, maximum load during your testing, I think?

  2. @Yasi.9065 said:

    @Greaka.6905 said:Hey there,I opened a ticket on the 13th of May and have still no answer. I know sometimes it takes a while to get an answer but since your normal response times are half a week in worst case, I begin to wonder if my ticket was missed or something. So does anyone have an ETA on when I can hope for an answer?

    Also: When I wanted to open the ticket, I could not log into my account. Whenever I was on the support page, it told me to log in (with a link). So i click the link, enter my credentials and land on the account page. I then click again on support and the support page tells me that I am not logged in. So I had to create my ticket without being logged in. Chrome v66, no script blockers etc. Just the plain browser.

    This sounds so trivial, but when I have that problem (on firefox though) its either a faulty cookie. So deleting the cookies helps me. Or for whatever reason I have to force reload the account page because it loads the cached version.

    Obviously, it could be something entirely else for you, and to boot you already opened the ticket.. but yeah :)

    Same deal for me: I got into a strange cycle between forums and arenanet login, and clearing cookies fixed it. Definitely worth trying. Easy google to find instructions for whatever browser you are using.

  3. @Just a flesh wound.3589 said:

    @Just a flesh wound.3589 said:Personally I’m not ready to see a Charr wearing a bra. ? But maybe that just me.

    ...Charr don't really
    need
    a bra. Cat kitten don't come with an externally visible breast, really, they just kinda ... attach to the surface. More like a human dude, only a bit flatter.

    The female outfit comes with a bra regardless of whether or not there is externally visible breast. A Charr wearing a bra would look ridiculous.

    It'd look fine, It'd even look fine on males. Asura has flat chest and is wearing it and it's fine. People want options. We don't get options.In reality everyone could wear whatever the hell they wanted no-matter what. GW2 isn't realistic with clothing though unfortunately.

    Envoy armor, female Charr, first iterationFemale Charr don’t have human style breasts and putting a bra on them (which adds a visible breast) looks ridiculous.

    Yup. The original model designer also made their position clear, which was that if they got "lovely lady lumps", to steal from the popular song, they got eight of them, just like a real cat.

  4. @steelpenguin.1860 said:any particular reason that actually trying to follow the story line is discouraged? or do I have to try to do it a certain number of time before it'll let me pass?

    In case it isn't obvious, the disconnections are a bug, and completely unexpected. Most players do not encounter them, and while ANet are still trying to figure out why folks like you are hitting them, there is no obvious common pattern to triggering the issue.

    So, to concretely answer your questions: following the story line is not discouraged, and you do not have to repeat any part of the story more than once, ever, in the design.

  5. @Quella Persona.6297 said:@"SlippyCheeze.5483"Wouldn't It be causing delay but still stable if there is high latency? I'd understand if the ping is high, but my ping seems very unstable. (Jumping from 300 to 1100)

    From what I understand from https://www.pingplotter.com/wisdom/article/latency-packet-loss.html, packet loss seems the only thing that can cause unstable connection. (For example in my case, It should have been stable latency 318)

    Pardon me, I am inexperienced in networking stuff.

    Not necessarily: that could be server-side processing delays or something. It could also be that the variability of delay on that Telia link is high, so while the ping test comes through pretty stable, the actual GW2 connection (which sends a lot more packets sometimes gets hit by the "unlucky" huge delay, causing latency to bounce around a lot.)

    The way to spot "significant" packet loss is to look for the place on the trace where the packet loss goes up to a specific level (eg: 2 percent), and stays at least that high for every subsequent hop.

    Some routers just ignore diagnostic packets that end at their hop, but pass them through just fine, which shows up as a spike in packet loss for one hop, followed by a return to "normal" (typically 0 percent) following.

    In your case we see two machines before we get to Amazon that show some packet loss, then a return to zero: public routers that are not responding with diagnostic packets sometimes, to save processing power for useful work.

    Inside the Amazon network everything jumps around hugely, but that is because the AWS routers mostly don't respond, either at all, or some of the time, rather than genuine packet loss.

  6. @Quella Persona.6297 said:@Inculpatus cedo.9234

    snapshot.PNG?dl=0

    Correct me if I'm wrong, but on Telia the Packet Loss doesn't seem that much compared on the Amazon Hops. :/(hop number 16 and up)

    Your issue isn't the packet loss -- which is mostly irrelevant, being just routers not returning diagnostic packets -- but rather, the fact that the latency takes a HUGE jump in the Telia network. Packet loss can cause increased user-perceived latency, but in this case Telia have a slow network that is introducing some real delays in communication.

