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Next Guardian Elite Spec: RESOLUTE (SUGGESTION)


XFX.7328

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So I just thought that I would put my "dream" elite guardian spec out there haha. I really just want a very dynamic, mobile type of spec that takes some skill to play. So tell me what you think, all critics are fair game, and i hope Anet releases something like this for next XPAC. (Triple Dragon Fight anyone ??) :3

RESOLUTE

– Guardians that want to take the fight in their own hands and control the battlefield to better them and their allies. Mobility and Control are the themes for this SPEC. (Basically mixing the mobility of Dervish, resilience of Paragon, plus a dash of Monk support. )NOTE: ALL NUMBERS CAN BE CHANGED. :D

New VIRTUES--> ENCHANTMENTS

Resource: Radiant Fervor Bar (RF)Using skills, hitting foes, applying boons, healing, blocking attacks, and evading attacks grants Radiant Fervor. If not used, Radiant Fervor will degenerate after a while. Radiant Fervor is required to activate your enchantments. (Prob would have an aura system where your boots, gloves, and chest piece would radiate based on the level of charge or if you activated your enchantment).

VoJ--> BRACERS of JUSTICE (BoJ)(CD:14s)

  • Passive:Burn foes every few attacks.+5% damage and action speed. Additionally, gain .16% damage and .20% action speed per 1% of Radiant Fervor. (Max 20% and 25%, respectively)Active:(33% RF)Send out a wave of flame and light in all directions, burning and applying vulnerability to foes hit. Your attacks for the next 6s are unavoidable and you gain your max passive bonuses.

VoR--> GREAVES of FAITH (GoF)(CD:18s)

  • Passive:Regenerates health.+20% movement speed and jump height. Additionally, gain .16% movement speed and .30% jump height per 1% of Radiant Fervor. (Max 35% and 50%, respectively)Active:(33% RF)Quickly rise into the sky, consuming 2 movement impairing effects and releasing a blast wave of light that heals nearby allies, grants then regeneration, and applies “Resolute’s Wish”(12s). For the next 8s you gain your max passive bonuses and reduce the duration of movement impairing effects by 75%.--> Resolute’s Wish increases the amount of healing received from all sources by 50%.

VoC--> EGIS of VALOR (EoV)(CD:22s)

  • Passive:Grants Aegis every few seconds.+5% Boon Duration and -5% Condition Duration. Additionally, gain .20% Boon Duration and -.20% Condition Duration per 1% of Radiant Fervor. (Max 25% and -25%, respectively)Active:(33% RF)Bellow out your valor, breaking stun, converting conditions and granting allies aegis, protection, and resistance while taunting nearby foes. For the next 8s you gain 15% damage reduction and your max passive bonuses.

Weapon: Spear(two-handed)(Low-Mid damage)

Resolutes are trained to take the enemy on either close or distanced, versatility favors those who are one with the fight and can read their enemies.

  • [1, Melee] Vulnerable Thrust: Stab forward applying vulnerability.

  • [Chain 1] Spear Uppercut: Swing the butt of your spear forward, upper cutting your target and applying weakness and vulnerability.

  • [Chain 2] Radiant Slash: Slash down in front of you summoning the flames of virtue, burning foes while granting you fury and might.

  • [1, Ranged] Valiant Toss: Toss you spear at a target piercing and bleeding foes.

  • [2, Melee] Symbol of Redemption(CD:8s): Leap forward, crashing down unto the ground damaging, crippling, and weakening foes while dropping a symbol of redemption.-Symbol of Redemption: grants might and quickness to allies and damages and slows foes.

  • [2, Ranged] Zealot’s Vault(CD:10s): Vault in movement direction and pierce spears through nearby foes, marking them. When marked, enemies take passive damage and the Guardian can activate the skill again to consume and erupt the marks, blinding and damaging the enemies.

  • [3, Melee] Light’s Tear(CD:14s)(CD/charge:7s): Disappear as light and tear through the area in front of you damaging, blinding, and bleeding your target. Grants you fury and can be used midair. Skill holds 3 charges MAX.

  • [3, Ranged] Spear Point of Wrath(CD:12s): Summon ethereal spearheads from below an enemy inflicting cripple, vulnerability, and bleeding.

  • [4, Melee] Luster Rend(CD:24s): Whirl once around cleaving the air with light, sending out a razor sharp wave of light that cuts through foes. Pushes back foes while inflicting blindness, weakness, bleed, and vulnerability. Gain fury and might.

