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Argonil.6970

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Posts posted by Argonil.6970

  1. 6 minutes ago, Mell.4873 said:

    Okay return dodging while immobilized or stuns but now you have dodge frame like every other class (even Vindicator). No using skills while dodging or moving/attacking.
    Would that be a better alternative?

    How do you expect that to work with ambush attacks? Why do you insist on trading one nerf for another when they're already underpowered? Go back to your own profession's forum.

    • Like 6
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  2. 2 hours ago, Mell.4873 said:

    The only contradictuon is Mesmers expectation that they should be left alone while the rest of the players base suffer.

    Even if some of the nerfs are unjustified and the balance team had a discord that vilified Mesmers players. Doesn't stop the fact that people did not like playing against Mesmer, even the fact that the recent Virtuoso nerfs were pulled directly from the Invulnerability complaints from PvP forums.

    Some suggestions were much harsher nerfs so be thankful we don't have a repeat with the second dodge nerf on Virtuoso. 

    Being able to dodge in CC was basically their whole elite spec mechanic. Without it you're forced to use dodges to deal damage without there being any upside, and immobilization now prevents us from using our abilities as if it wasn't dangerous enough already. It's no longer an improved dodge, it's "dodges are now an offensive resource" and we don't get anything in return for that handicap. Our dodge is actually worse at moving us out of danger than a normal dodge is. Other specs can kill a mirage 10 times faster than a mirage can kill them and they don't have to spend a dodge to deal that damage. Why is mirage both undertuned and the only one with an elite spec mechanic that makes them worse?

    The PvP scene has changed a lot since mirage were overpowered, and they've received heavy damage nerfs on top of that. At this point they're greatly underpowered, there's nothing else to say.

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  3. Man, not being able to mirage cloak in CC really feels bad. We can't even use our ambush attack if we get immobilized, that's terrible. Cloaking in hard CCs also meant that we'd sacrifice our ambush attack to avoid damage, mirage is the only spec that needs to use their dodges offensively like that, and it's like every other PvP spec has plenty of invulnerability now and are more tanky than squishy mirage. It's like ANET has no idea what they're doing.

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  4. 2 hours ago, Mungo Zen.9364 said:

    Is it surprising that a company would take the profits from this game and not reinvest them into continued development?  Just pocket the cash and move on?  
     

    They had staff enough to build a whole new expansion but not enough to balance the game let alone release new patches with a multitude of bugs and mistakes.  Now do you expect the expansion to be worth the money they are charging for it or do you think it will be more of the same?

    The priorities are clear, it isn’t to make a good game, it is to make a profitable game and investing in cosmetic micro transactions is what has made GW2 financially successful. Not fixing profession issues. 

    Disagree. You don't profit from micro transactions if you lose your playerbase.

    Let's stay on topic please.

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  5. 1 hour ago, SleepyBat.9034 said:

    Anet removing the block from Bladesong Requiem is because you'll be getting access to Chronomancer's shield in the future.

    Do you not see how terrible that is?

    1. You need 2 expansions.
    2. There's 2 months until then. Why did the change go live now?
    3. You lose DPS by using the shield, and your DPS is not that crazy to begin with.
    4. Bladesong Requiem is now a "click here to lose your blades" button. It does nothing. It would've been better if it was removed so you couldn't missclick it.

    If you think the shield is going to save the spec then that's just naive, and if you think it's well designed then that's just stupid. Mesmer will still be in a terrible spot, nothing will change. And that's not to mention the dumpster fire that is Mirage.

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  6. I hardly need to explain anything, do I?

    This thread is a form of digital signature collection showing that we're fed up with the Mesmer hate. You're encouraged to add reactions to this post to signal that we're displeased, and add comments about which content you used to do and why you're not viable or not having fun in that content anymore - why GW2 has been ruined for you personally.

