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Cadrach.7836

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  1. I had assumed that before... But this wont work with the lumber node lvl1 ... My hall has no Synthesis Output lvl , only nodes lvl1. But i cant got a lumber node lvl2+ in an other hall with Synthesis Output lvl1. Ore or leather nodes works fine, only lumber is "used"... testes with few users , all got the same result. that confuses me
  2. i know this is old, but ... Is there any further information on this ?!? Which upgrades works and which should i skip if i want to farm in 5 GH ? Currently i got a problem with an fresh hall with low nodes lvl1 and without "Synthesis Output 1", only "crit farming" if important. So i should farm all everywhere... All work fine in other higher GHs , but not the lumber lvl1 node... If i farm these hall nodes lvl1 and move to an other higher hall with "Synthesis Output 1"... i cant harvest the lumber node again and i dont know why ? All nodes in these hall are higher lvl2+ If i go to an hall with Synthesis Output 2, i can farm lumber again... What did i miss ?
  3. I am looking for some chances for my wvw roaming / capture Reaper. Especially regard to the blood magic tree. I would try this : http://gw2skills.net/editor/?PSwAYd3lVwOYKMEWJm+WqNbA-zRRYCBhLG1cHnRbqgcmCq5AEweAA-e When i am solo testing these builds on the practice area with my standard stuff , the golem takes the highest damage with blood magic after 20sec. Both other builds DM & Spite lost time because they have to charge... I am currently using the old DM power well metabattle build staff /axe and i feel fine. How "strong" is this Tree compared to DM or Spite in my build really? Especially without any precharge or stacks of might/carapce.
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