Capca.1607
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Posts posted by Capca.1607
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It's probably too late for this since it would require a lot of balancing, but I always felt the third spec slot should be boosted when a non-elite is put into it. The traits would either grant higher effects or additional effects depending on the trait.
Perhaps Engineer could get something like that, but I see the other classes complaining and demanding it also.
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Probably scrapper, if a boss can't kill me in 20 or so seconds, then it can't kill me at all. As a consequence, scrapper is very boring to play in the story. I've auto attacked an encounter just mindlessly shielding and healing because the TV show I was watching was more interesting than that fight.
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@Yasai.3549 said:
I'm still under the impression that turning Gyros into mobile Wells is the most lazy way they could have updated Gyros.
Thank you! I knew I couldn't be the only person who felt this way.
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Thanks for this, though I'm still taking a break from GW2, perhaps forever. The only thing these changes have done is remind me how much ANet has changed my favorite class. I mained Engineer because I loved the idea of a steampunk themed support class using guns and deployables. I never wanted to play either a sword using glass cannon or a hammer toting roadblock. Game designers need to stop with the class bait and switch between early and end game.
new engi elite spec would be obvious
in Engineer
Posted
I'm 99.99% sure the next spec won't have anything to do with turrets beyond the current ones core has.