Jump to content
  • Sign Up

Heizero.9183

Members
  • Posts

    28
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Heizero.9183's Achievements

  1. YES! 1000% YES! I came here to make a post just like this but you have already so clearly laid out what has been in my head all week. It's like warriors got to feel what it was like to have fun roaming again. I understand the damage on breaching was very high. But the current damage is just SO LOW. Many of the tools on warrior are just blatantly outdated and cannot compete with modern specs. I mean just look at Hundred blades - it is archaic. It has been nerfed for a meta that does not exist anymore. Every class now has an abundance of access to stab or stunbreaks, anybody getting caught in a hundred blades these days DESERVES to get punished with damage. There needs to be a PAY OFF and a FOLLOW UP for a warrior landing his setup abilities. As it stands right now there is none. Breaching Strike being bugged reminded many warriors what it could be like to have effective damage again. I agree with the above comments that spreading the damage would be the most fair. Spread the damage across 100b, breaching strike, and even add a little bit of damage to full counter. I think this would be a great way to make many warrior players pick up this class when roaming again. I also loved the idea I saw on another post about increasing breaching strikes damage when removing boons, much like how spinal shivers behaves. I think this is another fair way to balance it's damage output by using some sort of trade-off by dealing less damage to boonless foes. Please Anet, In my 10 years of playing this game, I have never thought about requesting changes for a class on the forums, but I really believe warrior deserves them the most.
  2. That vallun video is not actually fighting the build you're talking about. That video is him fighting a full berserk p/p daredevil. I know this because that is me and I have been running that berserk p/p build for like 7 years. IMO the berserk variant is the strongest.
  3. admittedly I should not have rounded that corner like that, i expected him to keep climbing, so fair play to him.
  4. I tested it in WvW several times and the siphon on blind for Cloaked in Shadows does not function at all. I tested on several targets with my character at several hp thresholds, using different methods and ranges for the blinds. I get changing SA but at least make sure the traits work properly after the changes. Would be great to get a quick fix on this.
  5. I was coming here to post about this same issue. I'm unable to progress the story because I cannot purchase the skiff from the vendor a 2nd time.
  6. Back in the day, like year 1 vanilla, Bountiful Theft used to rip full durations of boons, same with Larc strike. (I cant remember if it stole full stacks too, it may have.) To be fair it was a little op in some situations and abused. For example, I personally used to use it on Dredge in Eternal Battlegrounds in wvw to gain over 1 min of protection. Im sure there were even more ways to abuse it outside of my example and so they made every gained boon have a fixed duration.
  7. I can see how 3-4 of you fighting at the same time with hammers in WvW can make you feel that the weapon is powerful. But that's a hollow feeling, like armwrestling a 7 year old and bragging about winning. There's a reason you don't see hammers in neither PvE nor PvP (aside from Scrappers). They are outdated. They didn't endure the power creep of PoF. Don't misunderstand, I solo roam with hammer very effectively. We all do. The weapon IS powerful when used properly in WvW. I know it isn't good in PvE and it's PvP application is debatable as well, but that's why I specifically said it was niche. It is very good at what it does where it's applicable. Which is fine imo. Could you please go into what 'used properly' and 'effectively' are? I use it in spvp and have found it rather lackluster - albeit funny when I can bonk someone with a 7k mighty blow while they're stuck in a trap or something. I'm dubious as to how it can be so bad in spvp but somehow manage to be as you describe in WvW, even with the stat/skill split differences and so forth. It is certainly very effective fighting against people who've never seen a hammer guardian before, but I've found it fails to measure up once I find someone who has any sort of idea of what they're doing and knows how to abuse the weapon's flaws. Anywho. I think the weapon could definitely benefit from trimming some cast times, at the very least. It feels like it was given the speed of a heavy ranged weapon when it is not that.I generally run it as a DH but I dont run traps I run full meditations like an old school core medi guard. The stat split in wvw does make a big difference because your 7k bonk is a 10k bonk for me in wvw which with the sigil proc can almost 1 shot thieves and mesmers. I run vision sigils on my hammer and my greatsword and hydromancy on greatsword. I catch them with the JI+H5, H2, swap to greatsword for the hydromancy sigil ceit which is usually about 2k, and then full crit greatsword 2 which usually lands because they ate the KD from the ring of warding. In total its something like 20k+ damage in that burst. If they survive, its fine because I can keep bursting like this since im running double vision sigils and DH virtues plus monks focus full meditations gives me tons of survivability. People also underestimate hammer 3 but it actually hits really hard, about 3 or 3.5k when it crits and is really strong when chained right after a banish and then into a DH F2, then you can follow with whichever burst you have available, either H2, Greatsword 2 or both.
  8. Arenanet has officially stated many years ago that they have halted any development on dungeons. They will never be updated. They will never be improved. We will never get new ones. They are an old piece of content that has been completely abandoned, so take it or leave it.
