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Heizero.9183

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Posts posted by Heizero.9183

  1. YES! 1000% YES! I came here to make a post just like this but you have already so clearly laid out what has been in my head all week. It's like warriors got to feel what it was like to have fun roaming again. I understand the damage on breaching was very high. But the current damage is just SO LOW. Many of the tools on warrior are just blatantly outdated and cannot compete with modern specs. I mean just look at Hundred blades - it is archaic. It has been nerfed for a meta that does not exist anymore. Every class now has an abundance of access to stab or stunbreaks, anybody getting caught in a hundred blades these days DESERVES to get punished with damage. There needs to be a PAY OFF and a FOLLOW UP for a warrior landing his setup abilities. As it stands right now there is none. Breaching Strike being bugged reminded many warriors what it could be like to have effective damage again. I agree with the above comments that spreading the damage would be the most fair. Spread the damage across 100b, breaching strike, and even add a little bit of damage to full counter. I think this would be a great way to make many warrior players pick up this class when roaming again.  I also loved the idea I saw on another post about increasing breaching strikes damage when removing boons, much like how spinal shivers behaves. I think this is another fair way to balance it's damage output by using some sort of trade-off by dealing less damage to boonless foes. Please Anet, In my 10 years of playing this game, I have never thought about requesting changes for a class on the forums, but I really believe warrior deserves them the most.

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  2. 1 hour ago, Sahne.6950 said:

    ahh buddy.. also.... YOU DO NOT WIN AGAINST THIS BUILD WITH SOULBEAST.... if the thief is not sleeping you wont win. He has Daggerstorm and smokescreen, and permanent weakness.

    I have eaten literall thousands of BRRRR Soulbeasts with this build.... The celestial version of this build is currently the strongest thing to play in WvW roaming. no cap. It even wins the matchup against celeharbinger! 

    Sounds odd.... but this is literally the pinacle of roaming right now. it wins almost every matchup... your only chance is to run away... even Vallun mentions it xD  He is talking about the exact build i linked there. (he manages to kill him , but only with a smart trap)

     

    That vallun video is not actually fighting the build you're talking about. That video is him fighting a full berserk p/p daredevil. I know this because that is me and I have been running that berserk p/p build for like 7 years. IMO the berserk variant is the strongest.

    • Like 1
  3. I tested it in WvW several times and the siphon on blind for Cloaked in Shadows does not function at all. I tested on several targets with my character at several hp thresholds, using different methods and ranges for the blinds. I get changing SA but at least make sure the traits work properly after the changes. Would be great to get a  quick fix on this.

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  4. Back in the day, like year 1 vanilla, Bountiful Theft used to rip full durations of boons, same with Larc strike. (I cant remember if it stole full stacks too, it may have.) To be fair it was a little op in some situations and abused. For example, I personally used to use it on Dredge in Eternal Battlegrounds in wvw to gain over 1 min of protection. Im sure there were even more ways to abuse it outside of my example and so they made every gained boon have a fixed duration.

  5. @Curennos.9307 said:

    Me and my guild love hammer guard so much its not uncommon for us to run 3 or 4 at a time when roaming.

    I can see how 3-4 of you fighting at the same time with hammers in WvW can make you feel that the weapon is powerful. But that's a hollow feeling, like armwrestling a 7 year old and bragging about winning. There's a reason you don't see hammers in neither PvE nor PvP (aside from Scrappers). They are outdated. They didn't endure the power creep of PoF.

    Don't misunderstand, I solo roam with hammer very effectively. We all do. The weapon IS powerful when used properly in WvW. I know it isn't good in PvE and it's PvP application is debatable as well, but that's why I specifically said it was niche. It is very good at what it does where it's applicable. Which is fine imo.

    Could you please go into what 'used properly' and 'effectively' are?

