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hammu.1752

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Posts posted by hammu.1752

  1. @Heika.5403 said:

    @hammu.1752 said:IF this means one annoying mirage less in wvw roaming scene then i wish you the best luck and good time & life who ever you are! And if not, still.

    @"Leonidrex.5649" said:wvw -> worst class in the game

    AAAAHHAAHHAHAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

    Nice behavior. From a single limping dodge. I hope you are rewarded in such a way that we do not see you for a reasonable time, and if it is never better.

    Ok, sorry. I didn't mean to be nasty. I wished all the best for the guy who's leaving in any case and I just wanted to express my frustration to endless clones spamming mirages in wvw roaming. And I really got a nice honest laugh from the "worst class" claim.

  2. If I get beaten because i sucked, its ok. (most common.)If I get beaten when i managed to play well for a change but my opponent played even better its ok.If I get beaten because of my opponent played a spec that happened to overperform during that particular time period, its ok because nerfs and buffs come and go.If i get beaten by ridiculously broken stupid class mechanics that shouldn't have never been there at the first place, it makes me think moving on to a better game.

  3. @Neukku.5713 said:If you build your wvw power herald correctly, pretty much every single matchup is winnable, condi or not. Few very hard matchups are: pistol condi thief, backstab thief and condi mesmers.

    My I add: core bunker necro. I'm quite new reve and i need advice with those. Can't do ranged damage with sw/sw + staff, can't go melee because of that ebola spam and if do they just hold up infinite barrier and don't get hurt. Easily hardest of the few remaining non-invisibility classes for me :(

  4. @Lan Deathrider.5910 said:Takes notes for an alt

    After eight years of warrior only, couple of days ago i made a condi renegade alt for relaxed pve like solo stuff, bounties and so. I enjoy it very much!

    I run demon/renegade legends, dev/cor/ren traits, mix of viper/tb gear with tormenting runes, sb/mace+axe. Quite nice damage and absolutely insane sustain, and max dps rotation isn't (pleasantly) the easiest one to perfect. A sevenshot heals you to full with battlescars and runes, along with lots of other torment to spam. Also, renegade seems to be very versatile class when needed.

    I like it so much i'm definitely going to craft full ascended gear, after i've figured the optimal viper/tb mix for my purposes.

    Haven't tested it in wvw yet, but i've read it's crap.

  5. Thief.At this age, i'm tired of playing hide&seek. Invisibility is a stupid broken ridiculous mechanic that should be replaced somehow. By some kind of shadow or footprints perhaps. I'm getting 15k vaults and death's judgements and backstabs by these... thingys... while in heavy armor if i'm not equipped with almost equally stupid immunity skills. Which should also be removed while reducing ALL damage.Eventually I'll be soon moving to another game, after 6 years, because this fkn stuff is not ever going to be fixed.

  6. They have high burst cuz their a burst class and stealth cuz that's part of thier defense as they're glass even when built for sustain.U as a warrior with more innate tankyness can choose to run zerk and still have decent sustain and bursts very similar to thief, try it. Did u expect the thief to stay and fight u face to face without using his defensive mechanic against ur warrior? Be a stupid thief if he did lol

    Yes mate, oc i expected them facetank me cos any1 in this game can facetank every1. I'm talking about existing mechanics, not intelligence of thief players.And my ignorance about other classes doesn't mean i don't know mine, been here warrioring since launch.

    My point being, and this is just my opinion, in full zerk gear i cannot hit a heavy armor class for 13-20k per strike like glassy thieves can, that would be ok, BUT they can burst those amounts WHILE having endless evades AND stupid invisibility. I'm not feeling quite tanky when i'm being backstabbed from stealth for 20k+, warrior being all in all in a good position and balance atm nevertheless. I'm straying out of topic here but imo thieves bursts ain't in a place where they should be as long as stupid invisibility still exists. And like some1 already said, probably hundreds of times, mirages are a different story altogether. Doesn't sound quite healthy design to me if ppl won't bother fighting some classes because they don't have a chance against them.

