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Scourge Shade Bugs Affecting DPS


Eddy.7051

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Tested in a controlled setting: no procs from traits, no procs from gear mods, and not tested on foes with multi-hit boxes. I also apologize for the spelling of "shade$," but it would be filtered as "kitten" if I spelled it the correct way.

F1/Manifest Sand Shade - Using any F1-5 abilities should apply only 1 stack of torment and cripple on foes within range of you and/or your shade(s).

  • If a foe is near you OR near 1 shade it will receive 1 stack of torment+cripple when using F2-4.

  • If a foe is near near you and 1 shade OR near 2 shade$ it will receive 2 stacks (not 1 capped stack) of torment+cripple when using F2-4.

  • If a foe is near you and 2 shade$ OR near 3 shade$ it will receive 3 stacks of torment+cripple when using F2-4. As you may guess, the foe receives 4 stacks of torment+cripple while near you and 3 shade$.

  • If a foe is near you OR near 1 shade it will receive 2 stacks (not 1 capped stack) of torment+cripple when using F1 to place another shade near it.

  • If a foe is near you and 1 shade OR near 2 shade$ it will receive 3 stacks of torment+cripple when usingF1 to place another shade near it.

  • If a foe is near you and 2 shade$ it will receive 4 stacks of torment+cripple when using F1 to place another shade near it.

Sand Savant - Summon a singular, Greater Shade instead of lesser shade$ that is intended to act as 3, simultaneous shade$.

  • If a foe is near you OR near the Greater Shade it will receive 1 stack (not 3 stacks) of torment+cripple when using F2-4.

  • If a foe is near you and the Greater Shade it will receive 2 stacks (not 4 stacks or 1 capped stack) of torment+cripple when using F2-4.

  • If a foe is near you OR near the Greater Shade it will receive 1 stack (not 3 stacks) of torment+cripple when using F1 to place a shade near it.

  • If a foe is near you and the Greater Shade it will receive 2 stacks (not 4 stacks or 1 capped stack) of torment+cripple when using F1 to place a shade near it.

Dhuumfire - Using the F1 ability should apply only 1 stack of burn on foes within range of you and/or your shade(s).

  • If a foe is near you, near 1 shade, near you and 1 shade, near 2 shade$, near you and 2 shade$, near 3 shade$, OR near you and 3 shade$ it will receive 1 (capped) stack of burn when using F1-4 (not just F1).

  • If a foe is near you, near 1 shade, near you and 1 shade, near 2 shade$, near you and 2 shade$, near 3 shade$, OR near you and 3 shade$ it will receive 1 (capped) stack of burn when using F5 and 1 (capped) stack of burn per pulse of F5’s Desert Shroud.

Unyielding Blast - Using the F1 ability should apply only 2 stacks of vulnerability on foes within range of you and/or your shade(s). Unlike Dhuumfire, this application of vulnerability is not capped and works the same way as the base torment+cripple application of F1-5 abilities. This vulnerability can stack up to 8 times (2 stacks of vulnerability multiplied by 4 applications) with being near you and 3 lesser shade$.

Reaper’s Might - Using the F1 ability should apply only 1 stack of might on you. Unlike Dhuumfire and Unyielding Blast, 1 stack of might is only applied when using F1 and not applied when using F2-5 abilities.

F5/Desert Shroud - Enter a shroud that is intended to pulse out only 2 stacks of torment to foes near you and/or your shade$.

  • If a foe is near 1 shade it will receive 1 stack (not 2 stacks) of torment per pulse.

  • If a foe is near 2 shade$ it will receive 2 stacks of torment per pulse.

  • If a foe is near 3 shade$ (not a Greater Shade) it will receive 3 stacks (not 2 capped stacks) of torment per pulse.

  • If a foe is near you it will receive 2 stacks of torment per pulse with an additional stack of torment+cripple at the initial cast of this skill due to F1/Manifest Sand Shade’s mechanic. This additional stack of torment+cripple is not applied to foes only near shade$ when casting F5/Desert Shroud unlike skills F1-4.

  • If a foe is near you and 1 shade it will receive 3 stacks (not 2 capped stacks) of torment per pulse with an initial stack of torment+cripple.

  • If a foe is near you and 2 shade$ it will receive 4 stacks of torment per pulse with an initial stack of torment+cripple.

  • If a foe is near you and 3 shade$ it will receive 5 stacks of torment per pulse with an initial stack of torment+cripple.

I wish all of these effects were capped like Dhuumfire to discourage shade stacking. While shade stacking, F5/Desert Shroud has a burst when using Unyielding Blast to max out vulnerability stacks on 3 targets in 3 seconds and permanently maintain those stacks with the adept trait alone. Other capped effects I appreciate that work like Dhuumfire include F1/Manifest Sand Shade’s barrier via the Desert Empowerment trait, F1/Manifest Sand Shade’s boon conversion via the Unending Corruption trait, F2/Nefarious Favor’s condition conversion, F2/Nefarious Favor’s boon conversion via the Path of Corruption trait, F3/Sand Cascade’s barrier, and F4/Garish Pillar’s fear. I at least wish there was more consistency and clarity with skill descriptions. For example, why does F1/Manifest Sand Shade still describe that summoning a shade uses life force?

If capping these conditions results in a significant DPS nerf can the base torment be balanced for compensation?

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