    In my case, I used to play Mirage and I've invested heavily into it, crafting my first two legendaries, Astralaria and Kralkatorrik's Insight, only for the spec to be gutted entirely, making my investment a waste. Years of progress in the game wiped out by salty balance updates - years spent with nothing to show for it. I used to run Fractals and do PvP, but now I'm the worst alac spec for fractals, doing no damage and having poor alac uptime outside of battle with full concentration gear. It is impossible to keep alac up between boss fights while moving from point A to point B, and other alac specs have so much more to offer. It's not even fun to play. In PvP I finally got my second dodge back - great - but now I'm dead if I get hit by anything because mirage is easily bursted down and you can't mirage cloak in CC. We can't even ambush attack while immobilized. I also hit like a wet noodle, no damage and no survivability - got nothing to offer. As such, there is no content left in the game for me to play.

    I was told to switch to Power Virtuoso for PvP and wanted to make the switch today after testing the mirage changes, only to find that virtuoso has now been gutted too. Bladesong Requiem is now the biggest joke of a skill in the whole game, and that's not the only nerf they've received. That just leaves chrono bunker spec which certainly isn't for everyone, me included. I don't want to play a defensive chrono, ANET, and surely you're nerfing them too once one of you get frustrated fighting one of them. Sounds plausible, doesn't it?

    Get someone who actually likes Mesmer to make the balance changes, because whoever is in charge would clearly prefer if the whole profession was deleted.

    As a bonus point, I saw Mukluk's video about how you've terrorized a lot of PvE specs such as druid and scrapper. ANET's balance updates have been a meme for quite a while now, and it's like they're fully embracing the meme. It's not even funny anymore. It's business as usual. ANET screws things up, that's how it goes. That needs to change or this game just isn't worth playing.

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  7. On 11/13/2022 at 8:38 PM, Freedoms.2635 said:

    after watching and listening to the broad cast and Muk / teapot this really only forces you to play staff/ staff for alac uptime while losing some dps as you can no longer sustain the alac uptime playing Staff / axe +.  it is a nerf but not as bad as i once thought. because this means all your staff clones will no longer pulse there boons but instead you get there pulse so 1 second plus 3 clones is 4 seconds of up time plus the 8 stacks of might. this was entended to make you choose damage or boon support but not both.  

    Sustaining alac uptime playing staff / axe doesn't seem feasible anyway? At the very least you'll need full concentration gear and to sit on staff for longer than what's optimal for DPS. But it completely misses the point because the change will prevent you from applying alac on the move. You can't keep alac up while running through a fractal so the spec is almost useless for fractals. Refer to my original post.

  8. 14 hours ago, Double Tap said:

    Mirage

    • Chaos Vortex: Clones using this skill will now grant the same boons in an area of effect around the mesmer instead of around the clones themselves. Reduced alacrity duration from 2.5 seconds to 1 second. Reduced might stacks from 8 to 2.

    This is a VERY bad change, please revert this. Usually you want Alac uptime between fights to reset your abilities and your special action skill (like in the Twilight Oasis fractal where you work for Joko, you want alac to reduce the cooldown on the jump ability. Or the Deepstone fractal where you need the light ring for the platform puzzle) but since Mirage won't have clones outside combat and only applies 1 second alac per ambush without clones, it's pretty much a dead spec for fractals.
    What problem do they solve with this change, is there an actual problem? It's not like you could keep full uptime on Alac or Might if you switched to axe anyway so what's the point?

    With this change, Mirage will be a pseudo-alac spec that isn't worth taking for any content where you're on the move. I can't create a sincere argument for why someone should bring an alac mirage for fractals. It also gives lower QoL as you can't reduce cooldown on movement abilities or on your Portal for when you're doing jumping puzzles with friends. I absolutely hate this change.

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  9. No reason to nerf Mirage, that was totally uncalled for. You keep gutting them all the time! At this rate I might as well throw my Astralaria in the trash because now it won't be worth playing in PvE and we only have 1 dodge in PvP. The Mirage is now the most gutted spec overall, there's no place where it works the way it should. Some people like to have a "main" character and I'm one of those people, getting a Legendary weapon took me a lot of time and effort which now feels wasted. I might just stop playing until the patch where you stop hating Mirage.