    I use it in spvp and have found it rather lackluster - albeit funny when I can bonk someone with a 7k mighty blow while they're stuck in a trap or something. I'm dubious as to how it can be so bad in spvp but somehow manage to be as you describe in WvW, even with the stat/skill split differences and so forth. It is certainly very effective fighting against people who've never seen a hammer guardian before, but I've found it fails to measure up once I find someone who has any sort of idea of what they're doing and knows how to abuse the weapon's flaws.

    Anywho. I think the weapon could definitely benefit from trimming some cast times, at the very least. It feels like it was given the speed of a heavy ranged weapon when it is not that.

    I generally run it as a DH but I dont run traps I run full meditations like an old school core medi guard. The stat split in wvw does make a big difference because your 7k bonk is a 10k bonk for me in wvw which with the sigil proc can almost 1 shot thieves and mesmers. I run vision sigils on my hammer and my greatsword and hydromancy on greatsword. I catch them with the JI+H5, H2, swap to greatsword for the hydromancy sigil ceit which is usually about 2k, and then full crit greatsword 2 which usually lands because they ate the KD from the ring of warding. In total its something like 20k+ damage in that burst.

    If they survive, its fine because I can keep bursting like this since im running double vision sigils and DH virtues plus monks focus full meditations gives me tons of survivability. People also underestimate hammer 3 but it actually hits really hard, about 3 or 3.5k when it crits and is really strong when chained right after a banish and then into a DH F2, then you can follow with whichever burst you have available, either H2, Greatsword 2 or both.

  6. Arenanet has officially stated many years ago that they have halted any development on dungeons. They will never be updated. They will never be improved. We will never get new ones. They are an old piece of content that has been completely abandoned, so take it or leave it.

  7. Recently Ive been having fun messing around with support tempest but generally I am a roamer.

    I understand how support tempest fits into large scale and which utils and traits I like to run in a large group, however I really want to modify the meta zerg tempest build to fit better with a group of 6-10 roamers.

    I currently run the standard fire/water/temp d/f with trooper runes. But I dont feel like this is optimal for a smaller havoc group.

    What changes to trait/util/weapon/runes do you guys recommend for a type of "roaming" specialized support tempest?

  8. I dont think this poll will get the proper data with those types of polling options

    For example, I DO agree that hammer is only useful in some situations and game modes, however, I always use it since I play in those situations and game modes very often.

    Also, even though I use hammer very often and enjoy it I still think it could use SOME updating such as making ring of warding castable while moving and increasing the attack speed on the auto attack. I DO NOT want to see the skills fundamentally altered or the mechanics of the weapon changed though because I think it is excellent at what it does with its current functionality and for what I use it for: to lock down and deliver a big burst of damage to a target(s).

  9. @Buran.3796 said:

    Me and my guild love hammer guard so much its not uncommon for us to run 3 or 4 at a time when roaming.

    I can see how 3-4 of you fighting at the same time with hammers in WvW can make you feel that the weapon is powerful. But that's a hollow feeling, like armwrestling a 7 year old and bragging about winning. There's a reason you don't see hammers in neither PvE nor PvP (aside from Scrappers). They are outdated. They didn't endure the power creep of PoF.

    Don't misunderstand, I solo roam with hammer very effectively. We all do. The weapon IS powerful when used properly in WvW. I know it isn't good in PvE and it's PvP application is debatable as well, but that's why I specifically said it was niche. It is very good at what it does where it's applicable. Which is fine imo.

  10. Personally I completely disagree with this sentiment. Hammer has been at the core of my roaming guardian builds since vanilla. It actually feels great again since they lowered the cooldown on skill #2. Glacial Blow burst is insanely high and trapping a target in your ring is devastating.

    Me and my guild love hammer guard so much its not uncommon for us to run 3 or 4 at a time when roaming.

    I do agree that it is a very niche weapon, but when you play to its strengths it is a game changer. Its scarcity also helps because many average players are not used to seeing hammer and do not typically have the muscle memory to react to being Hammer 5d in time to avoid the devastating hammer 2.

