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Endrance.5013

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  1. As a main Weaver since PoF release, and after playing a few hours on Catalyst, my main issues were alot like the ones described here As a catalyst, a melee oriented spec, we lack: Gap closer, we have 1 (in 20 skills) Desingage, we have 1 (in 20 skills) Heal on weapon, we have 1 (in 20 skills) Combo fields and combo finishers (can't remember number, but small) The skill 3 is nice and all, but the duration is either bad, or instead of refreshing it every time you switch attune and press 3, it would increase that duration. But still requires 1 or 2 seconds more on base. Skill 3 Grand Finale is lackluster, not that big damage even in 4 attunement strike. Should be moderate damage, and bonus damage/effect on attunement use. You use Skill 3 on fire, and then grand finale still on fire whitout attune swap, it should add extra burn, same on water for chill, air for vulnerability and earth for earth, so you don't really "need" nor want to rotate all elements. Also, grand finale in this way would have separated cooldowns As for traits, a bit together with the weapon and utility, this is a class that has at least 4 traits, SPECIFIC to work with AURAS. Unless you're playing fire spec, you won't create any aura on hammer. Might be wrong, haven't tested ALL but even if you can, is 1, maybe 2, on what? 2 mins cooldown? Not worth it. I would rather play offhand focus or dagger for the "free" extra aura that i can trigger when needed. As mentioned before, most skills are very slow, you get 2, maybe 3 hits before actually doing a strike. Might sound good of paper with the nice damage number, but you can't deal damage when dead. As for Jade Orb, in my opinion, the ELITE should have the orb permanently. Period. The F5 would be like "overdrive" it. depending on the attunement the overdrive would give the actual bonus with actual decent damage, but on permanent side, would give some minor boons like herald has. Press F5 to overdrive, press F5 again to stop. Jade orb should be orbiting (visually) around you, and never actually static. Imagine herald using any utility boons and being stuck on the ground. See how efficient it would be. This is enough of my rant. I wanted a bow, but i actually enjoyed playing with hammer, but it needs serious tweaks. According to youtube, it can have really nice damage number and stuff, but is lackluster and needs too much "babysitting" to actually work.
  2. Hi there folksI'm here to talk about the new change at the elementals. This is the new change: The problem "in my opinion", either it's intended or not is the following: If you, for any reason, lose access to your utilities, all your lesser summons (which you can have 4 at the same time) die.1st - This happens when you enter a Turret or any kind o interectable machine (cannons etc). Your elementals won't cover you.2nd - This happens when you activate the new Obsidian Flesh which locks skills aka remove them, so the elementals die.3rd - This happens when you get downed, so there is no hope for your elementals to Rally you, because on down, you have no utility, aka they die.4th - This happens when you active Mist Form, which removes all avaiable skills, so the elementals die.While the 1st ain't really bothersome, the 2nd, 3rd and 4th are a real problem.Like stated before, don't know if this was intended, or just a minor overlook. Suggestion:On 2nd, 3rd and 4th problem, allow them to stay, the glyph isn't removed, just temporarely unaccessible. Note that this all only effect the Lesser Elementals. The normal stays despite any of the 4 examples given. So it's possible to change the skill requirement to match the Elite version, the same way that if we actually unequip the elite, the summon dies. Now that, is a real unequip. Cheers, and have a good day. EDIT:It came to my attention that mounting removes all elementals, lesser and greater, but that likely is intented.EDIT 2:It came to my attention that Mist Form skill also removes all skils, therefore, the lesser elementals also die.
  3. 500 barrier is 2000 health, it is ridiculously low compared to 4s invulnerability.Beeing able to end it is probably the best solution. It may be low, but the fact you can transform it at will, the barrier is just a "minor" buff. The idea is to add a effect when you cancel OF earlier, not to change invul to barrier. Sorry if i didn't explain correctly.
  4. While i prefered the original, the problem here is that we came from a "good skill" to a skill you are not even sure if you want to use it.There are 2 quick solutions to the current state. Either add a skill to end Obsidian Flesh earlier, so you can use it to block that specific attack and then get back to fighting. The other solution i believe it would be better.Allow you to Transform Obisidian Flesh to Barrier depending on the time left. You would gain around 500 barrier for each second left when you transform. This way the skill would be useful in any aspect
  5. I believe that the system is clunky, not only it does not actually speeds up anything, i can't save a full build, i can save different equip and different skills, but i still need to activa each seperatly. Also, i keep getting crashed everytime i try to right click for option in any storage build. Other than that, i'm ok with prices, though i find it weid that we have 3 storage, 3 build and only 2 equipment instead of 3. Kinda weird if you would ask me. The templates should be more intuitive, and storage build should be the "right way" to use the templates, with a single click change all gear and skills.
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