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  10. As the title says. The bounty in Domain of Istan, Lady Shamshir, has been bugged for over 4½ years. That's despite the fact that the Return to Domain of Istan achievement that was introduced recently asks you to complete all bounties in the zone. ArenaNet. Please?? I'm trying to help my friend complete Seasons of the Dragons and this is the kind of stuff that he will absolutely despise. I can get him to stick around but come on man.

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  11. 18 hours ago, Loboling.5293 said:

    Mirage should get it's damage buffed, same as virtuoso.


    Another candid idea would be to give them half their elite spec back. 1 dodge Mirage is the apex of poor decision making. It is not fun. The game is fundamentally tuned around having 2 dodges. You can't expect mirages to save their only dodge for when a guardian places their spikes and windmill of death on top of them when mirages also have to use that dodge to avoid other things and to use their offensive abilities and they're made of paper. Let mirages have their spec for christ's sake.

    • Like 3
  12. ANET: "Mirages have too many evade frames even though they're a light armor low HP profession, let's cut their dodges and elite spec mechanic in half. Playing half a profession is fun because Billy drank a flask of vodka and did some math."

    Guardians with 9000 immunities, blocking, 2 dodges, pushback, roots, healing, armor: KEKW

    • Like 14
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  13. Hi. I play a mesmer. I assumed the new projectile for the Winds of Chaos skill from using gen 3 Kralkatorrik legendary staff would be similar to the projectile from the base Aurene legendaries. Highly magical looking, long trails, etc. Then I obtained it and saw that it shoots a big bulky sharp rock. I get that this projectile might look good for some abilities, but for Winds of Chaos which bounces back to you and your allies? Getting boons from being hit in the face with a bulky sharp rock? That doesn't seem right. It really looks off. The mesmer staff has the most thematically appropriate abilities for the brandstorm theme, as they basically apply brandstorm effects. If the Kralkatorrik staff projectile doesn't match the most thematically appropriate ability then that's dropping the ball imo. Could ANET perhaps revisit this projectile for abilities where it makes more sense to lean into the magic/lightning aspect instead of the sharp rock aspect? Thanks.

  14. 9 minutes ago, Morwath.9817 said:

    Each tick gives you a point. Thief killing you gets only 5 points. His main purpose in team is mobility, so he can fast travel between empty nodes to cap/decap them or join fights allowing his team to outnumber enemies. If you can stop him from doing that, he loses his purpose.

    But it doesn't just go like that. You die from his attacks which you can't defend yourself from, he probably gets decap, and even if you succeed at wasting his time, you're not having fun. They're annoying, period.

    • Like 4
  15. What the blimey am I supposed to do about stealthed thieves in PvP when I can't see them, can't chase them and for the few seconds they're visible they spin around and evade all attacks? If they fully engaged me then I could probably win, but of course they don't, they restealth every few seconds until I'm dead without any chance of counterplay. When I see a thief, I give him the point I was capturing and move somewhere else, there's just no point trying. Fun!

    I think thieves should be f*cking deleted. They don't contribute to making the game enjoyable, their only mission is to be annoying for the other players, often without fighting at all. How can you look at that and say it belongs in the game?

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  16. @Ronald McDonald.8165 said:I read the whole post and it seems you have an issue with PvP balance. If that isn't the point of the post than you have done a horrible job of getting your point across. The problem is this forum is filled with people who complain about balance without the slightest clue how to properly play their class. If your issue is you're straight up bad at playing Mirage, that can be helped. I am not one to argue that Mirage is in a great state, it is not. But it is more so that a few classes are a bit overtuned than Mirage being undertuned.Do you concern yourself with how the game feels and plays and whether it has barriers to entry, rather than just what the top-end hypothetical idealistic PvP scenario has potential for? I'm not wailing at the top-end balance because I don't feel confident making remarks about it (there's a breath of fresh air huh?), what I'm wailing at is how terrible the design is as a whole. I don't think ArenaNet should be very interested in having a handful of dedicated PvPers play at the top level while the rest of playerbase leaves the game. To each his own I guess.

