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Chapell.1346

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  1. if 5v5 was the already supported game mode that has been written in stone from frontend (which is why you keep programming new players mindset into it) and 8v8 wasn't or abandon(?) then why they were still traces at the backend? and it can be seen even reflected thru profession, class design and game play, inspite the so called balancing as the game ages. there has to be a logical explanation as to why you keep empowering specific profession and notable few specialization inside Conquest to the point they were untouchable in smaller play. should you been listening (or not) to these bunch of circle of network that trying to project or push this type of movement? that is if there was still underlaying issue such as netcode, no dedicated spvp server, equal ground, equal footing, ring a bell(?) or as far as the eye can see the ear can hear while in production.
  2. Its saddening to know that the only response i could get would be me on a defensive position all the time. tempted but am trying to suppressed my self from getting an another Infraction. i could share my game knowledge and ingame experience in every map instance that feels so abandoned in a most ugly way of conversation but then again how could you rely if the reader ears are unreachable?
  3. Perhaps people didn't notice that, i am a possible second generation Legendary buyer since i don't want to get into all the process needed cause of reason that can be found if you read me properly. i get why some of you is/was trying to (forgive the empathy based on wording) wet their armpit by derailing the subject but still, i don't see any other suggestion or alternative that is much better than what has been written. again; i am well aware on what is and what is not, that is why, item serial numbers based on their Creator are very much crucial systematically to provide or to back up their originality/legitimacy, since i can understand of the basic mmorpg marketing across all multiverse that revolves around anonymity until they succeed. that is if item generation (direct purchase to the Management) is a, No.
  4. Here is an another wild idea that can be leech upon; while making them item serial i.d number based on its current Creator as unique as possible, in allegiance why not sell it thru NCoin and replace the Gems needed? since Gold sink is quite the disclosure to handle in public(e.g afk and server side farming be it hands on or not). added an additional sign to emphasize Commitment rather than Confusion Condition that can do more damage based on stacking intensity. going elsewhere would be like, talking to a person that has multiple account and personality (not saying it cannot happen here) its just that the official forum has its own usage apart from people that having difficulties showing their true color when something has been brought up which is record of logs from wherever or whatever server hardware that is.
  5. see @ArenaNet Marketing Test.40; how long will you forsake and torment me? 😢 let me remind you again that the Game needs more Gold sink.
  6. In my stand, i see response of pattern trying to derail the subject and not contributing when being ask. Focus, and stay awake; never i ever mention gears, lets stay on legendary Weapon(s). Its very unlikely seeing how other modes has their issue; again 11k hours of gameplay experience (overtime not included).
  7. from here on it will make things ugly, pay attention, my guess. well, see you in 2030? lets just hope that they wont regret it later on or something big decision that can possibly backfired to them; seeing how others indie games are currently into that is. point made. this is where i am going to disagree and will put you again on the original message at page one. Cheers, its what keep separating the likes of us from the likes of them.
  8. looks like the odds is already in my favour; i mean, who doesn't want to support the game including the artist that put alot of time by pixelating them masterpiece? i think, we can all agree such task aren't as joke as computing all the daily/monthly expenses required which include real life resources and bio energy needed while the game client is running on a standard electrical current then multiply it by the amount of time investment ingame for its worth. I have 11,207 hours and 23mins game played across all characters and currently stuck at 123 Mastery Points which is not enough to process and goes thru all the requirement needed. somehow people forget how Heart of Thorns set the bar on highest standard than the base game and Path of Fire combine.
  9. seems to be the only skippable method by not doing all the process required; i like it, save me alot of time that can be allocate elsewhere. Any other possible method or idea that is casual and new player friendly?
  10. it is clear that time investment has not yet been addressed by rewarding hardcore(s?) should there be an another approach from obtaining them? such as the proposition mention, which is already been written and has been quite a practice for a long time now (i.e BLTC gen One) that wont required you to be as clairvoyant to see. Looks like the game that has been catered toward Casual cannot be a Casual friendly after all; mmorpg lately are very time Consuming would you disagree?
  11. kind of Evon Gnashblade sort of thing; sell and withdraw but using Gems. Generation one has its own metrics thru Black Lion Trading Company or should we let Ellen Kiel decide?
  12. looks like i am the one who to blame. do you think the timing has come?
  13. also kindly refer to Raids: to whom it may Concern. - Page 2 - Instanced Group Content - Guild Wars 2 Forums this and try to put the pieces altogether.
  14. am not trying to de-value others time investment since the path of getting one is quite the mental challenge but if we could systematically place it right such as placing or selling it cost the seller some gems while the buyer will be place into a fair and reasonable cost that could be a win-win on the middle ground, and am sure there might be others that has better and more precise idea than mine but who knows, since hearing other voices is quite a rarity these day.
  15. I know that it has been a quite the discussion in the past (remind me if not) but, is there a probability of chances based on the current algorithm that i could outright buy a Second Generation Legendary weapon(s) thru item generation via underground production or related to your favorite e-commerce store that has been integrated or inbuilt server side using Gems or be it real life currency based on the countries monetary value? what are your thought?
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