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Rangerdeity.5847

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  1. He's just talking out of his perspective because he is the one making the post He mentions multiple times "i am done with or I am almost done with or I am working on" those "i"'s should be "we"'s shouldnt they?
  2. The most concerning thing about this post is how many times he says "I" as if he is the only one working on it. That was always a joke that they have exactly one dev working on it I am kinda stressed to see that might be literally what is happening.
  3. Your wvw blobbling is nowhere near as challenging as spvp. You're a game format whose rewards cannot be balanced because it's always a game of who's got the bigger numbers. If the rewards were any good, people would be fiercely competing to transfer to the top tier servers with the largest, most active zergs. Rewards on a lower tier server would be kitten. then link rewards with PPT no top tier server can guaranteed they will be in top of PPT at all times every week.
  4. Isn't it kind of the same with every reward in any pve open world activity? In metas, you show up, you follow the commander mindlessly, do some damage and get rewards (better than wvw). Or world bosses, where it's even easier. So following this logic, why should the wvw rewards be worse? Because PvE players are strictly worse than the AI and thus think that defeating the AI is harder than defeating other players.
  5. i dont know about less effort but its a lot more fun than dungeons. WvW can be hell if the enemy team is actually evenly matched with you. (but the good kind of hell) you know 3 hour sieges and a mini holocaust under the barrage of cows. yet at the same time i need to kill a player for the same rewards PVE players for killing a veteran mob that sounds a little warped.
  6. my earlier point about WvW players having decided to shut up since they are no longer 1% of PvE rewards and are now a whopping 40% of PvE rewards now has an exhibit A
  7. yes but WvW players have decided to collectivly shut up recently since they are now 100x better than they were prior to pips and reward tracks. but yes the rate of rewards is still absolutely terrible. one would think the most unpredictable and challenging game mode would yield more rewards. Inb4 pve scrub says WvW just runs around in a blob not fully understanding that your blob consistantly and endlessly runs into the two enemy blobs. this isnt a champion loot farm like you PVE'rs are used to WvW blobs are large scale conflict seeking blobs and only one side gets the loot when the fight turns hot.
  8. you wanna know what counters scourges? revenants they have high resistance output high condi clearing and high healing. they can bunker an entire zerg under a door guarded by a greater shade like its no big deal. stop playing your selfish builds and player more support to counter the scourge. in the down side that rev is going to be murdered by a spellbreaker. you see how this works? if your team doesnt have a good mix of all the classes your going to be failures.
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