  7. Speaking of stealth and thieves again, yesterday i got hit by a 13,7k vault. Before that, i fought a deadeye who vanished for such a long time i thought he gave up and went away. So i foolishly rode to wait for a daily veteran creature and soon he landed me a 20k malicious backstab immediately followed by a 13k heartseeker. Oh the enjoyment, hoo hoo hoo. I wonder do even thief players think these amounts of dmg are ok to a heavy armor class, while a broken mechanic of invisibility exists.

  8. Thank you for another effort.Even thou the vid seemed to be more about pvp, where thieves can't disappear into the distance when low hp, unlike in wvw. Magebane helps there, but i'd like use rather revenge counter because of majority of condi builds.I know, my biggest flaw is the lack of understanding mechanics of other professions, so i've got a lot of study to do here.

    Now that i've managed to beat a daredevil couple of times, i might as well chance the tittle of this thread to "how to kill a holosmith."One day i encountered a good one almost ten times and every time he beat me easily. Only times i got him close to death was when i switched to berserk and managed to burst to him good but then he just did the thief thing and ported to the horizon, got to full hp and attacked me again while all my utility skills were still on cd.Sometimes i had 2 or even 3 allies with me and we couldn't take him down. Endless evades, lots of heavy cc, damage and stability plus stealth/ports. No class should be allowed to have all that, from my limited experience.

  9. @Lan Deathrider.5910 said:Well if you are 'raging' then try Berserker. Arc Divider and Gunflame will kill any thief on a solid crit if they aren't at 100% hp when you do so. Higher risk gameplay style, but you can end the fight the moment they make a mistake without giving them the ability to recover.

    Ye i have messed around with berserker every now and then. Glassy but fun. Perma evade is still the problem for me thou.

    @Teratus.2859 said:Ports and Stealth are the main reasons I despise those mechanics in any PvP mode.They are cheap mechancis that are far too easy for anyone to abuse with high success.

    Yes. Tonight i encountered a holosmith couple of times. Equally as frustrating as DD. Hard hits, stealth, then when down in hp, port away, reset the fight and engage me again while my skills still at cd. Such a brilliant design.

  10. Thanks all, some good points there.Because of that ridiculous red circle spam, i find big blob zerking less enjoyable than small scale fights, so it would be a shame if ganking perma dodge DDs or perma stealth DEs managed to drain the fun out of roaming too. It's good to hear that there's at least some l2p stuff to do, even thou, from my experience, a good thief can easily win even 3vs1.I've found SB least fitting to my stupid all-out raging play style, and because of my warrior melee philosophy i haven't used ranged stuff a lot, but perhaps it's time to shine the rust off from my rife, or give magebane yet another chance.

  11. Hello fellow warriors! I'm pretty sure this has been discussed many times before, but i'll ask again: is there a way, even in theory? I'm still pretty new in wvw but i find this infinity dodge stuff unbearable. And if i manage to get a thief to low hp by his own mistakes, he'll just port away and reset the fight. How this kind of broken mechanic can exist or have i misunderstood something essential? Thanks.

  12. @Israel.7056 said:How do you propose they program the game to be able to tell the difference?

    If i want to get the skirmish claim tickets at maximum rate, of which this whole thread is all about, i'm kinda forced to constantly search for an outnumbered map and play solo/small scale. It just doesn't feel right. And, i'm happy to notice, some1 else seems to agree with me currently in another thread(s), and i agree with them - the pip system kinda sucks. I have nothing against outnumbered system, i just wish that skirmish tickets would be awarded some another way. Maybe tied to exp track, for example, or then reduce the amount of those needed for legendary armor. I'd like to play WvW as versatile as possible, without need to constantly think about the stupid pips.

  13. But that ignores the reason for having it in the first place and how it works. It's intended as an incentive to get people to move maps, to zerg less. It has been modestly effective at that, more so in the past. In particular, it attracts roamers, who work to slow the entropic change of color from your side to the other. That's still a benefit.

    This is a good point, to reduce red circle spam.