  7. @Nilo.7309 said:

    @Nilo.7309 said:Ticket for bugs like this one they ignore or say the problem is hardware or os...bunch of people with this problem since 2014 and they do nothing

    Well, in fairness, people have had broken computers, and dodgy networks, since 2014 as well, so ... you may be describing the apparent response to these, but it would also describe the behaviour of a company that have correctly identified that they can't solve broken computers in software.

    Anyway, I'm very sorry you have this problem, and that you can't find a solution. I hope you can find another game that you enjoy equally.

    Do you read only this last post right? I bought new GPU, cabe, run onboard, tried all network fix, firewall, Format Pc... Is this kind of behavior that you have that make us angry. U and anet dont even try to read all history, try to understand, think i'm a Noob. This problem is so old in foruns and in my Pc, If im telling u is becouse I tried EVERYTHING before came here

    I did read your post, yes. We seem to be talking about different things: if ANet support seem to be treating this like it might be a hardware problem, that is most likely because their experience says it is a hardware problem.

    Anyway, if you tried literally everything already, I have nothing further to offer -- obviously -- so I wish you the very best of luck.

  8. My Asura Necromancer, Scary Cheeze, has been rocking the same look for some time now: gw2style.com -- that has details of the currently selected armor skins (mostly leyline, embroidered pants, shoes are whatever), and dyes (patina, tarnish, carnage orange, and lifesblood, mostly.)

    ! Q4MUmfn.png

    I'd love to find something in a bit of a different theme, but ideally still avoiding the skirt look, which doesn't really do it for me. The character is a reaper, and usually runs around with:

    I'm still unsure about the Soulbeast's Dagger, which replaced the previous dagger of choice, Moonshank.

    I'm highly unlikely to use the focus much, but if you feel like it, something that themes with the 1H weapons would be cool. Don't stress out, though, on that front.

    I'm looking for practical, not too overwhelming shoulders, and optimally not too many expensive skins and dyes outside of what I already own; I don't mind spending "money" on this, but gem store stuff would be a hard sell, and in-game purchases totaling more than, say, 20-30 gold would also be a hard sell. Feel free to suggest them as alternatives, or the only option, of course: I'll just be sad because I can't use them for far longer than I would like. :)

    I am pretty happy to put in in-game effort to obtaining new skins, via achievements or whatever, though. I have all the living story unlocked. So those are fine recommendations.

    API key for access to unlocks on my account:

    ! 71BF4998-77C4-204C-A87C-A266C816860CBA310638-CF47-48E6-A584-12F77FA9BCCD

    To head off the concerned: Yes, I really don't care if you can see all the stuff I unlocked. It's OK. I'm comfortable with the data this exposes being completely public, but than you for your consideration! You should keep looking out for people like that!

  9. @Nilo.7309 said:Ticket for bugs like this one they ignore or say the problem is hardware or os...bunch of people with this problem since 2014 and they do nothing

    Well, in fairness, people have had broken computers, and dodgy networks, since 2014 as well, so ... you may be describing the apparent response to these, but it would also describe the behaviour of a company that have correctly identified that they can't solve broken computers in software.

    Anyway, I'm very sorry you have this problem, and that you can't find a solution. I hope you can find another game that you enjoy equally.

  10. @"Kyuuketsuki.2675" said:It is still bugged. I've been trying to get this event done for Redeeming IG-6417 for 4 days. At times I've spent even an hour trying to see if the Subject S would move but nothing. It is still the same as the screenshot posted by Esoliken. Please Anet, fix this!!! Oh, and before I forget, I keep getting in same map over and over, the last number of the map IP is 61:0

    If you can, immediately after reset is one of the most active times on the US servers for that map; you are most likely to get a "fresh" map instance then.

    Clearly this is not a solution, but it is a work-around that got me my Subject S and, thus, backpack. Until ANet fix the underlying issue, hopefully this is sufficient.

  11. @CrimsonNeonite.1048 said:I now get 19fps with vsync on in large scale wvw fights, since the last windows update, which was forced on me, because of some kind of boot file corruption.It's pretty hard to play when it drops that low from 60fps, especially when you have so many player models and effects going off.

    It is possible, perhaps even likely, that whatever corruption occurred has also had negative effects on other system components. I'd strongly advise ensuring that your drivers are up to date, if relevant the dedicated GPU is being used, etc.

  12. @ReaverKane.7598 said:

    @ReaverKane.7598 said:That wouldn't be a bad idea...Like adding a cap where that item becomes eventually 100% drop rate.

    Many games, Diablo 3 for example, do exactly this: a "bad luck protection" system that ensures you get something of value in a reasonable time. (IIRC, their timer is one top-tier item every three hours of gameplay, if you have not gotten one prior to that. So not exactly gonna make you rich, and honestly, unlikely to ever trigger for most players.)

