Cirian.8917 Posted November 16, 2018 Share Posted November 16, 2018 BackgroundComing off the back of the crafting mismatches, it became apparent that the sigil element (Control, Enhancement or Pain) isn't always consistent with what the sigil actually does.I imagine the designers have hummed and hawwed over the sigils quite a lot already, so I decided to draw up logical categories from an outside-of-the-design-team perspective—because sometimes fresh eyes can be useful.MethodWhat I will do is take the 3 sigil elements of Control, Enhancement and Pain, and divide up all the functionalities between them in a way I think is logical. I will make a note of edge cases.Then I will draw up a list of sigils I would expect to be in that element and see how that compares to the live game. Sigils that I expected to be in an element but currently belong to another one will be in italics. A short reason for my placement will go afterwards.Okay let's begin!Element: Control ~ modifies the player's status and outgoing effectsEncompassed sigil funtionalities:applies a non-damaging condition (a debuff)+% condition duration of any kind (i.e. all debuff mods)+% outgoing cc+% outgoing healingdirect heal (not lifesteal or regen)direct endurance recovery (not vigor)clears or transfers conditionsrecharges skillsstrips boonsExcluded edge cases:lifesteal (Pain)Expected Sigils:AbsorptionAgony (Enhancement) +bleed durationChilling (Enhancement) +chill durationCleansingDebilityDemons (Enhancement) +torment durationEnergyFrailtyFrenzyGenerosityHobbling (Enhancement) +cripple durationHydromancyIceIncapacitationMalice (Enhancement) +condition durationMischiefNullificationParalysationPeril (Enhancement) +vulnerability durationPurityRending (Enhancement) inflicts non-damaging conditionRenewalRestorationSmoldering (Enhancement) +burning durationStaminaTransferenceVenom (Enhancement) +poison durationWaterNotes: condition duration mods are split between Control (e.g. Debility) and Enhancement in the live game. I expected debuff mods to fit better under Control, as they apply to enemies.Element: Enhancement ~ buffs the player directlyEncompassed sigil funtionalities:beneficial modifiers (not damage, conditions, cc)stat stackingapplies temporary statsapplies boons+% boon modifiersExcluded edge cases:+% damage or condition damage mods (Pain)+% all condition duration mods (Control)+% mods to outgoing cc and healing effects (Control)Expected Sigils:AccuracyAgilityBattle (Control) applies boonsBenevolenceBloodlustBounty (Control) stat stackingCelerity (Control) applies boonsConcentrationCorruptionCrueltyLifeLuckMomentumPerceptionRageRuthlessness (Control) applies boonsSeverance (Control) applies temporary statsSpeed (Control) applies boonsStrengthStars (Control) stat stackingNotes: quite a few of these have ended up in Control, although as they apply boons or stats they'd be better off as Enhancements.Element: Pain ~ inflicts or directly modifies damageEncompassed sigil functionalities:+% damage or condition damage modanything with a direct damage or lifesteal packetanything that applies damaging conditionsExcluded edge cases:+% duration for damaging conditions (Control)Expected Sigils:AirBlightBlood (Control) lifesteal packetBursting (Enhancement) +% condition damage modCentaur SlayingDemon SlayingDestroyer SlayingDoomDraining (Control) lifesteal packetDreams aka "Nightmare Court Slaying"EarthElemental SlayingFireForce (Enhancement) +% damage modGeomancyGhost SlayingGrawl SlayingIcebrood Slaying (Control) +% damage modImpactJustice aka "Outlaw Slaying"Karka SlayingLeeching (Enhancement) lifesteal packetMad Scientists aka "Inquest Slaying"NightOgre SlayingSmothering aka "Flame Legion Slaying"Sorrow aka "Dredge Slaying"Serpent Slaying aka "Krait Slaying"TormentUndead SlayingWrath aka "Sons of Svanir Slaying"Notes: the lifesteals are split between Control and Enhancement in the live game, and the same goes for a few of the damage mods.As there are so many sigils I probably missed some in my first pass, so I may edit this post with any updates.edit 1: added Absorption, Draining, Rending & Ruthlessness from WvW. Link to comment Share on other sites More sharing options...
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