Zushada.6108 Posted September 7, 2018 Share Posted September 7, 2018 One of the things I like about GW2 PvP is the dishonour system and how difficult it is to leave a match. TBH I think Anet has done a very good job at deterring rage quitters in matches. What I am concerned about is the lack of resolution for afk and/or non-existent players in a match. Over the last couple of weeks, have been in at least 10 matches that were 4 vs 5 players. I would like to suggest that if, a player is not zoned into the map by the end of the first count-down, or even at 30s of the second count-down timer, then that player is removed from the group and the group is auto-queued for a replacement player. This also applies to those situations where a player does not leave the respawn/start zone within a predetermined time, then that player is kicked and a replacement brought in. We had a similar system in one of my other games and players had the option of toggling on/off whether they wanted to queue for matches already in progress. It really helped keep the queue moving and prevent lopsided matches. Just an idea but I wanted to share it as food for thought Link to comment Share on other sites More sharing options...
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