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Bibby.7859

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  1. Definitely agree about the decay. I seem to forget how much content there is to do in this game already. So on the other hand, looking at the rating difference what would people's thoughts be on the slow gradual increase in MMR/points earned per game as the season goes on. You can also increase the points lost but im still very concerned that only 3-5 people per season are actually making it into the "Legendary" bracket for NA.
  2. My intention was to avoid people sitting at a ranking and milking it by playing 1 game every X days. Im guilty of it as well, but I don't think that encourages fun constant game play and competition. If anything it just encourages people to have multiple accounts and take more slots. Sure there is unranked pvp but to me ranked seems more enjoyable as in most games where people are taking it a bit more seriously and you don't run into fully stacked premades nearly as much. punishing ppl for doing things on the weekend is dumb tho.I agree. The numbers and increments of when an actual rating loss would occur would have to be longer than the standard decay period for it to be reasonable.
  3. My intention was to avoid people sitting at a ranking and milking it by playing 1 game every X days. Im guilty of it as well, but I don't think that encourages fun constant game play and competition. If anything it just encourages people to have multiple accounts and take more slots. Sure there is unranked pvp but to me ranked seems more enjoyable as in most games where people are taking it a bit more seriously and you don't run into fully stacked premades nearly as much.
  4. So after watching the past few seasons unfold something has been sticking out to me and I wanted to share even though it may not be taken well or go very far. In the NA brackets (na omegalul) Ive noticed that out of the displayed top 250 you have the Top 3-5 players in the Legend bracket with everyone else being in Plat or even high gold. I think that the current decay system is great and would even wonder how losing actual rating after prolonged periods of time would look to avoid rating camping. On the other side of the coin I wanted to talk about what an essential rating creep would look like throughout the season. Another popular MMO introduced this type of system to help this kind of gap/problem from occurring in the past and it seemed to work great. As the season goes on, MMRs get higher and higher ratings are obtained. Now of course we are limited here to a 2100 ceiling, but I think there would be room for adjustment etc. Im also not trying to suggest a full slide to where the entire displayed leaderboard is all in Legend, but I think having more than 3-5 people per season in the "bottom tier of legend" looks very poor to new players trying to start pvping imo. Again just my two cents. I could have a majority disagreement but I think there is room for improvement on the current system. Open to any discussions or other ideas as well and would love to see this thread develop into more ideas about how to possibly improve the PVP experience instead of the typical class OP threads or balance issue threads
  5. Could be that I'm still spending a lot of time learning other classes etc, but as a spellbreaker I seem to have issues with the new burn stacking ele/guardian (not so much guard) and mirage mainly. Most other classes fights can go either way. I think the nerf awhile back on FC was a good tweak and the problem is now with little to no condi classes running around you have spellbreakers using both disc and str instead of relying on defense (even though some still do). Just my two cents. I haven't been around for a long time but have bout 1k games played so I don't think my opinion is totally useless lol. edit: im plat 1/2 last 2 seasons
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