    All in all, I think the OP is too worried about a "free rider" problem (people who do little work to get rewards), when there are other issues that are more vexing to the mode, e.g. "costly riders" -- those players who actively hurt progress, by wasting siege, by pulling tactics.

    Other good point.But i'm not that worried about free riders, and also some other posters maybe misunderstood me.I'm just saying that ACTIVE play style, whether it be zerking or solo roaming what ever SHOULD be at least as rewarding as this half-slacking kinda abuse i described. And i was talking ONLY about pips and tickets, for that legendary armor. Atm game mechanics allow me to look for an outnumbered map, do some stuff for couple of minutes, then go f.e. cook some breakfast for 10 mins and repeat, and this gives me DOUBLE of pips and tickets. Many times i'm tempted to do so to get the tickets i need 'cos my playing time is limited. Though i may feel a bit shamed, ho hoo.

    But if this armor-by-pips is the best possible system, so be it. No problem whatsoever.

  14. You're talking as if blobbing up with 20+ other players and aoeing everything isnt the easier option than to solo roam. In my opinion, being solo or in a small group of a few other players roaming takes more effort than to roll a firebrand/scourge/revenant/weaver and just bombing while following a tag. Either way they have the option to take breaks while their pips count down. If the system needs a change, I don't believe this is the way to go about it.

    I totally agree with you about the red circle spam. But I play only warrior. Since a well-timed sb bubble can sometimes win a fight (or at least used to before the nerf), i find zerk fights more challenging for me than taking camps at empty maps. But those boring camps give you +5 pips in the same time... Maybe this is just my problem.

    @Turk.5460 said:No it isn't. AFK has nothing to do with how fast you gain pips. You don't have to solo roam. Nor is there never a commander on an outnumbered map.

    My point is, you CAN afk at the outnumbered maps after taking some camp or smt and still get the double pips, which is the fastest and easiest way, which i feel wrong.

    Many of us find solo roaming fun and active play. And following a commander quite the opposite. I suggest broadening your horizons or keeping an open mind to what others may find fun. As another already said, following a commander is usually less active and less effort than solo roaming/small scale.

    Yes i understand that. Maybe i suffer from LtP problem, since as a beginner wvw warrior i find mesmers, permastealth thieves and ranged rangers really op and frustrating. I feel that at least 95% of time its impossible for me beat those classes unless they screw up badly. And i hardly see any other roaming classes, which obviously reduces my roaming enjoyment.

    @Turkeyspit.3965 said:To the OP: I'm not sure there is a solution or even a problem for that matter. Yes it does seem counterintuitive, but really the extra pips are only a reflection that the map you're on has less people from your server, and it, I suspect, also helps to compensate roamers and scouts who are 'watching the store' as it were, and who likely aren't getting as much WXP as those in a squad.

    Yes you may be right there. After all this is a game ad i should be doing only stuff i really like. But those easy +5 pips... :)

  15. @Israel.7056 said:I'm not sure I understand the problem

    Okay, let me try again.If you play active style and follow commanders, you get normal amount of pips. If you instead avoid commanders and other players and go solo roam outnumbered maps, you get twice the pips and therefore tickets two times faster in the same time period you invest in wvw. Thus your slacking gets rewarded. This is what i don't like.

  16. Hello all! I'm pretty sure that this has been discussed before but since i'm still quite new in wvw i want to pop this up again.

    Lets say you're a person with family and work and therefore have limited weekly playing time, and your main goal (or one of them) in wvw is to get legendary armor. We all know that instead of fun and active play, like following commanders and killing stuff together, its twice faster to get skirmish tickets by solo roaming outnumbered maps, capture a camp every now and then to keep participation high enough and then afk 5 mins doing some rl stuff for example.

    I really think that ANet shouldn't encourage this kind of stupid, lazy and slacking playing style, but instead reward people being active. But since it produces tickets TWO TIMES FASTER, temptation may be too high for a person with limited playing time like myself, who wants to play PvE also.

    Therefore, in my opinion, instead of pips, skirmish claim tickets should be tied to wvw experience track, for example.What do you think?

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