    Its a ton of fun and very effective in roaming/zerg busting groups and I would hate to see its mechanics change. Imo every skill on it is valuable and synchronizes very well with each other in this environment. My only comment on its current state is that I would love to see the hammer 5 castable while moving. I think that small update would honestly make a world of difference. Otherwise, the Judges Intervention/ Ring of Warding combo is always my go-to opener. "Welcome to the Thunderdome!"

    I know many of you would disagree with me butbif you would like to hear more details about how powerful this weapon really is in roaming/small scale or want to see my build or see it in action in-game just let me know.

    This was long but I hope it helps some you understand how exceptionally this weapon can perform in its niche. If any of you ever get slammed by one of the BLNT hammer guards in NA just remember this post. Happy hunting.

  11. @Hollowperspectiv.3047 said:Quite the investigation...

    Winter break has been totally great with a stack of new nerfs and our class further broken by this. If any other class couldn't use a class skill, after a patch, due to a bug, it would get fixed right away. These combos are essential for thieves and this bug should have been high priority and fixed before ya'll hung it up for the year..

    Pretty much what this guy said. Lets just hope this really was caused by spaghetti code bug and not an unintentional early balance patch update.

  12. @otto.5684 said:

    @Heizero.9183 said:GS2 already does insane damage If you land the whole skill. I dont think buffing damage is the right fix, however I think removing the movement penalty so that it behaves more like Reaper shroud 4 would really benefit the while weaponset.

    Insane damage as 6k in sPvP? Assuming you somehow managed to pull the entire damage on enemy target. You know this is not PvE we are talking about, right?

    Insane damage as in 8-12k in wvw when running full marauder with zerk trinkets like I do on my roaming build. I run hydromancy and vision on My GS and the times I manage to get a full GS 2 after a weapon swap the 2 skill on average does about 10k damage. The damage on it is honestly great, at least in wvw, and the movement penalty it receives while channeling is what I think makes it difficult to use successfully.

    I specifically said in sPvP. Blob PvP balance is and always would be wonky. Hey, I can get you a picture of something doing ranger damage of 10-12k in WvW, so...? Btw 12k damage, considering how hard it is to pull a full GS2 against a bone dumby target, is not that high.

    OP did not specify spvp at all in his original post, which is what I was initially replying to. I use hammer offhand and usually ring my target before swapping to gs, and yes after the overall power nerfs earlier this year any skill that does 12k damage is pretty high.Also, Im not debating that GS2 is difficult to land, thats my entire point. It IS difficult to land and removing the movement speed penalty on it would help a lot with staying on target during the channel, much like how Reaper Shroud 4 behaves.

    @Gwaihir.1745 said:

    @Heizero.9183 said:GS2 already does insane damage If you land the whole skill. I dont think buffing damage is the right fix, however I think removing the movement penalty so that it behaves more like Reaper shroud 4 would really benefit the while weaponset.

    Insane damage as 6k in sPvP? Assuming you somehow managed to pull the entire damage on enemy target. You know this is not PvE we are talking about, right?

    Insane damage as in 8-12k in wvw when running full marauder with zerk trinkets like I do on my roaming build. I run hydromancy and vision on My GS and the times I manage to get a full GS 2 after a weapon swap the 2 skill on average does about 10k damage. The damage on it is honestly great, at least in wvw, and the movement penalty it receives while channeling is what I think makes it difficult to use successfully.

    Post a 12k screen where you have your target locked showing their boons.

    A full spin can range anywhere from 8-12k, 12k being on light armor targets without prot. I do this all the time in wvw, and will do some recording tonight and post here for you if you'd like. To be fair I have seen more than 12k as well although I wasnt paying attention to my own might stacks, but I remember a few weeks ago landing a 16k GS 2 on a full zerk well necro. Obviously this doesnt happen often which is why instances like that stand out in my memory.

