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Henry.5713

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Posts posted by Henry.5713

  1. @Ahlen.7591 said:GW2 should learn the lesson WoW did about having raid difficulties. Sooner rather than later. You still have Mythic for the people who want a serious challenge, heroic for casual players, normal for pugs, and LFR for ...special people or those that just want story.

    It works well and should be duplicated on any game that wants raiding to be part of its major content.

    Which would actually mean that we do not need different modes here considering how raids are not part of the major content. They are nothing more than a small addition to the vast and rather casual friendly PvE content this game offers. There was, is and never will be a focus on raid content.Besides, the majority of raiders are active PvX players. Most spend the least amount of their playing hours actually raiding unless we are talking about the most hardcore who will do multiple clears over different accounts per week and take part in record runs. They are only a tiny group of an already small group of players. Everyone else in the raiding community can be seen in other PvE content, PvP or WvW far more frequently.

  2. They are a business in the end and trying to milk MMORPG players is certainly nothing new. They'd sell us a gilded turd () for the price of pure gold if people deemed it worth that price. Skins are just skins in the end. It could be much worse.Boycot them if you like, I for one would never spend money on loot boxes or outfits for various reasons, but it will do very little to change any practices as long as the common mindset feels differently. You can complain about the value of any trinket and how stupid it is to spend that kind of money on it but that will never stop those able to afford them from doing so. Money rules even in gaming.

  3. @Daharahj.1325 said:

    @Henry.5713 said:The commander's power comes from the basic story telling. The already done to death
    fantasy cliches

    Fantasy is one thing, this is outright inconsistent, you either introduce a god empowered by three different elder dragons or you let a mortal and his pet kill him, not both.

    I personally couldn't swallow the ending, I just didn't buy it. But to each their own, at least the dialogue is good and Taimi is hilarious.

    The entire thing went completely downhill towards the end. Canach and Taimi make everything more fun but that is about it.Does indeed make very little sense that a single mortal would be able to deal with the god of war this easily. The entire thing gives you this feeling that they wanted to go for something much bigger but had to drop too many story lines and side stories due to time constraints. The fight against Zhaitan had much more build up with recruiting different forces to form an army before you went into the final battle alongside your many allies. Here the way you took over the undead forces, a force that was expendable and so there was no need to invovle any characters or have any drama, was too quick and easy. And even then, all these force did for you was to fight some trash enemies while you ended up doing absolutely everything yourself as per usual.

  4. The commander's power comes from the basic story telling. The already done to death fantasy cliches, the usual plot armor and the "Chosen One" sydrome.Whether this is due to their limited capacity to develop a proper story, being held back by the boundries of the MMORPG genre which includes the players who are not looking for a deep and too involving story rather than any giving hero wish fullfillment or the fact that they lack the proper writers to put down anything able rival the better fantasy books is up to debate.

  5. @Parlance.9584 said:Ive never understood why the party system in this game doesnt work like the ones in every single other MMO.i.e only the leader and the people the leader assigns can make any changes to the party.

    The current system is supposed to be more social and make you play together rather than have a leader pull all of the strings. There was also the issue with kicking everyone from the instance if the leader left. Besides, It worked well enough up to this point.Squads went back to a more basic system with a commander and possible officers. It was having both of them in the game that seems to cause these issues. I hope it will get fixed soon.

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