  9. Recently Ive been having fun messing around with support tempest but generally I am a roamer. I understand how support tempest fits into large scale and which utils and traits I like to run in a large group, however I really want to modify the meta zerg tempest build to fit better with a group of 6-10 roamers. I currently run the standard fire/water/temp d/f with trooper runes. But I dont feel like this is optimal for a smaller havoc group. What changes to trait/util/weapon/runes do you guys recommend for a type of "roaming" specialized support tempest?
  10. I dont think this poll will get the proper data with those types of polling options For example, I DO agree that hammer is only useful in some situations and game modes, however, I always use it since I play in those situations and game modes very often. Also, even though I use hammer very often and enjoy it I still think it could use SOME updating such as making ring of warding castable while moving and increasing the attack speed on the auto attack. I DO NOT want to see the skills fundamentally altered or the mechanics of the weapon changed though because I think it is excellent at what it does with its current functionality and for what I use it for: to lock down and deliver a big burst of damage to a target(s).
  11. I can see how 3-4 of you fighting at the same time with hammers in WvW can make you feel that the weapon is powerful. But that's a hollow feeling, like armwrestling a 7 year old and bragging about winning. There's a reason you don't see hammers in neither PvE nor PvP (aside from Scrappers). They are outdated. They didn't endure the power creep of PoF. Don't misunderstand, I solo roam with hammer very effectively. We all do. The weapon IS powerful when used properly in WvW. I know it isn't good in PvE and it's PvP application is debatable as well, but that's why I specifically said it was niche. It is very good at what it does where it's applicable. Which is fine imo.
  12. Personally I completely disagree with this sentiment. Hammer has been at the core of my roaming guardian builds since vanilla. It actually feels great again since they lowered the cooldown on skill #2. Glacial Blow burst is insanely high and trapping a target in your ring is devastating. Me and my guild love hammer guard so much its not uncommon for us to run 3 or 4 at a time when roaming. I do agree that it is a very niche weapon, but when you play to its strengths it is a game changer. Its scarcity also helps because many average players are not used to seeing hammer and do not typically have the muscle memory to react to being Hammer 5d in time to avoid the devastating hammer 2. Its a ton of fun and very effective in roaming/zerg busting groups and I would hate to see its mechanics change. Imo every skill on it is valuable and synchronizes very well with each other in this environment. My only comment on its current state is that I would love to see the hammer 5 castable while moving. I think that small update would honestly make a world of difference. Otherwise, the Judges Intervention/ Ring of Warding combo is always my go-to opener. "Welcome to the Thunderdome!" I know many of you would disagree with me butbif you would like to hear more details about how powerful this weapon really is in roaming/small scale or want to see my build or see it in action in-game just let me know. This was long but I hope it helps some you understand how exceptionally this weapon can perform in its niche. If any of you ever get slammed by one of the BLNT hammer guards in NA just remember this post. Happy hunting.
  13. Pretty much what this guy said. Lets just hope this really was caused by spaghetti code bug and not an unintentional early balance patch update.
  14. Crazy that we still get these threads in 2020.
  15. Insane damage as 6k in sPvP? Assuming you somehow managed to pull the entire damage on enemy target. You know this is not PvE we are talking about, right? Insane damage as in 8-12k in wvw when running full marauder with zerk trinkets like I do on my roaming build. I run hydromancy and vision on My GS and the times I manage to get a full GS 2 after a weapon swap the 2 skill on average does about 10k damage. The damage on it is honestly great, at least in wvw, and the movement penalty it receives while channeling is what I think makes it difficult to use successfully. I specifically said in sPvP. Blob PvP balance is and always would be wonky. Hey, I can get you a picture of something doing ranger damage of 10-12k in WvW, so...? Btw 12k damage, considering how hard it is to pull a full GS2 against a bone dumby target, is not that high.OP did not specify spvp at all in his original post, which is what I was initially replying to. I use hammer offhand and usually ring my target before swapping to gs, and yes after the overall power nerfs earlier this year any skill that does 12k damage is pretty high.Also, Im not debating that GS2 is difficult to land, thats my entire point. It IS difficult to land and removing the movement speed penalty on it would help a lot with staying on target during the channel, much like how Reaper Shroud 4 behaves. Insane damage as 6k in sPvP? Assuming you somehow managed to pull the entire damage on enemy target. You know this is not PvE we are talking about, right? Insane damage as in 8-12k in wvw when running full marauder with zerk trinkets like I do on my roaming build. I run hydromancy and vision on My GS and the times I manage to get a full GS 2 after a weapon swap the 2 skill on average does about 10k damage. The damage on it is honestly great, at least in wvw, and the movement penalty it receives while channeling is what I think makes it difficult to use successfully. Post a 12k screen where you have your target locked showing their boons.A full spin can range anywhere from 8-12k, 12k being on light armor targets without prot. I do this all the time in wvw, and will do some recording tonight and post here for you if you'd like. To be fair I have seen more than 12k as well although I wasnt paying attention to my own might stacks, but I remember a few weeks ago landing a 16k GS 2 on a full zerk well necro. Obviously this doesnt happen often which is why instances like that stand out in my memory.
×
×
  • Create New...