  13. @otto.5684 said:

    @Heizero.9183 said:GS2 already does insane damage If you land the whole skill. I dont think buffing damage is the right fix, however I think removing the movement penalty so that it behaves more like Reaper shroud 4 would really benefit the while weaponset.

    Insane damage as 6k in sPvP? Assuming you somehow managed to pull the entire damage on enemy target. You know this is not PvE we are talking about, right?

    Insane damage as in 8-12k in wvw when running full marauder with zerk trinkets like I do on my roaming build. I run hydromancy and vision on My GS and the times I manage to get a full GS 2 after a weapon swap the 2 skill on average does about 10k damage. The damage on it is honestly great, at least in wvw, and the movement penalty it receives while channeling is what I think makes it difficult to use successfully.

  14. GS2 already does insane damage If you land the whole skill. I dont think buffing damage is the right fix, however I think removing the movement penalty so that it behaves more like Reaper shroud 4 would really benefit the while weaponset.

  15. @Eremoo.2786 said:Hey so I've never really committed to high end pve before but I'm making a push for it at the moment. Still only in T1s but I'm starting to craft ascended gear and I got a question.

    I play revenant and I understand that alacrity rev is the meta, but to me that's a bit boring. I've always played healer in other games so I really wanted to play harrier rev, so I'd still give perma alacrity but I'd replace dps with healing.In your opinion would I get turned down a lot for T4s because I'm not playing the absolute most meta build atm or would it be fine?Unfortunately I can't open 76-100 bracket LFG to see what people ask for.In case people don't want heal revs at all, how about heal firebrand since the gear is transferable?I also want to eventually try out raids and I don't wanna craft diviner gear then not have it be good for raid as rev

    I play Diviner Rev in T4s and Raids. I'd say go with a Diviner Rev. It's a ton of fun and as long as you are switching up your legends to fit each encounter the playstyle is very dynamic and full of variations. Your party will love you for dropping Jalis Stab at the right time. If you go healacrity rev you will have a very difficult time pugging T4s. as a whole the reason alacrev is so popular in T4s is because a good alacrev can pump out some very respectable dps along with all of the utility and buffs, most parties will already have a heal firebrand so taking a 2nd healer wouldn't be favorable for them.

  16. I don't want to continue to de-rail this thread, I just saw my mention so just to quickly reiterate, Yeah I'm always open for gold duels @noot.8641. I added your forum acc in-game. I'm on NA, I don't run a build like Aiki, but I do run my own flavor of thief for sure. so if you want some good duels hmu.

  17. @"AikijinX.6258" said:

    Aiki’s Staff/DP Zerker/Dura Buildhttp://gw2skills.net/editor/?PawAYhrlNw6YgsNGJe2WntSA-zVZYBhJG1r7jgQOkmEWhJBaVlqxDiYM4/zeAL6vgB-w

    (This build is my 1st choice, in terms of roaming/duels)

    This build has a better base damage opportunity, and ferocity under its belt with higher base crit chance, and ferocity. The consistency in Damage output is good, as well as the ability to mitigate damage taken. I switch between builds depending on my situation. If I want to fight multiple foes, while being able to mitigate and tank as much damage as I can, I’ll use my wanderer’s build. If I wanted to roam (killing solo’s or 2v1s), gank, or duel people I’d come in with my Zerker/Dura build, more than 2 people I switch to my Wanderer’s.

    Aiki's Staff/DP Zerker/Daredevil Buildhttp://gw2skills.net/editor/?PawAYhrlNw6YgsNGJe2WntSA-zVhYBhpF1gYEsuPCC5QaSYFmEoVVqL/Iixg/P7Bso/CG-w

    (This build is equally as strong, but a 2nd choice)

    This build is identical to my Zerker/Dura build, with an exception to a change in runes and weapon stats!

