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some simple suggestion to keep edge of the mist and wvw alive with a high pop.


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its simple , and i know probably anet never tought about it , but increase the rewards , when you play wvw , at the end of the match you legit gain nothing from your world wining , mmo players currently are very reward driven , give rewards to commander taging other than some random pipe bonus so people actualy find a reason to use it in wvw ,90% of players asking themselves "why would i tag and get flamed just for 3 more pipes or even less" , if your world is put on the last spot two matches in a row , give them a double wvw xp boost for the next match , include edge of the mist impact on wvw rather than just puting supply in the main spawn , make reward tracks faster to finish , im not gonna spend legit 15 hours just to get 1k volatile magic , make bases more tough when your map is outnumbered so you can hold easier if your 10 people vs 40 , until people log on or teleport to defend , there is so many thing that anet can add , but merging two servers thinking its gonna do anything for edge of the mist or being stomped every match , its just nonsense , increase rewards , and you'll see how many people gonna start playing.

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