Jump to content
  • Sign Up

Kraav.8136

Members
  • Posts

    28
  • Joined

  • Last visited

Posts posted by Kraav.8136

  1. Would love to see: 

    1. Longbow #2 animation change to be useable while moving.

    2.  Spear of Justice activation time reverted back to 1/2 second cast. Please sync the pull up with the activation CD, having them split is very disjointed and annoying. 

    3. Dulled Senses trait changed to include both cripple and weakness (4s each) on disable.

    4.  Soaring Devastation please add an evade frame for 1.25 seconds on start of cast and lasting through animation until landing animation ends.

    5.  Pure of Sight needs its range brackets defined. I understand dynamically scales but to what range? Where are the break points for reference or what is the % damage change per range unit? And does that change if you have a 1200 range weapon equipped vs a 900 range?

    6.  Shield of Courage CD reduced to 35 seconds from 50 seconds baseline.

    7.  Traps usable underwater!

    8. Puncture Shot (Longbow #1) Make the cripple apply to each target regardless if the shot hits only 1 target or multiple targets with the pierce.

    Please feel free to add to the above.

    • Like 4
    • Thanks 1
    • Confused 1
  2. Hammer 1 chain end attack "Hammer Smash" inflicting a 2 second blind. Competitive damage split reversed.

    Backbreaker cast time reduced to 3/4 second (Damaged added back to the skill, one can dream!)

    Brave Stride 1 second CD in all modes of gameplay.

    Last Blaze trait to include Primal Burst Skills.

    1-Hand Sword changes to make it useful. Skill 1 chain increased damage, leap range 900 inflicts cripple and immobilize, Final Thrust competitive damage split reversed. Flurry reworked into a decent damage hit that refreshes active conditions to their originally applied duration on the target (single target skill only) 

    Decapitate animation sped up and aftercast reduced.

    Fear Me skill updated.  Add 10 stacks of vulnerability for 6 seconds, fear duration locked at 3 seconds regardless of range.

    Rifle 1 damage buffed.

    Rifle 3 is changed to a pull.

    On My Mark add 2 second Taunt effect. 

    Complete Arms trait line changes

    Signet Mastery buff not being removed when we mount up kitten!

    Signets to work while on CD as per Guardian trait (This can be an Arms Grandmaster trait with the redo of Arms)

    Healing Signet activation applies Resolution and Resistance.

     

     

     

     

  3. OP talked about giving hammer something in the realm of a defensive. I am suggesting 2 seconds of blindness on the final attack of our hammer 1 chain. 

     

    I would love for Backbreaker to have the casting speed reduced to 3/4 sec, and the damage returned. 

    • Confused 1
  4. Lan,

    As suggested in the other thread: Hammer Smash (final attack in the chain) inflicts Blindness (2 seconds) and/or is a Blast Finisher.

    For PVE the damage is decent, the damage split for competitive hurt us back in 2020 and after the CC nerf to Backbreaker and Staggering Blow the auto attack chain should have its damage coefficients restored to PVE levels.

  5. Hammer 1 chain needs its base damage buffed the entire chain. Also I am sad that Merciless Hammer skill reduction is gone. Hammer feels bad playing with out the reduction, please adjust the skill CDs to compensate this trait functionality loss.

    • Like 1
    • Thanks 1
  6. Greatsword skill #5 should be 1/2 second cast AOE Taunt (4s) with some damage, as to synergize with Greatsword #4.

    This double legend should be handled as follows. You start in Archemorus and stay there until you hit f2 and then your bar switches to Saint Viktor. Only f2 swaps between the two. Should you Legend swap to say Jalis and then back to the double it will remember which legend was current between the two. This would allow pure offensive play and pure defensive play should a player want to "camp" one of the double legends.

    • Like 12
  7. LOVE the OH pistol skills interaction with each other. Sadly Gunstinger is not benefiting from Warrior's Sprint trait atm.

    Gunstringer and Dragon's Roar should both be 450 range. Dragonspike Mine should have an Immobilize effect (3s) instead of Cripple.

    Guns and Glory trait should be 250 Ferocity for 10 seconds each time you hit with an explosion with duration refreshing to 10 seconds per explosion. Same end result with slightly higher up time on the buff.

    Flow rate speed needs to be increased baseline as it is a bit slow even with traits and using skills.

    • Like 5
×
×
  • Create New...