inubasiri.8745 Posted November 11, 2017 Share Posted November 11, 2017 After playing for a while, there are some aspects that I thought were slightly annoying about mounts, related to profession skills:If you dismount and then mount again quickly after, your Necromancer minions disappear. I suspect it might be a bug actually.Mounting disables Herald's Glint facets. It could be that they're disabled while mounted but when you dismount they'd be automatically reactivated.Active mount can't be changed in combat. I guess it's behaving similar to skills, but while with skills you could change build mid combat, it has no meaning with mounts, because you still can't mount them. So maybe this "skill" could be switchable even in combat.Traited thief / daredevil doesn't start at full initiative / dodge bars and then they normally refill.I can't think of anything else, but if anyone has any other ideas, feel free to post them here. Link to comment Share on other sites More sharing options...
Wolfheart.7483 Posted November 11, 2017 Share Posted November 11, 2017 @inubasiri.8745 said:Soulbeast won't remember whether you were joined with your pet or not and just defaults to "not joined" on dismounting.That was fixed with this week's balance patch. Link to comment Share on other sites More sharing options...
inubasiri.8745 Posted November 11, 2017 Author Share Posted November 11, 2017 @Wolfheart.7483 said:@inubasiri.8745 said:Soulbeast won't remember whether you were joined with your pet or not and just defaults to "not joined" on dismounting.That was fixed with this week's balance patch.Thanks, edited out. Link to comment Share on other sites More sharing options...
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