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Rangerdeity.5847

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Posts posted by Rangerdeity.5847

  1. @Blocki.4931 said:

    @"Rangerdeity.5847" said:The most concerning thing about this post is how many times he says "I" as if he is the only one working on it. That was always a joke that they have exactly one dev working on it I am kinda stressed to see that might be literally what is happening.

    He's just talking out of his perspective because he is the one making the post

    He mentions multiple times "i am done with or I am almost done with or I am working on" those "i"'s should be "we"'s shouldnt they?

  2. @Zenith.7301 said:

    @Rangerdeity.5847 said:yes but WvW players have decided to collectivly shut up recently since they are now 100x better than they were prior to pips and reward tracks. but yes the rate of rewards is still absolutely terrible. one would think the most unpredictable and challenging game mode would yield more rewards.

    Inb4 pve scrub says WvW just runs around in a blob not fully understanding that your blob consistantly and endlessly runs into the two enemy blobs. this isnt a champion loot farm like you PVE'rs are used to WvW blobs are large scale conflict seeking blobs and only one side gets the loot when the fight turns hot.

    Your wvw blobbling is nowhere near as challenging as spvp.

    You're a game format whose rewards cannot be balanced because it's always a game of who's got the bigger numbers.

    If the rewards were any good, people would be fiercely competing to transfer to the top tier servers with the largest, most active zergs. Rewards on a lower tier server would be kitten.

    then link rewards with PPT no top tier server can guaranteed they will be in top of PPT at all times every week.

  3. @MrRay.3027 said:

    @Cerby.1069 said:You get full rewards just for showing up basically in this mode and doing anything that can be measured by the system. It is difficult to measure accomplishment in this mode, I can't lie about that, but the system they DO have is rather simple-minded because of the "winning vs losing doesn't matter" mentality stated above.

    Isn't it kind of the same with every reward in any pve open world activity? In metas, you show up, you follow the commander mindlessly, do some damage and get rewards (better than wvw). Or world bosses, where it's even easier. So following this logic, why should the wvw rewards be worse?

    Because PvE players are strictly worse than the AI and thus think that defeating the AI is harder than defeating other players.

  4. @Illconceived Was Na.9781 said:I find it easier and less effort to earn rewards playing WvW than running dungeons. Dungeons get boring after a while; WvW frequently surprises me.

    i dont know about less effort but its a lot more fun than dungeons. WvW can be hell if the enemy team is actually evenly matched with you. (but the good kind of hell) you know 3 hour sieges and a mini holocaust under the barrage of cows. yet at the same time i need to kill a player for the same rewards PVE players for killing a veteran mob that sounds a little warped.

  5. @XenesisII.1540 said:Wvw has always been treated that way, it's main players are use to it. It's just about time and effort in getting rewards and apparently anet thinks that wvw players need to give more than other modes to earn those rewards. Pve is also the lifeblood of the game so obviously it needs to be the best area for rewards.

    After 5 years the rewards you can earn went from 3 extra green bags a week to being able to access ascended gear with legendary stat swapping feature, not much else to complain about rewards these days as they are on par with the rest of the game finally, other than the heavily gated time to acquire but that's just a losing battle to discuss with anet. Wvw has also been given easier access to HoT items without needing to pve to get them, you don't even have to step in pve to get your elite specs.

    These days I'd say the top priority in wvw is to try and fix is combat and balance, rewards are in a decent place finally.

    my earlier point about WvW players having decided to shut up since they are no longer 1% of PvE rewards and are now a whopping 40% of PvE rewards now has an exhibit A

  6. yes but WvW players have decided to collectivly shut up recently since they are now 100x better than they were prior to pips and reward tracks. but yes the rate of rewards is still absolutely terrible. one would think the most unpredictable and challenging game mode would yield more rewards.

    Inb4 pve scrub says WvW just runs around in a blob not fully understanding that your blob consistantly and endlessly runs into the two enemy blobs. this isnt a champion loot farm like you PVE'rs are used to WvW blobs are large scale conflict seeking blobs and only one side gets the loot when the fight turns hot.

  7. you wanna know what counters scourges? revenants they have high resistance output high condi clearing and high healing. they can bunker an entire zerg under a door guarded by a greater shade like its no big deal. stop playing your selfish builds and player more support to counter the scourge. in the down side that rev is going to be murdered by a spellbreaker. you see how this works? if your team doesnt have a good mix of all the classes your going to be failures.

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