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Joonmo.7523

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Everything posted by Joonmo.7523

  1. I report three bugs of warrior and spell breaker "Body Blow", "No Escape" and "Dispelling Force" traits has bugs. This skills only works with limited CC. And not work, if foe has Stability. - Body Blow- (Warrior ) Stuns, dazes, knockbacks, pulls, pushes, and launches inflict bleeding and weakness. #other bug# - it work by fear - Dispelling Force- (Spellbreaker ) Dazes, stuns, pulls, knockdowns, knockbacks, and launches remove boons. - No Escape- (Spellbreaker ) Dazes and stuns inflict immobilize. In-game descriptions of traits, certain CCs impose additional effects. In these descriptions , the effect works even if the opponent has Stability. Conversely, other CC traits had add "disable a foe" or "you disable an enemy" in the description. like this ----------------------------------------------------------------------------------------------------------------- - Aggressive Onslaught (Warrior ) Gain quickness when you disable an enemy. While you have quickness, your movement speed is increased. This stacks with other movement speed increases. - Stalwart Strength (Warrior ) Gain stability when you disable a foe. Deal increased strike damage while you have stability. - Merciless Hammer (Warrior ) Hammer and mace skills deal increased damage when striking a disabled or defiant foe. Gain adrenaline when you disable a foe. Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch. - Attacker's Insight Gain Insight when disabling foes or removing boons. Full Counter refreshes all burst skills on hit. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear. - Glacial Heart (Guardian) Mighty Blow becomes Glacial Blow. Chill and damage foes that you disable. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. -Dulled Senses (Guardian) Cripple enemies that you disable. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. -Heavy Light (Dragonhunter) Gain stability when disabling an enemy. Deal increased strike damage to disabled or defiant foes. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. -Stoic Demeanor (Firebrand) Retain Courage passive while it is on cooldown. Grant boons to nearby, allies when you disable, immobilize, or slow an enemy. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. - Lightning Rod (Elementalist) Cast Lightning Rod when you disable a foe. Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear. - Vicious Empowerment (Catalyst) Gain Elemental Empowerment and might when you disable or immobilize a foe. - Lock On (Engineer) Striking a stealthed foe triggers Invisible Analysis. Disabling a foe triggers Controlled Analysis. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. - Twice as Vicious (Soulbeast ) Disabling a foe increases your damage and condition damage for a short duration. - Words of Censure (Revenant) Blinding, immobilizing, or affecting a foe with crowd control heals nearby allies. Skills that strike many foes at the same time can heal multiple times. - Contained Temper (Revenant) Gain fury when you disable a foe. Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, launch, and taunt. - Dwarven Battle Training (Revenant) Deal increased strike damage to weakened foes. Disabling a foe applies weakness. Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch. - Ashen Demeanor (Renegade) Disabling a foe cripples your enemy, which leaves them vulnerable and inspires you with Kalla's Fervor. - Insidious Disruption (Necromancer) Disabling a foe inflicts torment on them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. - Vicious Expression (Mesmer) You and your illusions deal increased strike damage to foes without boons. Disabling a foe removes boons from them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. - Delayed Reactions (Chronomancers) Disabling a foe slows them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. This trait can only affect the same enemy with once per interval. ----------------------------------------------------------------------------------------------------------------------------- "Body Blow", "No Escape" and "Dispelling Force" traits do not contain such a description in guild wars 2 These skills, as described, should work even if foe has stability. thank you
  2. Is it possible to make the wiki work with a simple click in the game by linking the Chromium Embedded Framework with the wiki???
  3. I think fun is just as important as balance. I think this update will be updated in a more fun direction in the future as well as balance.
  4. hello Arena net I am a user who has played Warrior for about 6000 hours. I report two bugs that have not been fixed for years. "Body Blow" and "Dispelling Force" skills has bugs. This skills does not trigger when negated by Stability. Conversely, skills that are invalidated by Stability must include "disable a foe" or "you disable an enemy" in the description. like Only these two traits do not contain such a description in guild wars And, looking at the balance patches so far, I think the Arena net balance team is making balance patches assuming that this is working properly. thank you -- CC add some effect skill -- Body Blow Stuns, dazes, knockbacks, pulls, pushes, and launches inflict bleeding and weakness. Weakness (3s): -50% Endurance Regeneration, +50% Fumble (Unrestricted) Bleeding (12s): 264 Damage — In-game description Dispelling Force Dazes, stuns, pulls, knockdowns, knockbacks, and launches remove boons. Boons Removed: 1 — In-game description -- disable an enemy add effect skill --- Aggressive Onslaught Gain quickness when you disable an enemy. While you have quickness, your movement speed is increased. This stacks with other movement speed increases. Quickness (3s): Skills and actions are faster. Movement Speed Increase: 25% — In-game description Stalwart Strength Gain stability when you disable a foe. Deal increased strike damage while you have stability. Damage Increase: 10% Stability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted. — In-game description
  5. https://wiki.guildwars2.com/wiki/Customized_soundtrack I hope this helps you
  6. Hello I recently had 10,000 hours of playtime. And I remember most of Guild Wars 2's early appearances until now. In the meantime, this world has undergone many developments and changes. In the early days, Guild Wars 2 had a lot of people on every map, and almost every map had commanders. And even if you don't know the events of the entire map, you can learn by following the commander. The developers who played at that time will probably remember it. I remember the endless rush of monsters and powerful bosses, and I remember when a lot of people came together to clear an event that we thought would never be possible. But, After the event scale limit in Guild Wars 2, the case of a chain event of a group of 30 or more disappeared from the field. now these appearances have almost disappeared with a few exceptions. The reason for this disappearance is the decrease in new users, but I think there are several more reasons. First, the event scale is limited. In the days when the event scale was not limited, 50 to 100 people followed the commander to the chain quest on the map. However, at that time, following this event was too much for the standard PC at the time, and I had no choice but to play in 5~10 frames. The best graphics card in October 2012 was the GeForce 660, and now the best graphics card in 2022 is the GeForce 3080, and now there are PCs that are 10-20 times more powerful than they were then. I read an article written by a developer a year ago that it is possible to change the event scale. And I remembered the days when there was no limit to the event scale. I would like to return to the original Guild Wars 2 that emphasizes the grand and dramatic cooperation. Second, the number of Commanders has been reduced to 1/10 of what it was 10 years ago. So far, meta-events are progressing through the volunteers of commanders. And the Commander takes effort, know-how, and passion. I want them to be able to motivate more people to take on the commander role, and I want them to be rewarded. This reward does not have to be monetary. What I'm thinking of is that it could be a tag with a wider variety of colors and shapes, or it could be a towncloth skin that is no longer available. That way, I think more commanders will be active like before. I think Guild Wars 2 will be able to bring vitality once again. Thanks for reading.
