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A crazy scourge idea.


ZeftheWicked.3076

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Anyone else noticing how new alacrity trait destroys sand savant and takes away the power of his barriers?
Scourge may opt into alacrity, but will have his barrier values reduced no matter if he did so or not.
And who'll pick current sand savant on a support build it means losing party alac??

So here's my (crazy) suggestion:

Sand Savant:
On top of current functionality (which stays) - barriers you apply have 50% duration and 80% effectiveness. However when fully broken by damage, they will recast themselves one more time for their full value.

Meaning this traits makes you a super strong barrier healer - stronest of all, but at a cost. For one, you obviously loose the party alac trait.
Secondly it's very player skill based. Your barriers are weaker and last only 2.5s. You gotta time it right and know the encounter to use this trait right.
If your barrier is strong enough to mitigate large portion of incoming attack, but weak enough to be fully broken by it - you win. Barrier recasts itself ending up with total 160% value compared to non traited version.

This opens up two new scourge roles - one is that of the strongest barrier healer (but without alac).
Second is the old one of solid dps with good barrier output. Only this time around it's balanced by high player skill requirement and not just being brain dead easy stat stick vs everything.

Edited by ZeftheWicked.3076
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18 hours ago, ZeftheWicked.3076 said:

Anyone else noticing how new alacrity trait destroys sand savant and takes away the power of his barriers?
Scourge may opt into alacrity, but will have his barrier values reduced no matter if he did so or not.
And who'll pick current sand savant on a support build it means losing party alac??

So here's my (crazy) suggestion:

Sand Savant:
On top of current functionality (which stays) - barriers you apply have 50% duration and 80% effectiveness. However when fully broken by damage, they will recast themselves one more time for their full value.

Meaning this traits makes you a super strong barrier healer - stronest of all, but at a cost. For one, you obviously loose the party alac trait.
Secondly it's very player skill based. Your barriers are weaker and last only 2.5s. You gotta time it right and know the encounter to use this trait right.
If your barrier is strong enough to mitigate large portion of incoming attack, but weak enough to be fully broken by it - you win. Barrier recasts itself ending up with total 160% value compared to non traited version.

This opens up two new scourge roles - one is that of the strongest barrier healer (but without alac).
Second is the old one of solid dps with good barrier output. Only this time around it's balanced by high player skill requirement and not just being brain dead easy stat stick vs everything.

You do realize that:
- Alac dps Scourge can be a thing after the patch?
- "Heal Scourge"'s res will be nerfed, a spec that is almost exclusively played in Boneskinner mainly because people are clueless about Tempest/Cata heal res or Druid's & also because quite a few beginners seem to enjoy AFKing in red circles claws for some reason.
- Current patch preview doesn't specify any protection/stab source from Scourge (yes some CCs attacks are unblockable).
- No thanks for barriers, we don't really need that & bad positioning should be punished, not really made even more survivable. It's on the players' fault, not the fact of not having a Scourge in your squad/party. None of the currently core/viable healers (I'm not talking exclusively about Hfb btw) rely on barriers and people won't die without barriers.
In fact, it looks like Scourge boons application (on top of alac), is heading in a similar way to Mechanist in terms of giving boons to the sub-group.

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Just now, RenneBright.2473 said:

You do realize that:
- Alac dps Scourge can be a thing after the patch?
- "Heal Scourge"'s res will be nerfed, a spec that is almost exclusively played in Boneskinner mainly because people are clueless about Tempest/Cata heal res or Druid's & also because quite a few beginners seem to enjoy AFKing in red circles claws for some reason.
- Current patch preview doesn't specify any protection/stab source from Scourge (yes some CCs attacks are unblockable).
- No thanks for barriers, we don't really need that & bad positioning should be punished, not really made even more survivable. It's on the players' fault, not the fact of not having a Scourge in your squad/party. None of the currently core/viable healers (I'm not talking exclusively about Hfb btw) rely on barriers and people won't die without barriers.
In fact, it looks like Scourge boons application (on top of alac), is heading in a similar way to Mechanist in terms of giving boons to the sub-group.


Come back with a more respectful tone and one simple question at a time instead of a wall of them.
Then I will reply.

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