    Aiki’s Staff/DP Wanderer/Scrapper Buildhttp://gw2skills.net/editor/?Pa1AYhrlNw6YbMQGJe+WntSA-zVhYaRNIG09ZE8OCC5QaSoGmEoVVlR/IhxfNCYBD-w

    This build is more for mitigating damage, and outnumbered situations with the use of flickering shadows, marauder's resilience, and scrapper runes. Flickering Shadows, and Leeching venoms from the Shadow arts line can be interchangeable and depends on the situation. For duels I use Leeching venoms, and for roaming, or fighting outnumbered, I run Flickering Shadows for the revealed damage mitigation. On occasion I’ll still use leeching venoms while fighting outnumbered. But that’s, again, situational.

    Aiki’s Staff/DP Wanderer/Brawler Buildhttp://gw2skills.net/editor/?Pa1AYhrlNw6YbMQGJe2WntSA-zVhYbR9KQMI7zwOCCpQaKUDMBatqk9jEG/1IgFMA-w

    This build is identical to my wanderer/scrapper build but with a change of runes and weapon stats for more precision/crit chance, while still retaining an above 2500 toughness, 3k power, and 60%+ crit chance(W/Fury). The Wanderer/Scrapper build is more for mitigating damage, and outnumbered situations, whereas this build is more for attacking, while also being able to take a little bit of damage. To acquire more crit chance all that needs to be done is a change in utility food. (Writ of masterful accuracy)

    EDIT:(9/5/20)- 3 Video Examples of the new build and how I play and utilize the Barrier.

    https://drive.google.com/file/d/1xy23pu0Xg_flZmx58W5baZhSmQbwjnAI/view?usp=sharinghttps://drive.google.com/file/d/1T6kEuRRD0Hj1GpJrBlSTVuABYOL1SvGz/view?usp=sharinghttps://drive.google.com/file/d/13INVz5H3rLvrUggzcCYNFTyFq2DMh18h/view?usp=sharing(clips that will be in future montages)

    Also while I'm in here, nice post Aiki. Good to see you here contributing to the thief community. See you out there.

  18. @noot.8641 said:

    @noot.8641 said:Playing SA in general is so cheesy, i have no respect for SA thieves, it’s the ultimate carry traitline.

    Everyone else in the game uses the "carry" or "cheese" options, so I don't see why I shouldn't.

    That’s a nice mentality you got man, the game is kitten because of ppl like you flocking to the OP ez to play builds.

    Again, why should I handicap myself by refusing to use certain parts of my class in order to make you feel better? Do you also handicap yourself on your main class, or do you play whatever is strongest because it's in the game? If you are losing to thief, set up some duels with one and learn to fight them.

    Edit: you also assume I only play SA builds. That would be very wrong.

    Handicap yourself? SA just doesn’t req any skill, it just carries you, and then you think you are good, till you switch out SA, and you notice you are trash.You can play your carry build, but when they nerf it, you still gonna be a bad player with bad reactions.And how you talk about SA, yes it makes people think you only play SA.I would be impressed if you would beat me in a 1v1 without SA, i’m a drd s/d thief btw.If you ever wanna duel for gold, lemme know.Otherwise just keep being trash, on your trash build.

    Hey man, I know I'm not the guy you were debating with but I usually run SA in my build and would be more than willing to duel you for gold with or without it. Let me know, I'm usually on every evening.

  19. Maybe Regeneration should now start stacking intensity instead of duration. I only think its fair. Regeneration is such a lackluster boon currently and with all of the conditions dot damage stacking inensity, including burning, it seems fair for regeneration to be the boon that should stack intensity.

  20. Imo you can be very independant as hilosmith engi. They are decent roamers and have great aoe damage and utility. Thief is probably the most selfish class and as such is very independant, not relying on any other class to support it. However, if you ever would like to chug along with a zerg Thief will feel very ginped in that enviroment where holo engi can still fight comfortably within a large group.

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