  7. I also have those items These can't cover all time meta events What I want is to include a generally unknown time event that is lacking in the in-game description. In my opinion, I would like to support the same level as the EVENT TIMER of the GW2 wiki in the game.
  8. ■ LFG + event timer Hello, ARENA NET, ? My suggestion is to integrate LFG and EVENT TIEMR. I've read this article's comment, and I've confirmed that there is nothing about it. I've been playing since the first month GW2 opened. In my opinion, the biggest attraction of GW2 is the meta event. And we are using external programs or websites to find this meta-event. And in order to view meta-event content, obtaining information from outside the game will act as a barrier for first-time users. It is also causing inconvenience to existing users. ❤I hope all ANETs are healthy. ❤
  9. Add Crosshair Action Camera Mode I want to be able to adjust the shape and size of the crosshair.
  10. Camera Shake Control Bar in Options Window The camera shake ratio varies depending on the Screen magnification ratio. This increases eye strain Will interfere with the game's immersion. I want to be able to adjust the camera shake ratio in the options.
  11. Control effect display Block and immun is already displayed but, Control effect is not displayed Stun, Launcher, Knockdown, etc. I want it on the screen. It's hard to see if my CC skill hits the opponent.
  12. Hello, Arena net !! **Many novice users do not enter the guild, which makes it difficult to learn and adapt to the game. Also, the guild has no way to promote.** I suggest a guild introduction, promotion, and invitation through the guild banner. After installing the guild banner, you should be able to choose whether to activate the guild invitation function. Be able to write a guild introduction. I want to reduce the cost of making guild banners so that even poor guilds can promote guilds. Thank you Arena net
  13. Many starting players have difficulty adjusting to the lack of information about the game early on. The best way to solve this is with a wiki. I suggest adding a wiki icon or help icon to the screen. This icon only has the ability to link to the wiki website.
  14. Hello Anet I suggest two things about the combo UI change. 1. Suggest color change and symbol in combo UI The current combo mark makes it hard to know which combo field I used on the combo finisher. I want to change the color of the combo mark so that I can see what effect it has. Poison = Green, Shadow = Grey, Dark = Black, Ice = Light Blue etc In addition, I suggest changing the shape of the marks of the combo finisher. 2. Change the creation point of combo mark I would like to change the point where the combo mark occurs to the head of the player using the combo finisher or to the point where the combo occurred. The combo mark is now placed on top of the other player's head using the combo field or combo finisher. But if another player is out of the screen, I don't know which combo I used. As a result, I do not know what I did.
  15. Hello Anet =) I suggest adding a button to the inventory. "deposit all materials " and "Compact" It's hidden and useless. I want to simplify this by adding a button. "deposit all materials " and "Compact" is not an inventory option!!!
  16. Many starting players have difficulty adjusting to the lack of information about the game early on. The best way to solve this is with a wiki. I suggest adding a wiki icon or help icon to the screen. This icon only has the ability to link to the wiki website.
  17. I think it's already fixed combo field already has a color at the edge. Poison = Green, Shadow = Grey, Dark = Black, Ice = Light Blue etc
  18. Hello, Arena net !! **Many novice users do not enter the guild, which makes it difficult to learn and adapt to the game. Also, the guild has no way to promote.** I suggest a guild introduction, promotion, and invitation through the guild banner. After installing the guild banner, you should be able to choose whether to activate the guild invitation function. Be able to write a guild introduction. I want to reduce the cost of making guild banners so that even poor guilds can promote guilds. Thank you Arena net
  19. Hello Anet I suggest two things about the combo UI change. 1. Suggest color change in combo UI The current combo mark makes it hard to know which combo field I used on the combo finisher. I want to change the color of the combo mark so that I can see what effect it has. In addition, I suggest changing the shape of the marks, such as fire, water, and lightning, in addition to the heart mark. 2. Change the creation point of combo mark I would like to change the point where the combo mark occurs to the head of the player using the combo finisher or to the point where the combo occurred. The combo mark is now placed on top of the other player's head using the combo field or combo finisher. But if another player is out of the screen, I don't know which combo I used. As a result, I do not know what I did.
  20. Hello Anet =) I suggest adding a button to the inventory. I click the "deposit all materials " button 20 to 50 times a day. It's hidden and useless. I want to simplify this by adding a button.
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