Zahrak.6382
-
Posts
45 -
Joined
-
Last visited
Content Type
Forums
Blogs
Events
Articles
Downloads
Gallery
Store
Posts posted by Zahrak.6382
-
-
New material.
-
@Bhima.9518 said:What's your gear? Is it mara?
In video full mara, yes. Trying to find more balanced setup now.
-
First week in NA roaming scene.Testing new tempest build.
- 1
-
Delete, double post
-
They should make it so that using sand savant trait removes shade effects around player.
-
I sincerely hope that the final patch fixes the problem with condi revenant. It is getting out of hands. Imagine condi tank build having more burst damage than most power builds.
-
For those looking for different insight on engi roaming, here u go.
Mortar is totally fine and balanced.
-
@"Dahir.4158" said:
@Zahrak.6382 said:Game is full of swiftness. Whats the big deal? All the qq seems like l2p issue to me. Also overload swiftness is there, just trait for itYes, let's trait for it and miss out on something which is way more beneficial for the group. Yes, let's do that. Yes.Then trait for more group support and get swiftness by other means. For me tempest is much more fluid now.
-
Game is full of swiftness. Whats the big deal? All the qq seems like l2p issue to me. Also overload swiftness is there, just trait for it
-
I play tempest and im very happy with these changes. Seems like overall buff to me. WvW roaming perspective
-
Welcome to chrono tier booooizzzz. No shade skills on self should be a trade off for sand savant and not baseline
-
@Ubi.4136 said:I don't think Anet is really paying attention, at all.Weapon swap is 10 seconds while in combat, Warrior can reduce that by 5 seconds by taking the discipline trait line. So, now we can also take tactics, and choose a trait that reduces that by another 3 seconds. Really Anet, a 2 second weapon swap for a class that already has more than enough tools.Couple that with a 50% damage increase vs barrier targets and 25% damage to targets above 90% health, completely throws any semblence of balance out the window.
I hope you are looking at ways to also give every other class the HUGE damage boost and nearly removing weapon swap cooldowns too.
Interesting. I didnt know weapon swap is counted as active weapon skill. I guess you didnt pay attention either.
-
All nerfs on this patch are well deserved. Everyone saying otherwise are just defending their mains. Git gud and adapt.
Glad Anet is starting to put PoF specs on the same line with other specializations.More work is needed though.
-
I hope they work minions along the rework. More spirit weapon / phantasm like. Casting minion skills leaves jagged horrors behind.
-
All nerfs to any class are welcome to reduce the power creep.
-
Or retreat removes all movement impairing effects (or make it work like dolyak stance, giving AoE 2 sec immunity) and grants swiftness/minor super speed
-
Add cast time of 3 seconds to warclaw.
-
Scourge: regarding to sand savant. Improve the shade itself but picking up sand savant doesn't apply shade skills on player anymore.Makes the usage of sand savant more skillful and solves alot problems.
-
Yes. They taking all combo fields away. Mortar kit has only poison, light, water.Several lightning field.Smoke via bomb.
Damn. They taking our jeeewbs
-
Agreed. I could live without distortion but lack of IP is too strong. The game has evolved into both more active and mobile combat. Clones just insta die and cannot keep up. They just killed all chrono builds, even the non-meta one.
Good solution would be to rework chrono shatters to powerful spells and make all shatter effects cast on player. (Still requires clones to cast)
Or
Trait that benefits from dead clones
-
Yeah, they used to have passive confusion application on struck. Still the runes have flat +50% confusion duration and -10% dmg from confused enemies, which stacks with -10% dmg food and protection.
However, you could try to use bit more grieving gear and pick up renegade runes, then change quickness on shatter into lost time. This way your interrupts add 6 SEC SLOW each time. I have managed to chain up to 20 secs slow. Also lost time doesn't scale so well with power dmg but with ferocity instead.
-
Hey!
Cele chrono sounds funny. Nowadays when people run hybrid mesmer, it's most likely mirage.But chrono is the master spec anyway.
Maybe start from here and figure it yourself by trial and error.http://gw2skills.net/editor/?vhAQNAW7ancfClphtpB2oBEgilcjquVj1dtMAStWz8CulJA-jVSHQBC4CAIvDCwSVekr9HaiSsFp+TdUCeTdDA4JAEA4A48zz8mHc+5nf+5nXxHf8xXf91Xf91LFwqLrA-w
Build focusing on heavy cc and adding tons of debuffs on every interrupt. Imo lacks some personal boon duration, but your boon application is pretty frequent.Giving up on inspiration feels sad (because improved signets are just op) but that's something you might need to do if you want viable celestial build.
- 1
-
Hello!
My fourth edition of chronomancer roaming.Do what you will.
May 11 Guild Wars 2 Skills and Balance Update Preview
in Professions
Posted
Hey,
You forgot to post the notes for Shadow Arts nerf.