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Kraav.8136

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Everything posted by Kraav.8136

  1. I like it. Shelter with Master of Consecrations, would be a 4 second block.
  2. Some nice buffs incoming DH - Wings of Resolve is still missing an Evade on it.
  3. The hammer buffs are long over due and welcome. Hammer #5 needs to usable while moving. If they were smart they would move Glacial Heart Master Trait to the Zeal trait line and swap it with Kindled Zeal.
  4. Kraav.8136

    DH Tweaks

    Would love to see: 1. Longbow #2 animation change to be useable while moving. 2. Spear of Justice activation time reverted back to 1/2 second cast. Please sync the pull up with the activation CD, having them split is very disjointed and annoying. 3. Dulled Senses trait changed to include both cripple and weakness (4s each) on disable. 4. Soaring Devastation please add an evade frame for 1.25 seconds on start of cast and lasting through animation until landing animation ends. 5. Pure of Sight needs its range brackets defined. I understand dynamically scales but to what range? Where are the break points for reference or what is the % damage change per range unit? And does that change if you have a 1200 range weapon equipped vs a 900 range? 6. Shield of Courage CD reduced to 35 seconds from 50 seconds baseline. 7. Traps usable underwater! 8. Puncture Shot (Longbow #1) Make the cripple apply to each target regardless if the shot hits only 1 target or multiple targets with the pierce. Please feel free to add to the above.
  5. You forgot to reduce the CD on Lesser Signet of Wrath with the June 27, 2023 update. Previously Perfect Inscriptions would reduce the CD by 20%. Please adjust this trait to have the reduced CD. Thanks
  6. I remember posting feedback during beta testing about Guardian Hammer 1 attack change, only took this long to get them to shave half a second off HAH!
  7. The mark/teleport is a welcomed addition to the Banish skill. That being said, there needs to be one additional thing added. Marking your target with Banish immediately resets the CD of Mighty Blow/Glacial Blow.
  8. Seriously OP are you for real? Or this a troll attempt? Weak either way.
  9. Cull the weak does not seem to be working with Primal Bursts. Please fix.
  10. Cull the weak does not seem to be working with Primal Bursts. Please fix.
  11. Power Hammer Berserker please!! Dying to try it in all game modes
  12. Hammer 1 chain end attack "Hammer Smash" inflicting a 2 second blind. Competitive damage split reversed. Backbreaker cast time reduced to 3/4 second (Damaged added back to the skill, one can dream!) Brave Stride 1 second CD in all modes of gameplay. Last Blaze trait to include Primal Burst Skills. 1-Hand Sword changes to make it useful. Skill 1 chain increased damage, leap range 900 inflicts cripple and immobilize, Final Thrust competitive damage split reversed. Flurry reworked into a decent damage hit that refreshes active conditions to their originally applied duration on the target (single target skill only) Decapitate animation sped up and aftercast reduced. Fear Me skill updated. Add 10 stacks of vulnerability for 6 seconds, fear duration locked at 3 seconds regardless of range. Rifle 1 damage buffed. Rifle 3 is changed to a pull. On My Mark add 2 second Taunt effect. Complete Arms trait line changes Signet Mastery buff not being removed when we mount up kitten! Signets to work while on CD as per Guardian trait (This can be an Arms Grandmaster trait with the redo of Arms) Healing Signet activation applies Resolution and Resistance.
  13. OP talked about giving hammer something in the realm of a defensive. I am suggesting 2 seconds of blindness on the final attack of our hammer 1 chain. I would love for Backbreaker to have the casting speed reduced to 3/4 sec, and the damage returned.
  14. Rifle skill 1 needs a major damage coefficient increase in all modes. Rifle skill 3 should be a pull with cripple attached, while staying an ammo skill.
  15. Lan, As suggested in the other thread: Hammer Smash (final attack in the chain) inflicts Blindness (2 seconds) and/or is a Blast Finisher. For PVE the damage is decent, the damage split for competitive hurt us back in 2020 and after the CC nerf to Backbreaker and Staggering Blow the auto attack chain should have its damage coefficients restored to PVE levels.
  16. The blast finisher would be interesting for sure. I think the 5 target AOE blindness would be help with tankiness/control aspect. Either would add something to the chain which is lacking atm.
  17. Please add 2 seconds of blindness to this final attack chain as hammer chain has nothing currently. Hey if you are feeling good you can revert the February 25, 2020, competitive split damage coefficient changes too!
  18. Kraav.8136

    Last Blaze

    This trait should function with both Rage skills and Primal Burst Skills. Thoughts?
  19. Can we have Brave Stride trait un-nerfed for WvW/PvP? It should use the PvE CD of 1 second. Please normalize it throughout all game modes.
  20. Hammer 1 chain needs its base damage buffed the entire chain. Also I am sad that Merciless Hammer skill reduction is gone. Hammer feels bad playing with out the reduction, please adjust the skill CDs to compensate this trait functionality loss.
  21. Why wasn't CMC driving the entire time? So many wasted years!
  22. Greatsword skill #5 should be 1/2 second cast AOE Taunt (4s) with some damage, as to synergize with Greatsword #4. This double legend should be handled as follows. You start in Archemorus and stay there until you hit f2 and then your bar switches to Saint Viktor. Only f2 swaps between the two. Should you Legend swap to say Jalis and then back to the double it will remember which legend was current between the two. This would allow pure offensive play and pure defensive play should a player want to "camp" one of the double legends.
  23. LOVE the OH pistol skills interaction with each other. Sadly Gunstinger is not benefiting from Warrior's Sprint trait atm. Gunstringer and Dragon's Roar should both be 450 range. Dragonspike Mine should have an Immobilize effect (3s) instead of Cripple. Guns and Glory trait should be 250 Ferocity for 10 seconds each time you hit with an explosion with duration refreshing to 10 seconds per explosion. Same end result with slightly higher up time on the buff. Flow rate speed needs to be increased baseline as it is a bit slow even with traits and using skills.
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