    I'd certainly support that for GW2 for many things.

    "Something of value" is not akin to "the item you're farming". You could get a named exotic, that's plenty valuable, but you'd just pass it by because you want another specific thing...

    ...that wasn't what I intended to suggest, as it seems that was not clear. I would suggest, in the GW2 context, that these timers would nicely apply to specifically farmed items such as achievement tokens, while the achievement was live.

    Yes i know, but there's a HUGE difference in coding a bit of code that counts your drops and checks for rarity, and if you didn't get an item better than x at #Y drop, drop an item of x rarity or better on y+1. (That would be the bad luck protection).What you want means that the game would have to check every special drop item you can drop at a current moment, check if the mob drops it, check how many times you killed mobs that can drop it, and then see if it should drop or not.It means saving a lot of extra data.

    Eh, maybe. I suspect a non-persistent, map tied counter would do the trick, but ... ultimately, I like the idea, and I'm not going to speculate how ANet should do it: I don't know their code, or their architecture beyond the most basic outline, so I'd just be guessing. I'll stick to technical advice on things I am competent to advise on, and stick to suggestions about what feels good and fun when that is the limit of my knowledge. :)

  13. So, if any of y'all want to get traction on your issues, PingPlotter have a (poorly named) guide to figuring out where on the network the problem is, and I suggest you follow it.

    This will achieve one of two things: one, it shows conclusively that the problem is on the ANet / Amazon side, and forces them to do something about it. Two, it shows the problem is somewhere else -- possibly a third party network in between you and them -- and helps get the right people paying attention to it.

    Finally, ANet do care, but they don't do personal support on the forums. If you want that, email their technical support team.

  14. @ReaverKane.7598 said:

    @ReaverKane.7598 said:That wouldn't be a bad idea...Like adding a cap where that item becomes eventually 100% drop rate.

    Many games, Diablo 3 for example, do exactly this: a "bad luck protection" system that ensures you get something of value in a reasonable time. (IIRC, their timer is one top-tier item every three hours of gameplay, if you have not gotten one prior to that. So not exactly gonna make you rich, and honestly, unlikely to ever trigger for most players.)

    I'd certainly support that for GW2 for many things.

    "Something of value" is not akin to "the item you're farming". You could get a named exotic, that's plenty valuable, but you'd just pass it by because you want another specific thing...

    ...that wasn't what I intended to suggest, as it seems that was not clear. I would suggest, in the GW2 context, that these timers would nicely apply to specifically farmed items such as achievement tokens, while the achievement was live.

  15. @"ReaverKane.7598" said:That wouldn't be a bad idea...Like adding a cap where that item becomes eventually 100% drop rate.

    Many games, Diablo 3 for example, do exactly this: a "bad luck protection" system that ensures you get something of value in a reasonable time. (IIRC, their timer is one top-tier item every three hours of gameplay, if you have not gotten one prior to that. So not exactly gonna make you rich, and honestly, unlikely to ever trigger for most players.)

    I'd certainly support that for GW2 for many things.

  16. @"Maria Murtor.7253" said:Get a Infusion -> sell a Infusion -> make profit. I like my math.I survived 5 years without increased swim speed. Things won't change for me. ^.^

    Well, I stuck one in my head, and shrugged. It doesn't hurt to feel a bit more "normal speed" underwater, which is the net effect of that +10 to my perception.

    @Ayakaru.6583 said:Its new, people want it now.New stuff is always expensive.I usually just sell my breather infusions now, lots of gold.And in a few months they’ll probably be jack cheap.

    ...and exactly this. I'll have that helmet soon, since sell is down to ~ 70 silver, from 1.5 gold yesterday. Probably gonna keep drifting down, now, because the rush is gone. So I get the hat, and either buy all I need from selling a handful, or just wait and grind them out with the daily...

  17. @Akane Tsunemori.8051 said:

    @Akane Tsunemori.8051 said:When I switched from a laptop on november( i7 4770, gt750m, 12gb ram win 10) to my new system ( i7 7700, Gtx 1060 6gb, 16gb corsair LPX 3000, crucial mx300 500gb ssd,) I got worse performance. Since I run the precision xoc overlay, I notice that when my frames drop to the single digits, my gpu core clock drops to its lowest setting, around 1600mhz. I've tried all sorts of drivers, different oc settings. The one thing that helps, is using the "k" boost setting, which makes the gpu run at full power even when not needed. Even then I'll still get the fps drops, but it doesn't happen as much.

    This sounds very much like a hardware issue. Some tools can report
    why
    the graphics card is running at the lowest performance, the "throttling reason", as it were.
    is probably the easiest tool to gain access to this.

