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fill.3106

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Posts posted by fill.3106

  1. @Zaklex.6308 said:

    @Nick.5276 said:I still think it's dumb and misleading so /thburrrrrrrrrrrrt!

    It is NOT the first skill to work like that in this game, there are other instances where you have the same type of action...a single skill that does multiple functions, the only difference between this one and those other is you hold it down.

    @Orion Templar.4589 said:Earlier this morning I was in a public version of Forging Steel, and when we got to the Forgeman, only a couple of us would reliably get in the tank for the breakbar phase. We kept pleading with the other players to please get in the tank during the vent countdown and help with the harpoon, but time and time again they would just stand there auto-attacking the forgeman. As you know if you don't break the bar, the fight takes a
    very
    long time. Eventually me and the other person getting frustrated by our fellow players eventually bailed. They never talked back to us or indicated confusion, they just auto-attacked and ignored the tank/harpoon mechanics. Someone suggested they might be bots doing farming? Not sure if that's true, but it made me wonder if this mission should have some kind of tiering of rewards aimed at making it more rewarding to be a team player. If the bots who ignored the tank got lesser rewards maybe it would discourage them? I know as a player trying to play the mechanics as intended it surely was frustrating to never break that bar due to lack of participation.

    The tank is not the only thing players can do in that Boss fight, there's also gathering the scrap and ammo to repair/arm the tank, destroy the portals and using the vents to raise the blast shields(which the one time I did it I didn't see anyone using) and killing the spawns. I don't think you need everyone piling on the tank for it to work properly, I mean it is supposed to be everyone doing a different part of the battle, not all doing one thing.

    You can gather ammo, scraps, kills mobs, shoot off the cannons before and after the break bar appears. I don't know about anyone else but I do not want to fight that boss for over an hour cuz people do not get in the tank during the break bar phase and press 3 to harpoon it. The entire first part of the instance teaches players the mechanics of the fight. That's why people are frustrated when people do not listen or understand the fight and prolong the boss fight.

    An hour to fight the Forgeman, I think the instance I was in only 1 or 2 people got in the tank and it didn't take anywhere close to an hour, at the most 10 - 15 minutes, something is really wrong if it takes an hour or more to take the Forgeman down.

    if you have 10 people in the map, 1-2 people will not break the break bar using the harpoon which means it will not take 10-15 mins with a full public squad. And yes something is wrong when it takes over an hour, I appreciate that viewpoint.

  2. @Zaklex.6308 said:

    @Nick.5276 said:I still think it's dumb and misleading so /thburrrrrrrrrrrrt!

    It is NOT the first skill to work like that in this game, there are other instances where you have the same type of action...a single skill that does multiple functions, the only difference between this one and those other is you hold it down.

    @Orion Templar.4589 said:Earlier this morning I was in a public version of Forging Steel, and when we got to the Forgeman, only a couple of us would reliably get in the tank for the breakbar phase. We kept pleading with the other players to please get in the tank during the vent countdown and help with the harpoon, but time and time again they would just stand there auto-attacking the forgeman. As you know if you don't break the bar, the fight takes a
    very
    long time. Eventually me and the other person getting frustrated by our fellow players eventually bailed. They never talked back to us or indicated confusion, they just auto-attacked and ignored the tank/harpoon mechanics. Someone suggested they might be bots doing farming? Not sure if that's true, but it made me wonder if this mission should have some kind of tiering of rewards aimed at making it more rewarding to be a team player. If the bots who ignored the tank got lesser rewards maybe it would discourage them? I know as a player trying to play the mechanics as intended it surely was frustrating to never break that bar due to lack of participation.

    The tank is not the only thing players can do in that Boss fight, there's also gathering the scrap and ammo to repair/arm the tank, destroy the portals and using the vents to raise the blast shields(which the one time I did it I didn't see anyone using) and killing the spawns. I don't think you need everyone piling on the tank for it to work properly, I mean it is supposed to be everyone doing a different part of the battle, not all doing one thing.

    You can gather ammo, scraps, kills mobs, shoot off the cannons before and after the break bar appears. I don't know about anyone else but I do not want to fight that boss for over an hour cuz people do not get in the tank during the break bar phase and press 3 to harpoon it. The entire first part of the instance teaches players the mechanics of the fight. That's why people are frustrated when people do not listen or understand the fight and prolong the boss fight.

  3. @Orion Templar.4589 said:Earlier this morning I was in a public version of Forging Steel, and when we got to the Forgeman, only a couple of us would reliably get in the tank for the breakbar phase. We kept pleading with the other players to please get in the tank during the vent countdown and help with the harpoon, but time and time again they would just stand there auto-attacking the forgeman. As you know if you don't break the bar, the fight takes a very long time. Eventually me and the other person getting frustrated by our fellow players eventually bailed. They never talked back to us or indicated confusion, they just auto-attacked and ignored the tank/harpoon mechanics. Someone suggested they might be bots doing farming? Not sure if that's true, but it made me wonder if this mission should have some kind of tiering of rewards aimed at making it more rewarding to be a team player. If the bots who ignored the tank got lesser rewards maybe it would discourage them? I know as a player trying to play the mechanics as intended it surely was frustrating to never break that bar due to lack of participation.

    That other person was prolly me lol. I kept telling people in map chat and in /s to get in the tank and press 3 to break the break bar. And one of the ignoring people was someone in my guild smh. I whispered him and asked if he was a bot but he never responded back and kept auto attacking the boss. He eventually died to the rush of mobs and logged out.

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