    @Ronald McDonald.8165 said:I played the game at release for a couple months and came back a few months ago with no clue how to play. I was sitting comfortably in Gold 2 my first month before I even knew how to shatter (an absurdly important mechanic for the class)! I had the displeasure of having awful placement matches this season and my first few placed matches that dropped me down to the lowest end of Silver 2 due to actual monkeys as teammates. I then won at least 90% of my matches to Gold 3. During my entire run through those ELOs I was a raid boss demolishing absolutely everything in my path. I was hitting at least 35% team damage and even hit 48% in one match and taking almost all the top stats every game. I am no god at this game, like I said I just came back a few months ago. In these ELOs people have no clue how to handle condi pressure. There is a reason many bots are Mirage in those ELOs. People are just straight up bad in these ELOs and the Mirage kit is more than enough to handle it. If you are a "free bag" after you blow your load as Mirage below plat you are bad. Plain and simple. I am sorry to tell you that.

    You're worse than me. You're not in plat either, so stop pretending that you know everything about it.

  17. @Psycoprophet.8107 said:Mirage is no where near op below plat lol it has one burst than is a free bag.

    I'm in the middle of gold and I wasn't under that impression either. Also, the matchmaking system doesn't seem to be that great. I meet Gods Walking Amongst Mere Mortals and Gods of PvP and all sorts of deities which don't seem to have any business being in the same division as me. I suppose it's because there are so many veteran players that plat is 'basically' filled up, so the overflow is stuck fighting other players in the gold division who should be in plat. I hope that we get a lot of fresh blood into PvP once the game launches on Steam, it should allow those players to get into plat, I presume.

  18. @"Leonidrex.5649" said:you can make mirage work, but I doubt you can make chaos mirage a thing, chaos is not worth taking anymore, you used to have RELIABLE sustained condi pressure -> no more. Chaos offers nothing, offensive traits from domi/dueling/illusions will keep you alive more due to pressuring enemies into submission more then chaos can ever hope to.There are couple build I can give you to try.Inspiration/illusion/mirage -> sword/pistol + axe/torch -> you can switch torch with pistol.Idea of the build is to have signet trait and disortion trait from mirage to gain ambushes from signets, build is mobile and survivable but kinda lacks power, and is not good at anything really, you cant 1v1 nodes since you disort decap yourself, thief still kitten you over, you can run well but you can never even try to fight back for real, and other broken classes are equally tanky with more dmg/kitten.Then you have what people consider " meta " mirage. Same weapons ( btw you can switch pistol with torch if you want between sword/axe ) here you take domi instead of inspiration and you take axe trait. Its a burst build that cant really burst, I consider it utility, it removes boons, has insta interupts in MoD and F3, has power block and alright damage. Lacks any sustain and gets kitten on by thief, dies to random aoe kitten and doesnt have a staying power, extended fights = you are kitten.Last one is power axe meme burst build. Domi,illusion,mirage. Berk amulet, lynx rune. MoD,blink,SoI -> you can wreck some people, the dumber they are the harder you wreck their kitten. If they aint dumb you get 1shot and ragequit for weeks since you died to a holo using kitten healing skill to hit you for 80% of your life. ( yes im still salty ). If you are interested ill post the build themselves but im sleepy off to bed cya

    Thanks, I think I'll give the meta mirage a go while dreaming of greener pastures. I don't have any boon removal in my current spec, would be welcome. I was using axe/torch with the overly nerfed staff, for its utility and protection on demand. The staff trait in Chaos actually proved to be the best one just because you get protection every time you pop Chaos Armor from your healing skill's chaos aura if I'm not mistaken. But yeah, it's still not that great.

  19. @paShadoWn.5723 said:Axe AA is around 200 damage now so.Illusionary Counter on the other hand deals 2400 torment over 8 seconds, 4800 if moving, which is VERY likely. Is it better than the axe?

    I actually measured it in DPS when I said scepter only does a third of the damage. Me and my clones get 2k ticks of bleed and torment on a stationary target just from auto-attacking, and our AA also does a fair chunk of damage on its many impacts. I think its auto-attack alone does higher DPS than all your skills do in tandem, nevermind our ambush attack or our axe 3 which are both stronger than the scepter's. Now stop making this a thread about that please.

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