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hammu.1752

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Everything posted by hammu.1752

  1. AAAAHHAAHHAHAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Nice behavior. From a single limping dodge. I hope you are rewarded in such a way that we do not see you for a reasonable time, and if it is never better.Ok, sorry. I didn't mean to be nasty. I wished all the best for the guy who's leaving in any case and I just wanted to express my frustration to endless clones spamming mirages in wvw roaming. And I really got a nice honest laugh from the "worst class" claim.
  2. IF this means one annoying mirage less in wvw roaming scene then i wish you the best luck and good time & life who ever you are! And if not, still. AAAAHHAAHHAHAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  3. If I get beaten because i sucked, its ok. (most common.)If I get beaten when i managed to play well for a change but my opponent played even better its ok.If I get beaten because of my opponent played a spec that happened to overperform during that particular time period, its ok because nerfs and buffs come and go.If i get beaten by ridiculously broken stupid class mechanics that shouldn't have never been there at the first place, it makes me think moving on to a better game.
  4. My I add: core bunker necro. I'm quite new reve and i need advice with those. Can't do ranged damage with sw/sw + staff, can't go melee because of that ebola spam and if do they just hold up infinite barrier and don't get hurt. Easily hardest of the few remaining non-invisibility classes for me :(
  5. After eight years of warrior only, couple of days ago i made a condi renegade alt for relaxed pve like solo stuff, bounties and so. I enjoy it very much! I run demon/renegade legends, dev/cor/ren traits, mix of viper/tb gear with tormenting runes, sb/mace+axe. Quite nice damage and absolutely insane sustain, and max dps rotation isn't (pleasantly) the easiest one to perfect. A sevenshot heals you to full with battlescars and runes, along with lots of other torment to spam. Also, renegade seems to be very versatile class when needed. I like it so much i'm definitely going to craft full ascended gear, after i've figured the optimal viper/tb mix for my purposes. Haven't tested it in wvw yet, but i've read it's crap.
  6. Also here high lag peaks almost for a week now. 1+ sec freezes, then quick "catch-up". Wvw unplayable atm. Not a hardware issue.
  7. Thief.At this age, i'm tired of playing hide&seek. Invisibility is a stupid broken ridiculous mechanic that should be replaced somehow. By some kind of shadow or footprints perhaps. I'm getting 15k vaults and death's judgements and backstabs by these... thingys... while in heavy armor if i'm not equipped with almost equally stupid immunity skills. Which should also be removed while reducing ALL damage.Eventually I'll be soon moving to another game, after 6 years, because this fkn stuff is not ever going to be fixed.
  8. Yes mate, oc i expected them facetank me cos any1 in this game can facetank every1. I'm talking about existing mechanics, not intelligence of thief players.And my ignorance about other classes doesn't mean i don't know mine, been here warrioring since launch. My point being, and this is just my opinion, in full zerk gear i cannot hit a heavy armor class for 13-20k per strike like glassy thieves can, that would be ok, BUT they can burst those amounts WHILE having endless evades AND stupid invisibility. I'm not feeling quite tanky when i'm being backstabbed from stealth for 20k+, warrior being all in all in a good position and balance atm nevertheless. I'm straying out of topic here but imo thieves bursts ain't in a place where they should be as long as stupid invisibility still exists. And like some1 already said, probably hundreds of times, mirages are a different story altogether. Doesn't sound quite healthy design to me if ppl won't bother fighting some classes because they don't have a chance against them.
  9. Speaking of stealth and thieves again, yesterday i got hit by a 13,7k vault. Before that, i fought a deadeye who vanished for such a long time i thought he gave up and went away. So i foolishly rode to wait for a daily veteran creature and soon he landed me a 20k malicious backstab immediately followed by a 13k heartseeker. Oh the enjoyment, hoo hoo hoo. I wonder do even thief players think these amounts of dmg are ok to a heavy armor class, while a broken mechanic of invisibility exists.
  10. Thank you for another effort.Even thou the vid seemed to be more about pvp, where thieves can't disappear into the distance when low hp, unlike in wvw. Magebane helps there, but i'd like use rather revenge counter because of majority of condi builds.I know, my biggest flaw is the lack of understanding mechanics of other professions, so i've got a lot of study to do here. Now that i've managed to beat a daredevil couple of times, i might as well chance the tittle of this thread to "how to kill a holosmith."One day i encountered a good one almost ten times and every time he beat me easily. Only times i got him close to death was when i switched to berserk and managed to burst to him good but then he just did the thief thing and ported to the horizon, got to full hp and attacked me again while all my utility skills were still on cd.Sometimes i had 2 or even 3 allies with me and we couldn't take him down. Endless evades, lots of heavy cc, damage and stability plus stealth/ports. No class should be allowed to have all that, from my limited experience.
