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Revilrad.1962

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  1. And you expect every class to have a counter for every situation at every given moment? But that is actually the core of the problem. You are all trying to play GW2 as if it is CS or CoD. But Gw2 is overwatch. It is a TeamVTeam PvP and should be approached as rock/paper/scissor approach. That is also why we do not have any 1v1 or 2v2 or 3v3 or so.If you seriously need 100% balance then you need to eliminate Professions out of PvP, give everyone same skills and access to same weapons/skills.Anet should embrace the concept of unbalanced, counter-play and team based Competitive Play and stop trying to force their no Holy trinity Philosophy into PvP by trying to make all classes viable against all classes. You just cant do that.Anet would like the GW2 to be a Professional eSport but too many professions with too many builds makes it impossible to reach satisfactory balance levels.They are not balancing, they are shifting the meta every now and then so it stays viable but in every phase some people feel frustrated. This gets more obvious If the combat is of small scale becasue differences in Balance becomes very clear in 1v1 situations. I would instead suggest big matches like 10v10 with where smaller roaming groups. Where 1v1s rarely happen. And a Teammate who is a counter against your counter is likely to be around in big teams and save you if he knows what he is doing.
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