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Necro Trident 1 generates incorrect amount of life force on hit--exactly 2 life force instead of 2% life force. Additionally, the crimson tide activations from other trident skills generate no life force.


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Trident Skill 1 on necromancer--"Crimson Tide"--shows in the tooltip that it is supposed to generate 2% life force on hit. The tooltip preview also tells you how much that 2% is (for the testing I was doing, it was about 76 to 100 life force depending on how much my max health was reduced by blight stacks). Unfortunately, the skill only generates exactly 2 life force on hit--an amount that is basically negligible beyond level 1 and much less than the 2% it is supposed to be.

 

As a secondary bug, the Crimson Tide effects generated by the other trident skills generate no life force.

 

To reproduce:

-Go underwater as a necromancer with trident equipped.

-Ensure you do not have full life force

-Review the Crimson Tide tooltip to see how much life force you should be getting

-Attack an enemy and watch your life force. It will go up by 2 instead of the amount it should be going up.

 

Here is a video showing this bug:

 

To reproduce the secondary bug:

-While out of combat, review the tooltip for one of the other trident skills. They don't generate life force themselves, but they trigger crimson tide activations that should be generating life force.

-Make sure autoattack is disabled

-Try one of the other skills, such as trident skill 4, on an enemy. The crimson tide activations from the skill do not generate life force. 

 

 

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