  11. @Trianox.3486Thanks man! I appreciate your effort.
  12. Ye i have messed around with berserker every now and then. Glassy but fun. Perma evade is still the problem for me thou. Yes. Tonight i encountered a holosmith couple of times. Equally as frustrating as DD. Hard hits, stealth, then when down in hp, port away, reset the fight and engage me again while my skills still at cd. Such a brilliant design.
  13. Thanks all, some good points there.Because of that ridiculous red circle spam, i find big blob zerking less enjoyable than small scale fights, so it would be a shame if ganking perma dodge DDs or perma stealth DEs managed to drain the fun out of roaming too. It's good to hear that there's at least some l2p stuff to do, even thou, from my experience, a good thief can easily win even 3vs1.I've found SB least fitting to my stupid all-out raging play style, and because of my warrior melee philosophy i haven't used ranged stuff a lot, but perhaps it's time to shine the rust off from my rife, or give magebane yet another chance.
  14. Hello fellow warriors! I'm pretty sure this has been discussed many times before, but i'll ask again: is there a way, even in theory? I'm still pretty new in wvw but i find this infinity dodge stuff unbearable. And if i manage to get a thief to low hp by his own mistakes, he'll just port away and reset the fight. How this kind of broken mechanic can exist or have i misunderstood something essential? Thanks.
  15. If i want to get the skirmish claim tickets at maximum rate, of which this whole thread is all about, i'm kinda forced to constantly search for an outnumbered map and play solo/small scale. It just doesn't feel right. And, i'm happy to notice, some1 else seems to agree with me currently in another thread(s), and i agree with them - the pip system kinda sucks. I have nothing against outnumbered system, i just wish that skirmish tickets would be awarded some another way. Maybe tied to exp track, for example, or then reduce the amount of those needed for legendary armor. I'd like to play WvW as versatile as possible, without need to constantly think about the stupid pips.
  16. This is a good point, to reduce red circle spam. Other good point.But i'm not that worried about free riders, and also some other posters maybe misunderstood me.I'm just saying that ACTIVE play style, whether it be zerking or solo roaming what ever SHOULD be at least as rewarding as this half-slacking kinda abuse i described. And i was talking ONLY about pips and tickets, for that legendary armor. Atm game mechanics allow me to look for an outnumbered map, do some stuff for couple of minutes, then go f.e. cook some breakfast for 10 mins and repeat, and this gives me DOUBLE of pips and tickets. Many times i'm tempted to do so to get the tickets i need 'cos my playing time is limited. Though i may feel a bit shamed, ho hoo. But if this armor-by-pips is the best possible system, so be it. No problem whatsoever.
  17. I totally agree with you about the red circle spam. But I play only warrior. Since a well-timed sb bubble can sometimes win a fight (or at least used to before the nerf), i find zerk fights more challenging for me than taking camps at empty maps. But those boring camps give you +5 pips in the same time... Maybe this is just my problem. My point is, you CAN afk at the outnumbered maps after taking some camp or smt and still get the double pips, which is the fastest and easiest way, which i feel wrong. Yes i understand that. Maybe i suffer from LtP problem, since as a beginner wvw warrior i find mesmers, permastealth thieves and ranged rangers really op and frustrating. I feel that at least 95% of time its impossible for me beat those classes unless they screw up badly. And i hardly see any other roaming classes, which obviously reduces my roaming enjoyment. Yes you may be right there. After all this is a game ad i should be doing only stuff i really like. But those easy +5 pips... :)
  18. Okay, let me try again.If you play active style and follow commanders, you get normal amount of pips. If you instead avoid commanders and other players and go solo roam outnumbered maps, you get twice the pips and therefore tickets two times faster in the same time period you invest in wvw. Thus your slacking gets rewarded. This is what i don't like.
  19. Hello all! I'm pretty sure that this has been discussed before but since i'm still quite new in wvw i want to pop this up again. Lets say you're a person with family and work and therefore have limited weekly playing time, and your main goal (or one of them) in wvw is to get legendary armor. We all know that instead of fun and active play, like following commanders and killing stuff together, its twice faster to get skirmish tickets by solo roaming outnumbered maps, capture a camp every now and then to keep participation high enough and then afk 5 mins doing some rl stuff for example. I really think that ANet shouldn't encourage this kind of stupid, lazy and slacking playing style, but instead reward people being active. But since it produces tickets TWO TIMES FASTER, temptation may be too high for a person with limited playing time like myself, who wants to play PvE also. Therefore, in my opinion, instead of pips, skirmish claim tickets should be tied to wvw experience track, for example.What do you think?
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