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TwiceCookedPorkins.8940

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Posts posted by TwiceCookedPorkins.8940

  1. Forcing jumping puzzles and poorly-designed and implemented reflex games for a holiday event is just not good, especially for anyone with any kind of relevant disability. And it's not fun to not be allowed to earn the yearly achievement, simply because someone isn't good at those things.

     

    I'm all for there being JP and Bell Choir achievements for people that want to do them. But please, stop making them essential for the yearly special achievement.

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  2. I play condi/support builds almost exclusively. Mechanist is amazing to me, but I can definitely see it getting some kind of nerf. Not sure what that'll look like, but I'm betting on it happening. But it's a super strong class and the support side is great.

     

    Harbinger is fun, but squishy as kitten. If my Mechanist gets boring, this is my go-to (with a Scourge off-spec).

     

    Specter has been... okay. I just don't think the single-target mechanics work in a game like GW2. It feels way too limiting, despite how strong it is. And it is strong. I don't think I've ever beaten champs solo as easily as I have with Specter. But that's a small part of the game and the class suffers a bit elsewhere.

     

     Going to try Virtuoso and Catalyst next.

  3. These are some builds I've had a lot of success with.

    Axe/Dagger Spellbreaker: http://gw2skills.net/editor/?PKwAcinlFwUYUMMWJOWXeveA-zRJYiRL/h0iQoOJQEKAFPA-e

    Great for learning the game. Teaches stun-break/condi cleanse use and enemy prediction (using Full Counter). You're also tanky enough to screw up on occasion.

    Flamethrower Scrapper: http://gw2skills.net/editor/?PegAIRlRw6YNMHWJW+S5tfA-zRJYiRF/Jo4B-e

    Probably the best meta-tagger and farmer of non-champs I know of. If you want to fight champs, drop Flamethrower for Elixir U or C, stick to hammer and use Modified Ammunition and Adaptive Armor.

    Condi Minion Necro: http://gw2skills.net/editor/?PSwAs+jlZwmYVsQ2IWMTfvSA-zRJYmRLfhUQCEZI0RBI8A-e

    This one won't win any speed-kill competitions, but you'll never die. Use your shades to buff your minions while letting your condis do their job.

    Herald Revenant: http://gw2skills.net/editor/?PmwAweZlpQHMLyhdRNMM6hJSfsCKgp+lerH-zRJYiRHfp0XCERBkcE0cIoyA-e

    Sword/Sword is better DPS, but I find that Sword/Axe is better for running around in open world. Better on-demand breakbar damage. Mostly you just pop your facets and auto-attack, swapping to Dwarf when you need energy/healing.

  4. I don't mean this as snark or as an attack or anything but...

    You need to learn to play.

    HoT is more difficult, but it's not impossibly difficult. Or even horribly difficult. Take it as a learning experience. Learn enemy patterns. Learn about conditions and CC. Learn how to avoid damage. Explore your trait trees and find a build that works for you.

    If you stick with it you'll eventually learn, just as the rest of us did. And it's very rewarding once you do.

    (Also want to plug Spellbreaker for people that have Path of Fire. This Elite alone is probably the single best spec for learning the mechanics of the game.)

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