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Tool kit and Turrets revamp


AquaBR.9250

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So devs butchered turrets for everyone and thats because of bots, and i agree with that change in some parts (not like the bots will use necros anyway), and they want a move active turret gameplay so heres my suggestion, improve tool kit as a turret management kit:

Tool kit:
1: Increase the turret healing to 10%, and to 20% if you don't hit any enemy.

3 Pry Bar: Make it fully heal the first (so ppl don't stack turrets) turret it hits (heal hp enough to fully heal all turrets but thumper turret) and increase its strike and condi damage by 15% for 5 seconds.
4 Gear Shield: The turrets within 1200 range also block incoming attacks (maybe also pop up the projectile dome if you have the trait).
5 come to brazil Magnet: Make all turrets within 1200 range overcharge.

 

Btw a bit off topic but WHAT IF mechanist had a trait that made so when you use a turret it comes out of the mecha's shoulder and moves with it? up to two

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