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[Bug] CC-related traits do not work under certain conditions.


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I report three bugs of warrior and spell breaker
"Body Blow", "No Escape" and "Dispelling Force"  traits has bugs.

 

This skills only works with limited CC.

And not work, if foe has Stability.


- Body Blow- (Warrior )
Stuns, dazes, knockbacks, pulls, pushes, and launches inflict bleeding and weakness. 

#other bug# - it work by fear

- Dispelling Force- (Spellbreaker )
Dazes, stuns, pulls, knockdowns, knockbacks, and launches remove boons.

 
- No Escape- (Spellbreaker )
Dazes and stuns inflict immobilize.


In-game descriptions of traits, certain CCs impose additional effects.

In these descriptions , the effect works even if the opponent has Stability.

 

Conversely, other CC traits had add "disable a foe" or "you disable an enemy" in the description.


like this

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- Aggressive Onslaught (Warrior )
Gain quickness when you disable an enemy. While you have quickness, your movement speed is increased. This stacks with other movement speed increases.

 

- Stalwart Strength (Warrior )
Gain stability when you disable a foe. Deal increased strike damage while you have stability.

 

- Merciless Hammer (Warrior )
Hammer and mace skills deal increased damage when striking a disabled or defiant foe. Gain adrenaline when you disable a foe.
Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch.

 

- Attacker's Insight
Gain Insight when disabling foes or removing boons. Full Counter refreshes all burst skills on hit.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear.

 

- Glacial Heart (Guardian) 
Mighty Blow becomes Glacial Blow. Chill and damage foes that you disable.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.

 

-Dulled Senses (Guardian) 
Cripple enemies that you disable.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.

 

-Heavy Light (Dragonhunter)
Gain stability when disabling an enemy. Deal increased strike damage to disabled or defiant foes.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.

 

-Stoic Demeanor (Firebrand)
Retain Courage passive while it is on cooldown. Grant boons to nearby, allies when you disable, immobilize, or slow an enemy.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.

 

- Lightning Rod (Elementalist)
Cast Lightning Rod when you disable a foe.
Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear.

 

- Vicious Empowerment (Catalyst)
Gain Elemental Empowerment and might when you disable or immobilize a foe.

 

- Lock On (Engineer) 
Striking a stealthed foe triggers Invisible Analysis.
Disabling a foe triggers Controlled Analysis.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.

 

- Twice as Vicious (Soulbeast )
Disabling a foe increases your damage and condition damage for a short duration.

 

- Words of Censure  (Revenant) 
Blinding, immobilizing, or affecting a foe with crowd control heals nearby allies.
Skills that strike many foes at the same time can heal multiple times.

 

- Contained Temper (Revenant) 
Gain fury when you disable a foe.
Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, launch, and taunt.

 

- Dwarven Battle Training (Revenant) 
Deal increased strike damage to weakened foes. Disabling a foe applies weakness.
Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch.

- Ashen Demeanor (Renegade)
Disabling a foe cripples your enemy, which leaves them vulnerable and inspires you with Kalla's Fervor.

- Insidious Disruption (Necromancer)
Disabling a foe inflicts torment on them.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.

- Vicious Expression (Mesmer) 
You and your illusions deal increased strike damage to foes without boons. Disabling a foe removes boons from them.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.

- Delayed Reactions (Chronomancers)
Disabling a foe slows them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
This trait can only affect the same enemy with once per interval.

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 "Body Blow", "No Escape" and "Dispelling Force"  traits do not contain such a description in guild wars 2

 

These skills, as described, should work even if foe has stability.

 

thank you
 

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