    You should take a look at that, and see what the reported reason for the throttling is. I'd also suggest trying
    without
    the overlay: those sometimes turn out to be the cause of the problem, as well as the way to observe it. You can see FPS reported on the in-game options panel when testing that out.

    Even with the overlay off, my fps tanks to the single digits. And not having a second monitor makes it difficult to watch gpuz for issues. But as to where the problem lies, it's this game. It's the only one I have issues with. Every other game runs wonderfully.

    Well, if you can't debug further, you are probably never going to get any resolution. Best of luck.

  18. @"Akane Tsunemori.8051" said:When I switched from a laptop on november( i7 4770, gt750m, 12gb ram win 10) to my new system ( i7 7700, Gtx 1060 6gb, 16gb corsair LPX 3000, crucial mx300 500gb ssd,) I got worse performance. Since I run the precision xoc overlay, I notice that when my frames drop to the single digits, my gpu core clock drops to its lowest setting, around 1600mhz. I've tried all sorts of drivers, different oc settings. The one thing that helps, is using the "k" boost setting, which makes the gpu run at full power even when not needed. Even then I'll still get the fps drops, but it doesn't happen as much.

    This sounds very much like a hardware issue. Some tools can report why the graphics card is running at the lowest performance, the "throttling reason", as it were. GPU-Z is probably the easiest tool to gain access to this.

    You should take a look at that, and see what the reported reason for the throttling is. I'd also suggest trying without the overlay: those sometimes turn out to be the cause of the problem, as well as the way to observe it. You can see FPS reported on the in-game options panel when testing that out.

  19. @Matuno.3607 said:

    @Jeffrey Vaughn.1793 said:Have you submitted bug reports in game? As I said, we're still trying to find the common denominator in the disconnects.

    Aye, I have, but no response yet.

    In-game bug reports, like forum posts, rarely get responses from ANet. If you want them to talk to you directly, you need to file a support ticket.

    However, there is absolutely no benefit in doing this: your ticket / bug will be treated equally seriously no matter which of the paths you use to report it, and ANet will work to resolve it the same way.

  20. @Malice.8439 said:First of all, I apologize in advance for my lack of knowledge of all things technology; hardware or software or otherwise. I've recently bought a new computer.

    Statistically, there are two big spikes when hardware problems show up: just after you first get it, and after three to five years. Basically, sometimes things come from the vendor, to the shop, to you, faulty. Maybe they work well enough to pass basic testing at the shop, but they fail in the real world, or maybe they had a fault that took a little while to trigger.

    Statistically speaking, of course. Individual cases can vary outside that rule of thumb, but on average across millions of parts, that is the pattern of hardware failures.

    @"Aeroica.2165" said:I then came across the post which is quoted above and would seem to indicate that using the overclocking tool, which most newer graphics cards come with nowadays, could be used to solve the problem. The original poster of that recommendation indicated that lowering the power target for your card stopped his rebooting problem. At the time that I made the adjustments to the power target setting of my graphics card, I did not have any predefined understanding of how those numbers would correlate to performance nor did I have any notion about what setting would be appropriate. I simply used a short trial-and-error method. I lowered my power Target from 100 to 90 but still noted the same rebooting problem. However, I also adjusted the voltage of the card and increased it from 960 to 1100. This has created a stable gaming environment thus far and no crashes or reboots have been noted. Additionally and against the advice of the original poster, I did not underclock my graphics card. I only manipulated the power target setting by lowering it and increased the voltage slightly.

    Note: the NVIDIA control panel features a debug mode option that will disable the factory overclocking done my an increasing number of video card vendors; this should work for any factory OC. Testing that is a useful start to the process.

    Regardless, yeah, as others say, if you have reboots you have a hardware level issue. It is possible that drivers and/or OS upgrades expose this where it was hidden before, but ultimately, it is a hardware level problem. Right now power supply issues, and marginal overclocking are the most common root causes for these sort of problems, in my experience.

  21. @Deihnyx.6318 said:

    @"Azuresky.1726" said:Just to note it wasn't my Internet connection that disconnected me, it was Guild Wars. Many times I have had Guild Wars crash at the tail end of instances. It is a "Known" thing from what I understand. Just not a "fixable" thing I guess. :(

    When it happens, ping a google for about 10 minutes for loss packets. This game is very sensitive to that, and it's possible that discord stays connected while the game will kick you out.

    It is better to enter the /ip command in-game, and use the address that returns: the path to Google, and the path to the GW2 server, is not identical, only partly shared.

    Also, if you have it, PingPlotter is better than plain ping, as it helps identify exactly where that happens.

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