  • [4, Ranged] Dwayna’s Nail(CD:32s): Charge up a massive spear of light then throw it in a targeted direction, piercing and blinding all foes hit and revealing them. This attack is unavoidable and knocks back foes. Leaves a ward trail behind.

  • [5] Resolute Exchange(CD:5s): Swap stance from melee to range. Grants you might, regen and protection. Weapon skills all have a 1s global cooldown when changing stance.

Physical skills:

Healing:

  • Focused Respire(CD:26s): Focus your breathing and pulse out healing, regen, resistance, and protection while pushing back foes. You can charge this skill up to 4s, pulsing every second, but remain still while doing so.
  • Sequence--> Focused Resolve(CD:26s): Breathe out, cleansing conditions and releasing a radial shockwave of light that pushes back and damages foes while healing allies. Gain regen, might, fury, stability and aegis.

Utility:

  • Barb of Judgement(CD:20s): Summon ethereal thorns upon your armor for 7s. Gain additional thorns, might, and retaliation each second you have Barb of Judgement active. While Barb of Judgement is active, retaliation damage is doubled. (Goes on reduced cooldown if active isn’t used during the duration.)Sequence--> Piercing Rebuke(CD:28s): Crouch down and launch all the thorns out from your armor. The thorns damage and inflict vuln, bleed, weakness, and cripple. Damage scales based on how many thorns you gained.

  • Hasten(CD:16s): Take a stance and charge your legs with radiant power gaining stability while increasing movement speed by 20% and reducing duration of movement impairing effects by 25%(stacks with GoF). Lasts 6s. (Goes on reduced cooldown if active isn’t used during the duration.)Sequence--> Ardent Charge(CD:34s): Release the energy stored in your legs and charge forward searing the air around you, while leaving a trail of blue flame. Foes in the charge path are knocked back and burned. The speed of the charge is further increased by any movement speed buffs and you are immune to cc during the charge. This skill is unblockable.

  • Cascading Will(CD:30s): Stomp the ground with holy magic, releasing a cascading shockwave of light from the earth. Foes caught in the shockwave are launched and crippled. Grants you and nearby allies might, fury, and aegis. Skill changes if used mid-air. After the stomp, in the next 3 seconds, you can activate the skill again, if not it goes on cooldown.Mid-air--> Radiant Comet(CD:30s): Plummet to the ground releasing [Cascading Will] effect on impact. Impact damage is increased based on how high you fell, and if from a great enough height fears foes on impact. Falling Damage is reduced by 90%. After the impact, in the next 3 seconds, you can activate the skill again, if not it goes on cooldown.Sequence--> Resolute’s Roar (CD:30s): Send out a reverberating roar that grants you protection, resistance, and taunts nearby foes.

  • Blazing Palms(CD:18s): Consume your hands in blue flames for 10s, burning foes each attack. The first foe you hit will be marked, and all burning applied on you is instead converted into regeneration. (Goes on reduced cooldown if active isn’t used during the duration.)Sequence--> Lustrous Emission(CD:30s): Consume the flames on your palm and disappear in blue fire, reappearing behind marked target. On teleport, summon an erupting pillar of blue flame from under the target, launching and burning them. Target gains the “Charred Hope” debuff for 6s, this reduces their armor by 30%.

ELITE:

  • Seraph of Light(CD:25s): Take stance, absorbing all conditions, boons, and breaking all cc/stuns, after which sprout grand golden wings and sore up high into the sky. You are suspended in air and for the next 3 seconds you may activate the skill again, otherwise fall back to the ground. (Goes on reduced cooldown if active isn’t used during the duration.)Sequence--> Last Hope(CD:110s): Dive to target location at immense speed crashing down in a torrent of blue flame and light, dazing and revealing foes closest to the impact location and launching other nearby foes. Enemies hit are inflicted with burning, slow, weakness, vuln, and are blinded, while nearby allies are healed and gain might, fury, aegis, and protection. You additionally gain 150 toughness, 150 vitality, and superspeed for 8s. This skill is unblockable and ignores stability.

Traits:

-Had ideas of making some traits more supportive like, grants your enchantment passive bonuses to allies on active, and others to enhanced the tankier aspects like when you cc someone gain XX amount of vitality or toughness but deal XX% less damage while active. Maybe also have one path more melee spear based and another ranged spear based, the possibilities are endless haha.

Thank you to any and all that read this!!!

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